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  • ...SRS traces its roots back to 1991 when [[BPS]] introduced third and fourth rotation states for the ''S'', ''Z'', and ''I'' tetrominoes in the game [[Tetris 2 + ...ckwise rotations are shown in order. The circles merely help to illustrate rotation centers and do not appear in-game.]]
    17 KB (2,574 words) - 11:08, 17 October 2020

Page text matches

  • #REDIRECT [[Super Rotation System]]
    35 bytes (4 words) - 02:54, 27 March 2023
  • #REDIRECT [[Super Rotation System]]
    35 bytes (4 words) - 07:54, 30 October 2019
  • ...exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for th The simplest wall kick algorithm, used (with variations) by [[TGM rotation]] and many [[List of fan games|fan games]] in the same tradition, is to try
    3 KB (415 words) - 01:13, 10 February 2020
  • {{Infobox |title = Super Tetris 2 + Bombliss ...Bungou'''{{release|JP|1994}}'''LT version'''{{release|JP|May 10, 1998}}'''Super Famicom Box'''<br>Unknown<br>'''SuFami Turbo'''<br>Canceled
    2 KB (242 words) - 18:54, 11 March 2024
  • |system = [[Nintendo Rotation System]] right-handed version ...ion of the Nintendo World Championships. The game requires players to play Super Mario Bros., Rad Racer, and [[Tetris (NES, Nintendo)|Tetris]].
    2 KB (307 words) - 06:44, 8 September 2019
  • |system = [[Super Rotation System|SRS]] '''Tetris Master (Tetris clone) rotation system''':
    1 KB (186 words) - 09:40, 16 June 2020
  • |system = [[Super Rotation System|SRS]] ...ol surface with individual buttons for piece shifting, soft and hard drop, rotation, and Hold.
    1 KB (153 words) - 09:24, 30 April 2020
  • |system = [[Super Rotation System|SRS]] with modified I wallkicks === Rotation System ===
    3 KB (363 words) - 09:21, 18 June 2021
  • |system = '''Tetris'''<br>[[Nintendo Rotation System]]<br>'''Dr. Mario'''<br>Dr. Mario domino system with extra wall kick ...etris (NES, Nintendo)|''Tetris'']] and ''[[Dr. Mario]]'' NES games for the Super Nintendo.
    2 KB (232 words) - 07:45, 2 February 2020
  • === Rotation system === ...[[Super Rotation System]], in that pieces are assigned one of a series of rotation offsets to test for.
    3 KB (381 words) - 20:17, 31 July 2021
  • |system = [[Super Rotation System|SRS]]
    864 bytes (107 words) - 09:44, 23 May 2020
  • ...ally locks down after the player resets the lock delay through movement or rotation, for a set number of times or seconds. Most games since 2007 have a limit o ...nce in [[Tetris The Grand Master Ace]] it can be seen applied to the [[TGM rotation]] system.
    3 KB (427 words) - 14:42, 17 November 2019
  • |system = BPS rotation with wallkick, not [[SRS]] (2002-05); SRS (2008+) ...this game with a "copyright 2005" on its package still doesn't have Super Rotation.
    2 KB (282 words) - 12:16, 6 November 2021
  • [[Image:SRS-pieces.png|thumb|All rotation states of all seven tetrominoes. From top to bottom: I, J, L, O, S, T, Z. T ...mes [[Tetris Worlds]] and [[Tetris Deluxe]], which both feature exact same rotation styles.
    4 KB (654 words) - 19:32, 2 October 2009
  • ...nd released well into the guideline, the game does not feature the [[Super Rotation System]]. == Rotation system ==
    4 KB (710 words) - 16:03, 14 March 2022
  • |system = BPS rotation<br>([[SRS]] predecessor) ...' (known as '''''Super Bombliss''''' in Japan) is the Game Boy port of ''[[Super Bombliss]]''. It features many unique ''Tetris'' modes mainly dealing with
    4 KB (632 words) - 08:26, 22 December 2020
  • |system = [[Super Rotation System|SRS]]
    1 KB (214 words) - 11:46, 11 May 2021
  • * The last maneuver of the T tetrimino must be a rotation. ...the T moves its center 1 by 2 blocks (the last rotation offset of [[Super Rotation System|SRS]]), it is still a proper T-spin.
    5 KB (727 words) - 20:28, 1 January 2023
  • ! bgcolor="#CCCCCC"|Rotation<br/>System | 1 || Clear a line. || ||! bgcolor="#e9d9f9"|[[SRS|Super]] || 1/64 || 30 || 20 || 20 || 15 || 60
    17 KB (2,398 words) - 02:01, 23 November 2020
  • |system = [[Super Rotation System|SRS]]
    2 KB (191 words) - 07:10, 16 January 2023
  • {{Infobox |title = Super Tetris 3 |platform = Super Famicom
    7 KB (1,023 words) - 02:58, 1 March 2023
  • |system = BPS rotation<br>([[SRS]] predecessor) ...per Tetris 2 + Bombliss]]'' is an updated version of the same game for the Super Famicom. Both include ''Tetris'' and ''Bombliss'', and both include a batte
    3 KB (438 words) - 01:24, 18 October 2020
  • |system = [[Super Rotation System|SRS]]
    2 KB (273 words) - 09:28, 18 March 2023
  • |system = [[SRS]] (Tetris: New Century), [[Sega rotation]] (other games) * '''[[Maxout|Counter stop]] (one person)''' - 54m25s - This super play maxes out all 3 counters. The player also shows off by building a stai
    3 KB (487 words) - 07:02, 11 May 2023
  • ...SRS traces its roots back to 1991 when [[BPS]] introduced third and fourth rotation states for the ''S'', ''Z'', and ''I'' tetrominoes in the game [[Tetris 2 + ...ckwise rotations are shown in order. The circles merely help to illustrate rotation centers and do not appear in-game.]]
