Tetris Mania

From TetrisWiki
Jump to navigation Jump to search
Tetris Mania
Developer(s) EA Mobile
Publisher(s) EA Mobile
Release date(s) Europe: August 24, 2006; USA: September 1, 2006
Platform(s) Mobile
Gameplay Info
Next pieces 4
Playfield dimensions 10 × 22
Hold piece Yes
Hard drop Yes
Rotation system SRS
Tetris Mania title.jpg Tetris Mania ingame.jpg

Tetris Mania was released by EA who recently acquired Jamdat mobile who had before acquired the mobile Tetris license from Blue Lava Wireless. Tetris Mania features three game modes: cascade, sticky, and fusion. Sticky originally appeared in The Next Tetris, while cascade and fusion were Tetris Worlds innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like Tetris Worlds, while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect T-spins. Tetrominoes show unusually fast DAS. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade.