Tetris Revolution
Tetris Revolution | |
---|---|
Developer(s) | EA Mobile (Montreal team) |
Publisher(s) | Electronic Arts |
Platform(s) | Mobile (J2ME) |
Release | 2009 |
Gameplay info | |
Next pieces | 1-4 |
Playfield size | 10 × 20 (primary) |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris Revolution was a game for mobile phones. The gameplay is very similar to Tetris (PlayStation Portable).
Modes
The game has two sets of modes.
- Play: This is a set of modes where the goal is to clear 40 lines. The player may choose any level from 1 to 15 in all variants except for Radical.
- Marathon: This is a guideline variable goal marathon mode. The player may start at any level from 1 to 15. The goal requirements are the same regardless of starting level.
Other options include a "Master Replay" mode,
List of variants
- Origin: Standard Tetris with no gimmicks. Unlocked by default.
- Tread: The stack shifts horizontally with every piece. Unlocked by default.
- Gravity: Implements cascade gravity. Unlocked by default.
- Flood: Garbage lines appear at regular intervals. Has cascade gravity. Unlocked by completing a variant in under 4 minutes.
- Ledges: Pieces must be placed on the ledges; there is no floor. Has cascade gravity. Unlocked by completing 400 lines total (across both Play and Marathon).
- Laser: A laser moves down from the top of the screen while a piece is active. If it touches the stack the player loses. The laser resets when a piece locks. Has cascade gravity. Unlocked by completing Origin.
- Magnetic: Blue pieces are attracted to the left, red pieces to the right. Has cascade gravity. Unlocked by completing 6 or more lines in one turn in Gravity.
- Scanner: Completed lines remain in place until the scanner crosses the field, at which point they clear all at once. Has cascade gravity. Unlocked by completing 3 variants.
- Split: The playfield is split in half, and the player must alternate placing pieces in each half. Has cascade gravity. Unlocked by completing 4 Tetrises in one variant.
- Chill: Blocks are frozen at intervals. After being frozen twice they become hard blocks; instead of disappearing when a line is completed they return to normal blocks. Has cascade gravity. Unlocked by completing 8 lines in one scan in Scanner.
- Flash: Only the columns below the active piece are illuminated. Hard dropping will illuminate the playfield briefly. Has cascade gravity. Unlocked by completing any variant at Level 10 or higher.
- Radical: Standard Tetris with 20G gravity. Unlocked by completing all other variants.
|