Tetris Blitz: Difference between revisions

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After the game time out, the game would enter the stage of '''Last Hurrah''', in this stage, The game would automatically complete the following actions in sequence:
After the game time out, the game would enter the stage of '''Last Hurrah''', in this stage, The game would automatically complete the following actions in sequence:
# Collect the coins and active Power-Ups remaining from left to right and bottom to top on the board.
# Collect the coins and active Power-Ups remaining from left to right and bottom to top on the board.
# If the player gains extra time with Power-Up(s)(ex: Time Shift) after all Power-Ups/coins have been activated/collected, let the player continue playing. At this time, the frenzy mode would not be able to enter, and none of the Power-Up/coins could get. But if there are some pieces that have power-up/coin on them, they are still able to place and activate it like normal, but they wouldn't be able to activate automatically again(step 1), and instead, they would disappear after the remaining time runs out.
# If the player gains extra time with Power-Up(s)(ex: Time Shift) after all Power-Ups/coins have been activated/collected, let the player continue playing. At this time, the frenzy mode would not be able to enter, and none of the Power-Up/coins could get. But if some pieces have power-up/coin on them, they are still able to place and activate it like normal, but they wouldn't be able to activate automatically again(step 1), and instead, they would disappear after the remaining time runs out.
# Break all of the blocks on the board the single minos and let it fall down, then clear the lines after it. if get All CLear after the line clear, fall the minos like the normal<!--It would affect how the finisher would be like Inversion-->.
# Break all of the blocks on the board the single minos and let it fall, then clear the lines after it. if get All CLear after the line is clear, fall the minos like the normal<!--It would affect how the finisher would be like Inversion-->.


=== Items ===
=== Items ===

Revision as of 19:55, 6 July 2024

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Tetris Blitz
App icon
Developer(s)EA Salt Lake
Publisher(s)Electronic Arts
Platform(s)iOS, Android, Windows Phone
ReleaseOriginal
May 17, 2013
2016 Edition
June 28, 2016
Gameplay info
Next pieces1-3
Playfield size10 × 20
Hold pieceYes (up to 2 pieces)
Hard dropYes
Rotation systemSRS

Tetris Blitz is a mobile game developed by EA Salt Lake and published by Electronic Arts for iOS, Android, and Windows Phone. It was launched at May 17, 2013. Three years later, it was redesigned on June 28, 2016 with new graphics, sounds, and music, with the redesign being known as the "2016 Edition". It was delisted on April 21, 2020, along with EA's Tetris app, as announced on January 21, 2020.[1]

Gameplay

Tetris Blitz is a Guideline-based game with cascade gravity. The goal is to score as many points as possible within a 2-minute period. After clearing an amount of successive lines, the game activates Frenzy mode, which separates all Minos during line clears to trigger cascade combos. At the end of the round, all remaining Minos will collapse for more line clears. Much like EA's Tetris app, game controls can be switched between Swipe or One-Touch. In addition, the player can hold a piece for as many times as they want, unlike in other games. The ability to hold a second piece and expand the next previews to 3 pieces can be bought separately in the store.

scoring system

In Tetris Blitz, 80 points would earned on each piece placed, and the score table for the line clear shows below:

Action Score
Single 200
Double 600
Triple 1000
Tetris 1600
T-Spin Mini 200
Mini T-spin Single 400
Mini T-spin double[note 1] 800
T-Spin 800
T-Spin Single 1600
T-spin Double 2400
T-spin Triple 3200
All Clear +7500
B2B[note 2] ×1.5
Tetris+
Lines Score
5 1750
6 2520
7 3430
8 4480
9 5670
10 7000
11 8470
12 10080
13 11830
14 13720
15 15750
16 17920
17 20230
18 22680
19 25270
20 28000
21 30870
22~26 ?
27 40320
... ...

Frenzy

Frenzy is the special mechanic in Tetris Blitz. The player could charge it with clearing lines or active power-ups. For outside the frenzy mode:

  • The player would gain 1 point of charge for each line clear.
  • If the player places 2 pieces in a row without clearing any line(s), the player will lose 1 point of charge.
  • it required 7 points of charge to activate frenzy mode.

For inside the frenzy mode:

  • It would raise 5 garbage lines that have 1 hole in them(which are called Frenzy Lines). There could be 2,3 or even more holes in it if the player clears more and more lines in the frenzy.
  • The blocks would break to single minos after clearing line(s) to trigger the cascade.
  • It would have 7 points of charge if it wasn't affected by power-up.
  • Clearing line(s) would not gain any point of charge.
  • The player would lose 1 point of charge if placing a piece without getting the line clear.
  • It would exit the frenzy mode after the player had lost all of the points of charge.

