Tetris Mania: Difference between revisions
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{{Infobox |title = Tetris Mania | {{Infobox |title = Tetris Mania | ||
|released = | |released = {{release|EU|August 24, 2006|NA|September 1, 2006}} | ||
|platform = Mobile | |platform = Mobile | ||
|publisher = EA Mobile | |publisher = EA Mobile | ||
|developer = EA Mobile | |developer = EA Mobile | ||
|preview = 4 | |preview = 4 | ||
|playfield = | |playfield = 10 × 22 | ||
|hold = Yes | |hold = Yes | ||
|hard = Yes | |hard = Yes | ||
| | |system = [[SRS]] | ||
|title-scrn = Tetris_Mania_title.jpg | |||
|ingame-scrn = Tetris_Mania_ingame.jpg | |||
}} | }} | ||
'''Tetris Mania''' was released by EA who recently acquired Jamdat mobile who had before acquired the mobile ''Tetris'' license from Blue Lava Wireless. ''Tetris Mania'' features three game modes: [[cascade]], [[sticky]], and [[fusion]]. Sticky originally appeared in ''[[The Next Tetris]]'', while cascade and fusion were ''[[Tetris Worlds]]'' innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like ''Tetris Worlds'', while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect [[twist|T-spins]]. [[Tetromino]]es show unusually fast [[DAS]]. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade. | '''''Tetris Mania''''' was released by EA who recently acquired Jamdat mobile who had before acquired the mobile ''Tetris'' license from Blue Lava Wireless. ''Tetris Mania'' features three game modes: [[cascade]], [[sticky]], and [[fusion]]. Sticky originally appeared in ''[[The Next Tetris]]'', while cascade and fusion were ''[[Tetris Worlds]]'' innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like ''Tetris Worlds'', while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect [[twist|T-spins]]. [[Tetromino]]es show unusually fast [[DAS]]. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade. | ||
[[Category: | {{EA games}} | ||
[[Category:Official Tetris games]] | |||
[[Category:Mobile phone games]] |
Latest revision as of 01:51, 16 December 2020
Tetris Mania | |
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Developer(s) | EA Mobile |
Publisher(s) | EA Mobile |
Platform(s) | Mobile |
Release |
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Gameplay info | |
Next pieces | 4 |
Playfield size | 10 × 22 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris Mania was released by EA who recently acquired Jamdat mobile who had before acquired the mobile Tetris license from Blue Lava Wireless. Tetris Mania features three game modes: cascade, sticky, and fusion. Sticky originally appeared in The Next Tetris, while cascade and fusion were Tetris Worlds innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like Tetris Worlds, while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect T-spins. Tetrominoes show unusually fast DAS. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade.
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