    17 KB (2,574 words) - 11:08, 17 October 2020
  • ...SRS-X, World)<br>[[Arika Rotation System|ARS]] (ARS, ARS-TI)<br>[[Nintendo Rotation System|NRS]] (left-handed, right-handed, and DX versions) ...R. If the rotation system is set to Auto, the game automatically selects a rotation system specific to a mode (Guideline: SRS-X; Tetra-X: Tetra-X, etc.).
    5 KB (773 words) - 19:50, 7 February 2023
  • |system = [[Super Rotation System|SRS]]
    2 KB (292 words) - 16:05, 29 May 2021
  • ...exploitations, looking for ever more creative ways to bend the rules of a rotation system to get an optimal score in a game mode that's still technically T.A. ! [https://tetrisconcept.net/threads/carnival-of-derp-death-for-non-tap-ars-rotation-systems.2804/ 2016]
    8 KB (1,031 words) - 07:57, 22 April 2024
  • |platform = [[:Category:Super Famicom games|Super Famicom]] |system = BPS rotation
    10 KB (1,477 words) - 14:47, 25 March 2022
  • |system = [[Super Rotation System|SRS]] ...rlds'' had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.
    7 KB (933 words) - 19:22, 30 January 2021
  • |system = [[Super Rotation System|SRS]]
    2 KB (298 words) - 07:51, 12 March 2021
  • {{infobox|title=Super Tetris |boxart=Super Tetris boxart.jpg
    4 KB (600 words) - 01:08, 15 September 2023
  • |system = [[Super Rotation System|SRS]]
    2 KB (322 words) - 11:53, 21 August 2021
  • |system = [[Super Rotation System|SRS]] ...constant. The game uses [[move reset]] lock delay, in which a movement or rotation of a piece will reset the delay, making it still active until either the de
    4 KB (550 words) - 01:58, 2 September 2021
  • |system = [[Arika Rotation System|ARS]] (CLASSIC), [[Super Rotation System|SRS]] (WORLD)
    4 KB (635 words) - 20:39, 25 July 2021
  • ...B&ndash;A or A&ndash;B) will trigger the T-spin bonus even without any net rotation. ...Century]]'', ''[[iPod Tetris]]'', and ''[[Tetris Evolution]]'': The final rotation must not involve a wall kick, that is, it recognizes only the "well known t
    13 KB (1,877 words) - 15:25, 30 October 2023
  • |system = [[Super Rotation System|SRS]]
    3 KB (341 words) - 07:47, 28 November 2020
  • |system = [[Super Rotation System|SRS]]
    3 KB (360 words) - 08:03, 20 November 2020
  • |system = [[Super Rotation System|SRS]]
    3 KB (379 words) - 13:15, 12 December 2020
  • *Rotation of I tetromino is buggy, with several [[wall kick]]s missing. *Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''.
    3 KB (392 words) - 06:30, 7 December 2019
  • * <tt>ARS :</tt> [[Arika Rotation System]] * <tt>SRS :</tt> [[Super Rotation System]]
    9 KB (1,563 words) - 14:46, 11 March 2020
  • | [[image:CTet.png| ]] || Rotation center of a piece, a bomb in [[Bombliss]], or any other specially marked bl ;[[Arika Rotation System]] (ARS)
    14 KB (2,378 words) - 20:58, 17 June 2021
  • ;Super Rotation System ...s tetromino rotation and [[Wall kick|wall kicks]]. SRS defines 5 points of rotation, each with a different purpose.
    14 KB (2,178 words) - 18:41, 24 March 2024
  • |system = [[Super Rotation System|SRS]]
    4 KB (580 words) - 04:41, 17 June 2023
  • ...es) <br> [[Tetris DX]] rotation with S/Z kicks only (1989) <br> [[Original Rotation System|Original]] (N-Blox)
    8 KB (1,191 words) - 11:47, 13 March 2021
  • |system = modified [[Super Rotation System|SRS]]
    5 KB (698 words) - 01:03, 20 February 2024
  • |system = rotation + reflection ...Tetris'', but was never released in North America. In addition to [[Rotate|rotation]], pieces can be ''reflected'' (L to J, S to Z, etc.) by shaking or hitting
    804 KB (94,223 words) - 14:29, 19 September 2023
  • |system = [[Super Rotation System|SRS]]
    5 KB (679 words) - 11:43, 11 May 2021
  • ...m Generator|Bag Randomizer]], [[Hold]], 6 [[Piece preview]]s, [[SRS| Super Rotation System]], and [[Lock delay]]. Players can customize various settings such a
    5 KB (729 words) - 09:11, 20 April 2020
  • |platform=NES, Arcade, Game Boy, Super NES, N64, GameCube (Japan only), GBA, Wii == Rotation system ==
    10 KB (1,416 words) - 04:45, 23 October 2020
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