Last Hurrah

After the game time out, the game would enter the stage of Last Hurrah, in this stage, The game would automatically complete the following actions in sequence:

  1. Collect the coins and active Power-Ups remaining from left to right and bottom to top on the board.
  2. If the player gains extra time with Power-Up(s)(ex: Time Shift) after all Power-Ups/coins have been activated/collected, let the player continue playing. At this time, the frenzy mode would not be able to enter, and none of the Power-Up/coins could get. But if some pieces have power-up/coin on them, they are still able to place and activate it like normal, but they wouldn't be able to activate automatically again(step 1), and instead, they would disappear after the remaining time runs out.
  3. Break all of the blocks on the board the single minos and let it fall, then clear the lines after it. if get All CLear after the line is clear, fall the minos like the normal.

Items

Two types of items are available in Tetris Blitz: Power-Ups and Finishers. Power-Ups are activated by using specially-marked tetrominoes and clearing lines with them; Finishers are used during the "Last Hurrah" at the end of a round. Players can also upgrade the strength of each item by leveling up.

Power-Ups include the following:

  • Lasers - clears three random rows
  • Meteor Storm - drops random Minos into the playfield
  • Insta-Frenzy - activates Frenzy mode more often
  • Three Strikes - changes the next 3 pieces to I pieces
  • Bombs - clears nearby blocks within 3 columns
  • Avalanche - drops three rows of blocks into the playfield
  • Multiplier - increases the score multiplier when activated
  • Groundswell - creates a stack at the bottom for a Tetris clear
  • Mino Vortex - launches random Minos into holes
  • Frostbite - forms a block of ice at the bottom of the playfield then shatters for a Tetris clear
  • Tunnel Vision - drops two columns of Minos on both sides of the playfield, which crush any blocks below them
  • Quake - eliminates all holes in the stack
  • Magnet - Pulls all blocks to the left side of the playfield
  • Bulldozer - drops three rows of blocks which clear two rows below and separate into individual Minos for cascades
  • Blitz'n (Holiday-themed) - drops three squares of Minos into the playfield
  • Nuke - separates all blocks into individual Minos
  • Amplifier - multiplies the score of each line clear with the power-up piece
  • Time Shift - adds 5 seconds to the timer
  • Mega Crusher - drops two rows of heavy Minos that fill gaps
  • Super Seven - instantly drops 7 optimized tetrominoes onto the stack then clears any lines made
  • Jubilee Flair - when activated on a sufficiently large stack and a high-enough multiplier, adds a large score based on the amount of Minos on the playfield
  • Rockets - similar to Lasers, but clears more rows
  • Wildcard - activates a random Power-Up

Finishers include the following:

  • Mino Rain - drops a large amount of Minos into the playfield
  • Inversion - converts the empty space in the playfield into Minos and vice versa
  • Birthday Cake - replaces any remaining blocks in the playfield with a special birthday-cake-themed map (with the number on top varying according to the current year in relation to Tetris's anniversary) and activates six random Power-Ups
  • Popcorn - adds 4 rows of special blocks at the bottom, which then adds random Minos and then form line clears
  • Starfall - drops a meteor-shaped block map onto the playfield and activates a random Power-Up
  • Gifting Tree - replaces any remaining blocks in the playfield with a special Christmas-tree map and activates six random Power-Ups
  • Instant Replay - replays the largest-scoring move from a round
  • Lucky Spin - multiplies any points made during the last 30 seconds of a round by the number picked from a spinning wheel and gives out a certain amount of coins
  • Supernova - replaces any remaining blocks in the playfield with a special Supernova block map, then activates a certain amount of random Power-Ups and a bonus multiplier based on the numbers shown on a slot machine

Gold coin

Note: The method below doesn't apply to Gold Rush mode, earned by each time level up. When the game starts, there will be some blocks that have gold coins on them, and there will be some pieces that have gold coins on them. the player could earn gold coins through clearing them, each gold coin block that cleared would count as 10 gold coins.
there would be a multiplier that according to the lines cleared in a time that shows below:

Lines cleared in a time 1 2 3 4 5+
Multiplier 2 3 4 6 8

Notes

  1. Include Fin and Neo, but it would only have the sound for T-spin, but not for the text of the line clear.
  2. Include: 1. clear at least four lines(Tetris & Tetris+) 2. doing T-spin line clears(exclude mini TSD)

References

External links