Tetris Revolution: Difference between revisions
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'''''Tetris Revolution''''' was a game | '''''Tetris Revolution''''' was a mobile game released by Electronic Arts. The gameplay and some design is similar to [[Tetris (PlayStation Portable)]]. | ||
== Modes == | == Modes == | ||
The game has two sets of modes. | The game has two sets of modes. | ||
* Play: This is a set of | * Play: This is a set of variants where the goal is to clear 40 lines, like Sprint. The player may choose any level from 1 to 15 in all variants except for Radical. | ||
* Marathon: This is a guideline variable goal marathon mode. The player may start at any level from 1 to 15. The goal requirements are the same regardless of starting level. | * Marathon: This is a guideline variable goal marathon mode. The player may start at any level from 1 to 15. The goal requirements are the same regardless of starting level. | ||
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=== List of variants === | === List of variants === | ||
* Origin: Standard Tetris with no gimmicks. Unlocked by default. | * Origin: Standard Tetris with no gimmicks. Unlocked by default. | ||
* Tread: The stack shifts horizontally with every | * Tread: The stack shifts horizontally with every Tetrimino and Mino. Unlocked by default. | ||
* Gravity: Implements cascade gravity. Unlocked by default. | * Gravity: Implements cascade gravity. Unlocked by default. | ||
* Flood: Garbage lines appear at regular intervals. Has cascade gravity. Unlocked by completing a variant in under 4 minutes. | * Flood: Garbage lines appear at regular intervals. Has cascade gravity. Unlocked by completing a variant in under 4 minutes. | ||
* Ledges: | * Ledges: Tetriminos must be placed on the ledges; there is no floor. Has cascade gravity. Unlocked by completing 400 lines total (across both Play and Marathon). | ||
* Laser: A laser moves down from the top of the screen while a piece is active. If | * Laser: A laser moves down from the top of the screen while a piece is active. If the laser touches the stack, the player immediately loses. The laser will move upwards when a Tetrimino locks or when you clear lines. Has cascade gravity. Unlocked by completing Origin. | ||
* Magnetic: Blue | * Magnetic: Blue Tetriminos attract to the left, while Red Tetriminos attract to the right. Has cascade gravity. Unlocked by completing 6 or more lines in one turn in Gravity. | ||
* Scanner: Completed lines remain in place until the scanner crosses the field, at which point they clear all at once. Has cascade gravity. Unlocked by completing 3 variants. | * Scanner: Completed lines remain in place until the scanner crosses the field, at which point they clear all at once. Has cascade gravity. Unlocked by completing 3 variants. | ||
* Split: The playfield is split in half, and the player must alternate placing | * Split: The playfield is split in half, and the player must alternate placing Tetriminos in each half. Has cascade gravity. Unlocked by completing 4 Tetrises in one variant. | ||
* Chill: | * Chill: Minos are frozen at intervals. After being frozen twice they become hard Minos; instead of disappearing when a line is completed, they return to normal. Has cascade gravity. Unlocked by completing 8 lines in one scan in Scanner. | ||
* Flash: Only the columns below the active | * Flash: Only the columns below the active Tetrimino are illuminated. Hard dropping will illuminate the playfield briefly. Has cascade gravity. Unlocked by completing any variant at Level 10 or higher. | ||
* Radical: Standard Tetris with 20G gravity. Unlocked by completing all other variants. | * Radical: Standard Tetris with 20G gravity. Unlocked by completing all other variants. | ||
Latest revision as of 19:14, 7 November 2024
Tetris Revolution | |
---|---|
Developer(s) | EA Mobile (Montreal team) |
Publisher(s) | Electronic Arts |
Platform(s) | Mobile (J2ME) |
Release | 2009 |
Gameplay info | |
Next pieces | 1-4 |
Playfield size | 10 × 20 (primary) |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris Revolution was a mobile game released by Electronic Arts. The gameplay and some design is similar to Tetris (PlayStation Portable).
Modes
The game has two sets of modes.
- Play: This is a set of variants where the goal is to clear 40 lines, like Sprint. The player may choose any level from 1 to 15 in all variants except for Radical.
- Marathon: This is a guideline variable goal marathon mode. The player may start at any level from 1 to 15. The goal requirements are the same regardless of starting level.
Other options include a "Master Replay" mode,
List of variants
- Origin: Standard Tetris with no gimmicks. Unlocked by default.
- Tread: The stack shifts horizontally with every Tetrimino and Mino. Unlocked by default.
- Gravity: Implements cascade gravity. Unlocked by default.
- Flood: Garbage lines appear at regular intervals. Has cascade gravity. Unlocked by completing a variant in under 4 minutes.
- Ledges: Tetriminos must be placed on the ledges; there is no floor. Has cascade gravity. Unlocked by completing 400 lines total (across both Play and Marathon).
- Laser: A laser moves down from the top of the screen while a piece is active. If the laser touches the stack, the player immediately loses. The laser will move upwards when a Tetrimino locks or when you clear lines. Has cascade gravity. Unlocked by completing Origin.
- Magnetic: Blue Tetriminos attract to the left, while Red Tetriminos attract to the right. Has cascade gravity. Unlocked by completing 6 or more lines in one turn in Gravity.
- Scanner: Completed lines remain in place until the scanner crosses the field, at which point they clear all at once. Has cascade gravity. Unlocked by completing 3 variants.
- Split: The playfield is split in half, and the player must alternate placing Tetriminos in each half. Has cascade gravity. Unlocked by completing 4 Tetrises in one variant.
- Chill: Minos are frozen at intervals. After being frozen twice they become hard Minos; instead of disappearing when a line is completed, they return to normal. Has cascade gravity. Unlocked by completing 8 lines in one scan in Scanner.
- Flash: Only the columns below the active Tetrimino are illuminated. Hard dropping will illuminate the playfield briefly. Has cascade gravity. Unlocked by completing any variant at Level 10 or higher.
- Radical: Standard Tetris with 20G gravity. Unlocked by completing all other variants.
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