Tetris (iPod): Difference between revisions
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''' | {{Infobox |title = iPod Tetris | ||
|released = 2006 | |||
|platform = iPod | |||
|developer = Electronic Arts | |||
|publisher = Apple | |||
|preview = 3 | |||
|playfield = 10 × 20 | |||
|hold = No | |||
|hard = Yes | |||
|system = [[SRS]] | |||
|title-scrn = Tetris (iPod) title.png | |||
|ingame-scrn = Tetris_(iPod)_ingame.png | |||
}} | |||
'''''Tetris''''' is a licensed Tetris game for Fifth-Generation iPods with software version 1.2 or later, available from iTunes Music Store. It is of note that this game breaks some of the Tetris Company's guidelines, the largest difference being the lack of a hold function. | |||
== Gameplay == | == Gameplay == | ||
Line 5: | Line 18: | ||
*Prev: Rotate counterclockwise | *Prev: Rotate counterclockwise | ||
*Next: Rotate clockwise | *Next: Rotate clockwise | ||
* | *Center Button: Soft drop | ||
*Play: Hard drop | *Play/Pause: Hard drop | ||
*Pause | *Menu Button: Pause | ||
*[[ARE]]: No, however there is a short period after the piece enters the playfield where the game ignores player input. | |||
*[[ARE]]: | |||
*Initial: no | *Initial: no | ||
*[[ | *Hold: no | ||
*T-spin detection: | *[[Twist|T-spin]] bonus: yes | ||
*T-spin detection: 3-corner T no kick | |||
*Back-to-back bonus: Tetris only, not T-spin | *Back-to-back bonus: Tetris only, not T-spin | ||
== External links == | |||
* [https://www.ilounge.com/index.php/articles/comments/changes-to-ipod-games-versions-110 Changes in 1.1.0 version] | |||
{{EA games}} | |||
[[Category:Official Tetris games]] |
Latest revision as of 00:04, 19 December 2020
iPod Tetris | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Apple |
Platform(s) | iPod |
Release | 2006 |
Gameplay info | |
Next pieces | 3 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Yes |
Rotation system | SRS |
Tetris is a licensed Tetris game for Fifth-Generation iPods with software version 1.2 or later, available from iTunes Music Store. It is of note that this game breaks some of the Tetris Company's guidelines, the largest difference being the lack of a hold function.
Gameplay
- Rotate touch wheel: Shift sideways
- Prev: Rotate counterclockwise
- Next: Rotate clockwise
- Center Button: Soft drop
- Play/Pause: Hard drop
- Menu Button: Pause
- ARE: No, however there is a short period after the piece enters the playfield where the game ignores player input.
- Initial: no
- Hold: no
- T-spin bonus: yes
- T-spin detection: 3-corner T no kick
- Back-to-back bonus: Tetris only, not T-spin
External links
|