Tetris Revolution: Difference between revisions

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* Gravity: Implements cascade gravity. Unlocked by default.
* Gravity: Implements cascade gravity. Unlocked by default.
* Flood: Garbage lines appear at regular intervals. Has cascade gravity.  Unlocked by completing a variant in under 4 minutes.
* Flood: Garbage lines appear at regular intervals. Has cascade gravity.  Unlocked by completing a variant in under 4 minutes.
* Ledges: Pieces must be placed on the ledges; there is no floor. Has cascade gravity. Unlocked by completing 400 lines total.
* Ledges: Pieces must be placed on the ledges; there is no floor. Has cascade gravity. Unlocked by completing 400 lines total (across both Play and Marathon).
* Laser: A laser moves down from the top of the screen while a piece is active. If it touches the stack the player loses. The laser resets when a piece locks. Has cascade gravity. Unlocked by completing Origin.
* Laser: A laser moves down from the top of the screen while a piece is active. If it touches the stack the player loses. The laser resets when a piece locks. Has cascade gravity. Unlocked by completing Origin.
* Magnetic: Blue pieces are attracted to the left, red pieces to the right. Has cascade gravity. Unlocked by completing 6 or more lines in one turn in Gravity.
* Magnetic: Blue pieces are attracted to the left, red pieces to the right. Has cascade gravity. Unlocked by completing 6 or more lines in one turn in Gravity.
* Scanner: Completed lines remain in place until the scanner crosses the field, at which point they clear all at once. Has cascade gravity. Unlocked by completing 3 variants.
* Scanner: Completed lines remain in place until the scanner crosses the field, at which point they clear all at once. Has cascade gravity. Unlocked by completing 3 variants.
* Split: The playfield is split in half, and the player must alternate placing pieces in each half. Has cascade gravity.  Unlocked by completing 4 Tetrises in one game.
* Split: The playfield is split in half, and the player must alternate placing pieces in each half. Has cascade gravity.  Unlocked by completing 4 Tetrises in one variant.
* Chill: Blocks are frozen at intervals. After being frozen twice they become hard blocks; instead of disappearing when a line is completed they return to normal blocks. Has cascade gravity. Unlocked by completing 8 lines in one scan in Scanner.
* Chill: Blocks are frozen at intervals. After being frozen twice they become hard blocks; instead of disappearing when a line is completed they return to normal blocks. Has cascade gravity. Unlocked by completing 8 lines in one scan in Scanner.
* Flash: Only the columns below the active piece are illuminated. Hard dropping will illuminate the playfield briefly. Has cascade gravity. Unlocked by completing any variant at Level 10 or higher.
* Flash: Only the columns below the active piece are illuminated. Hard dropping will illuminate the playfield briefly. Has cascade gravity. Unlocked by completing any variant at Level 10 or higher.

Latest revision as of 12:19, 6 October 2024

Tetris Revolution
Developer(s)EA Mobile (Montreal team)
Publisher(s)Electronic Arts
Platform(s)Mobile (J2ME)
Release2009
Gameplay info
Next pieces1-4
Playfield size10 × 20 (primary)
Hold pieceYes
Hard dropYes
Rotation systemSRS

Tetris Revolution was a game for mobile phones. The gameplay is very similar to Tetris (PlayStation Portable).

Modes

The game has two sets of modes.

  • Play: This is a set of modes where the goal is to clear 40 lines. The player may choose any level from 1 to 15 in all variants except for Radical.
  • Marathon: This is a guideline variable goal marathon mode. The player may start at any level from 1 to 15. The goal requirements are the same regardless of starting level.

Other options include a "Master Replay" mode,

List of variants

  • Origin: Standard Tetris with no gimmicks. Unlocked by default.
  • Tread: The stack shifts horizontally with every piece. Unlocked by default.
  • Gravity: Implements cascade gravity. Unlocked by default.
  • Flood: Garbage lines appear at regular intervals. Has cascade gravity. Unlocked by completing a variant in under 4 minutes.
  • Ledges: Pieces must be placed on the ledges; there is no floor. Has cascade gravity. Unlocked by completing 400 lines total (across both Play and Marathon).
  • Laser: A laser moves down from the top of the screen while a piece is active. If it touches the stack the player loses. The laser resets when a piece locks. Has cascade gravity. Unlocked by completing Origin.
  • Magnetic: Blue pieces are attracted to the left, red pieces to the right. Has cascade gravity. Unlocked by completing 6 or more lines in one turn in Gravity.
  • Scanner: Completed lines remain in place until the scanner crosses the field, at which point they clear all at once. Has cascade gravity. Unlocked by completing 3 variants.
  • Split: The playfield is split in half, and the player must alternate placing pieces in each half. Has cascade gravity. Unlocked by completing 4 Tetrises in one variant.
  • Chill: Blocks are frozen at intervals. After being frozen twice they become hard blocks; instead of disappearing when a line is completed they return to normal blocks. Has cascade gravity. Unlocked by completing 8 lines in one scan in Scanner.
  • Flash: Only the columns below the active piece are illuminated. Hard dropping will illuminate the playfield briefly. Has cascade gravity. Unlocked by completing any variant at Level 10 or higher.
  • Radical: Standard Tetris with 20G gravity. Unlocked by completing all other variants.