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  • ...SRS traces its roots back to 1991 when [[BPS]] introduced third and fourth rotation states for the ''S'', ''Z'', and ''I'' tetrominoes in the game [[Tetris 2 + ...ckwise rotations are shown in order. The circles merely help to illustrate rotation centers and do not appear in-game.]]
    17 KB (2,574 words) - 11:08, 17 October 2020

Page text matches

  • #REDIRECT [[Super Rotation System]]
    35 bytes (4 words) - 02:54, 27 March 2023
  • #REDIRECT [[Super Rotation System]]
    35 bytes (4 words) - 07:54, 30 October 2019
  • ...exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for th The simplest wall kick algorithm, used (with variations) by [[TGM rotation]] and many [[List of fan games|fan games]] in the same tradition, is to try
    3 KB (415 words) - 01:13, 10 February 2020
  • {{Infobox |title = Super Tetris 2 + Bombliss ...Bungou'''{{release|JP|1994}}'''LT version'''{{release|JP|May 10, 1998}}'''Super Famicom Box'''<br>Unknown<br>'''SuFami Turbo'''<br>Canceled
    2 KB (242 words) - 18:54, 11 March 2024
  • |system = [[Nintendo Rotation System]] right-handed version ...ion of the Nintendo World Championships. The game requires players to play Super Mario Bros., Rad Racer, and [[Tetris (NES, Nintendo)|Tetris]].
    2 KB (307 words) - 06:44, 8 September 2019
  • |system = [[Super Rotation System|SRS]] '''Tetris Master (Tetris clone) rotation system''':
    1 KB (186 words) - 09:40, 16 June 2020
  • |system = [[Super Rotation System|SRS]] ...ol surface with individual buttons for piece shifting, soft and hard drop, rotation, and Hold.
    1 KB (153 words) - 09:24, 30 April 2020
  • |system = [[Super Rotation System|SRS]] with modified I wallkicks === Rotation System ===
    3 KB (363 words) - 09:21, 18 June 2021
  • |system = '''Tetris'''<br>[[Nintendo Rotation System]]<br>'''Dr. Mario'''<br>Dr. Mario domino system with extra wall kick ...etris (NES, Nintendo)|''Tetris'']] and ''[[Dr. Mario]]'' NES games for the Super Nintendo.
    2 KB (232 words) - 07:45, 2 February 2020
  • === Rotation system === ...[[Super Rotation System]], in that pieces are assigned one of a series of rotation offsets to test for.
    3 KB (381 words) - 20:17, 31 July 2021
  • |system = [[Super Rotation System|SRS]]
    864 bytes (107 words) - 09:44, 23 May 2020
  • ...ally locks down after the player resets the lock delay through movement or rotation, for a set number of times or seconds. Most games since 2007 have a limit o ...nce in [[Tetris The Grand Master Ace]] it can be seen applied to the [[TGM rotation]] system.
    3 KB (427 words) - 14:42, 17 November 2019
  • |system = BPS rotation with wallkick, not [[SRS]] (2002-05); SRS (2008+) ...this game with a "copyright 2005" on its package still doesn't have Super Rotation.
    2 KB (282 words) - 12:16, 6 November 2021
  • [[Image:SRS-pieces.png|thumb|All rotation states of all seven tetrominoes. From top to bottom: I, J, L, O, S, T, Z. T ...mes [[Tetris Worlds]] and [[Tetris Deluxe]], which both feature exact same rotation styles.
    4 KB (654 words) - 19:32, 2 October 2009
  • ...nd released well into the guideline, the game does not feature the [[Super Rotation System]]. == Rotation system ==
    4 KB (710 words) - 16:03, 14 March 2022
  • |system = BPS rotation<br>([[SRS]] predecessor) ...' (known as '''''Super Bombliss''''' in Japan) is the Game Boy port of ''[[Super Bombliss]]''. It features many unique ''Tetris'' modes mainly dealing with
    4 KB (632 words) - 08:26, 22 December 2020
  • |system = [[Super Rotation System|SRS]]
    1 KB (214 words) - 11:46, 11 May 2021
  • * The last maneuver of the T tetrimino must be a rotation. ...the T moves its center 1 by 2 blocks (the last rotation offset of [[Super Rotation System|SRS]]), it is still a proper T-spin.
    5 KB (727 words) - 20:28, 1 January 2023
  • ! bgcolor="#CCCCCC"|Rotation<br/>System | 1 || Clear a line. || ||! bgcolor="#e9d9f9"|[[SRS|Super]] || 1/64 || 30 || 20 || 20 || 15 || 60
    17 KB (2,398 words) - 02:01, 23 November 2020
  • |system = [[Super Rotation System|SRS]]
    2 KB (191 words) - 07:10, 16 January 2023
  • {{Infobox |title = Super Tetris 3 |platform = Super Famicom
    7 KB (1,023 words) - 02:58, 1 March 2023
  • |system = BPS rotation<br>([[SRS]] predecessor) ...per Tetris 2 + Bombliss]]'' is an updated version of the same game for the Super Famicom. Both include ''Tetris'' and ''Bombliss'', and both include a batte
    3 KB (438 words) - 01:24, 18 October 2020
  • |system = [[Super Rotation System|SRS]]
    2 KB (273 words) - 09:28, 18 March 2023
  • |system = [[SRS]] (Tetris: New Century), [[Sega rotation]] (other games) * '''[[Maxout|Counter stop]] (one person)''' - 54m25s - This super play maxes out all 3 counters. The player also shows off by building a stai
    3 KB (487 words) - 07:02, 11 May 2023
  • ...SRS traces its roots back to 1991 when [[BPS]] introduced third and fourth rotation states for the ''S'', ''Z'', and ''I'' tetrominoes in the game [[Tetris 2 + ...ckwise rotations are shown in order. The circles merely help to illustrate rotation centers and do not appear in-game.]]
    17 KB (2,574 words) - 11:08, 17 October 2020
  • ...SRS-X, World)<br>[[Arika Rotation System|ARS]] (ARS, ARS-TI)<br>[[Nintendo Rotation System|NRS]] (left-handed, right-handed, and DX versions) ...R. If the rotation system is set to Auto, the game automatically selects a rotation system specific to a mode (Guideline: SRS-X; Tetra-X: Tetra-X, etc.).
    5 KB (773 words) - 19:50, 7 February 2023
  • |system = [[Super Rotation System|SRS]]
    2 KB (292 words) - 16:05, 29 May 2021
  • ...exploitations, looking for ever more creative ways to bend the rules of a rotation system to get an optimal score in a game mode that's still technically T.A. ! [https://tetrisconcept.net/threads/carnival-of-derp-death-for-non-tap-ars-rotation-systems.2804/ 2016]
    8 KB (1,031 words) - 07:57, 22 April 2024
  • |platform = [[:Category:Super Famicom games|Super Famicom]] |system = BPS rotation
    10 KB (1,477 words) - 14:47, 25 March 2022
  • |system = [[Super Rotation System|SRS]] ...rlds'' had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.
    7 KB (933 words) - 19:22, 30 January 2021
  • |system = [[Super Rotation System|SRS]]
    2 KB (298 words) - 07:51, 12 March 2021
  • {{infobox|title=Super Tetris |boxart=Super Tetris boxart.jpg
    4 KB (600 words) - 01:08, 15 September 2023
  • |system = [[Super Rotation System|SRS]]
    2 KB (322 words) - 11:53, 21 August 2021
  • |system = [[Super Rotation System|SRS]] ...constant. The game uses [[move reset]] lock delay, in which a movement or rotation of a piece will reset the delay, making it still active until either the de
    4 KB (550 words) - 01:58, 2 September 2021
  • |system = [[Arika Rotation System|ARS]] (CLASSIC), [[Super Rotation System|SRS]] (WORLD)
    4 KB (635 words) - 20:39, 25 July 2021
  • ...B&ndash;A or A&ndash;B) will trigger the T-spin bonus even without any net rotation. ...Century]]'', ''[[iPod Tetris]]'', and ''[[Tetris Evolution]]'': The final rotation must not involve a wall kick, that is, it recognizes only the "well known t
    13 KB (1,877 words) - 15:25, 30 October 2023
  • |system = [[Super Rotation System|SRS]]
    3 KB (341 words) - 07:47, 28 November 2020
  • |system = [[Super Rotation System|SRS]]
    3 KB (360 words) - 08:03, 20 November 2020
  • |system = [[Super Rotation System|SRS]]
    3 KB (379 words) - 13:15, 12 December 2020
  • *Rotation of I tetromino is buggy, with several [[wall kick]]s missing. *Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''.
    3 KB (392 words) - 06:30, 7 December 2019
  • * <tt>ARS :</tt> [[Arika Rotation System]] * <tt>SRS :</tt> [[Super Rotation System]]
    9 KB (1,563 words) - 14:46, 11 March 2020
  • | [[image:CTet.png| ]] || Rotation center of a piece, a bomb in [[Bombliss]], or any other specially marked bl ;[[Arika Rotation System]] (ARS)
    14 KB (2,378 words) - 20:58, 17 June 2021
  • ;Super Rotation System ...s tetromino rotation and [[Wall kick|wall kicks]]. SRS defines 5 points of rotation, each with a different purpose.
    14 KB (2,178 words) - 18:41, 24 March 2024
  • |system = [[Super Rotation System|SRS]]
    4 KB (580 words) - 04:41, 17 June 2023
  • ...es) <br> [[Tetris DX]] rotation with S/Z kicks only (1989) <br> [[Original Rotation System|Original]] (N-Blox)
    8 KB (1,191 words) - 11:47, 13 March 2021
  • |system = modified [[Super Rotation System|SRS]]
    5 KB (698 words) - 01:03, 20 February 2024
  • |system = rotation + reflection ...Tetris'', but was never released in North America. In addition to [[Rotate|rotation]], pieces can be ''reflected'' (L to J, S to Z, etc.) by shaking or hitting
    804 KB (94,223 words) - 14:29, 19 September 2023
  • |system = [[Super Rotation System|SRS]]
    5 KB (679 words) - 11:43, 11 May 2021
  • ...m Generator|Bag Randomizer]], [[Hold]], 6 [[Piece preview]]s, [[SRS| Super Rotation System]], and [[Lock delay]]. Players can customize various settings such a
    5 KB (729 words) - 09:11, 20 April 2020
  • |platform=NES, Arcade, Game Boy, Super NES, N64, GameCube (Japan only), GBA, Wii == Rotation system ==
    10 KB (1,416 words) - 04:45, 23 October 2020
  • ...ET Rotation System|DRS]] <br> [[Nintendo Rotation System|NRS]] <br> [[Sega rotation]] ...in Arika's [[Tetris The Grand Master (series)|''TGM'' series]] and various rotation systems.
    14 KB (2,089 words) - 01:23, 20 February 2024
  • |system = [[Super Rotation System|SRS]]
    5 KB (724 words) - 09:02, 24 September 2023
  • ...a few fan games, and also contains a utility for creating your own custom rotation systems. * ''SPF'' – Based on ''Super Puzzle Fighter''. Clear colored blocks by using gems. Versus mode is availa
    7 KB (1,007 words) - 07:10, 16 January 2023
  • ...custom)<br /> BiRS <br /> ARS_Z (MrZ's version of [[ARS]])<br />[[Nintendo Rotation System|Classic]] <br/> None ...so misdrops are usually fatal. Hold cannot be used in these modes, and the rotation system is forced to always be SRS.
    16 KB (2,422 words) - 10:50, 3 December 2023
  • *ACiD Tetris (later renamed [[Super ACiD Block Attack]]) *[[Super Puzzler]] - A game for 8-bit Atari.
    34 KB (5,086 words) - 04:48, 24 February 2024
  • |system = [[Super Rotation System|SRS]]
    9 KB (1,438 words) - 08:54, 13 December 2020
  • |system = [[Super Rotation System|SRS]]
    10 KB (1,479 words) - 02:44, 6 March 2024
  • |system = [[Super Rotation System|SRS]]
    10 KB (1,578 words) - 11:07, 18 July 2021
  • ...tion System|TGM Rotation]] with extended wall kicks<br>World rule: [[Super Rotation System#Arika_SRS|SRS]] with modified I kicks === Rotation system ===
    50 KB (7,231 words) - 21:29, 7 May 2024
  • |system = [[Super Rotation System|SRS]]
    14 KB (2,018 words) - 07:20, 16 January 2023
  • ...n's Feeling Real Good"). Contestants would sometimes compete in the game [[Super Tetris 3]]. The versus mechanics of this game are pretty basic, and Mihara ...other as they transform can be seen by looking at the columns of the basic rotation table below.
    95 KB (12,392 words) - 04:15, 28 November 2023
  • {{quote2|Build carefully with gradually increasing gravity and no move or rotation resets|Ingame tooltip}} * <span style="font-size: 125%;color: #ff8000;">'''Super Hard'''</span> - 5 Grade points
    16 KB (2,392 words) - 11:03, 18 March 2024
  • |system = [[Super Rotation System|SRS]] (primary) <br /> [[Nintendo Rotation System|NRS]] (Classic Score Attack) ...|Guideline]] rules for gameplay; several features such as [[Rotate#Initial rotation system (IRS)|IRS]]/[[Hold piece#Initial hold|IHS]], hold piece, and piece p
    54 KB (6,989 words) - 17:29, 27 August 2023
  • |system = [[SRS]], SRS-X, SRS+, [[Arika Rotation System|ARS]], [[Nintendo Rotation System|NRS]], ASC, Tetra-X, None == Rotation System ==
    79 KB (12,496 words) - 13:41, 30 April 2024