Tetris Revolution: Difference between revisions

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Created page with "{{Infobox |title = Tetris Revolution |developer = EA Mobile (Montreal team) |publisher = Electronic Arts |released = 2009 |platform = Mobile (J2ME) |preview = 1-4 |playfield = 10 × 20 (primary) |hold = Yes |hard = Yes |system = SRS |boxart = |caption = |title-scrn = |ingame-scrn = }} '''''Tetris Revolution''''' was a game for mobile phones. The gameplay is very similar to Tetris (PlayStation Portable). == Modes == The game has two sets of modes. * Pla..."
 
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'''''Tetris Revolution''''' was a game for mobile phones. The gameplay is very similar to [[Tetris (PlayStation Portable)]].
'''''Tetris Revolution''''' was a mobile game released by Electronic Arts. The gameplay and some design is similar to [[Tetris (PlayStation Portable)]].


== Modes ==
== Modes ==
The game has two sets of modes.
The game has two sets of modes.
* Play: This is a set of modes where the goal is to clear 40 lines. The player may choose any level from 1 to 15 in all variants except for Radical.
* Play: This is a set of variants where the goal is to clear 40 lines, like Sprint. The player may choose any level from 1 to 15 in all variants except for Radical.
* Marathon: This is a guideline variable goal marathon mode. The player may start at any level from 1 to 15. The goal requirements are the same regardless of starting level.
* Marathon: This is a guideline variable goal marathon mode. The player may start at any level from 1 to 15. The goal requirements are the same regardless of starting level.


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=== List of variants ===
=== List of variants ===
* Origin: Standard Tetris with no gimmicks. Unlocked by default.
* Origin: Standard Tetris with no gimmicks. Unlocked by default.
* Tread: The stack shifts horizontally with every piece. Unlocked by default.
* Tread: The stack shifts horizontally with every Tetrimino and Mino. Unlocked by default.
* Gravity: Implements cascade gravity. Unlocked by default.
* Gravity: Implements cascade gravity. Unlocked by default.
* Flood: Garbage lines appear at regular intervals. Has cascade gravity.  Unlocked by completing a variant in under 4 minutes.
* Flood: Garbage lines appear at regular intervals. Has cascade gravity.  Unlocked by completing a variant in under 4 minutes.
* Ledges: Pieces must be placed on the ledges; there is no floor. Has cascade gravity. Unlocked by completing 400 lines total.
* Ledges: Tetriminos must be placed on the ledges; there is no floor. Has cascade gravity. Unlocked by completing 400 lines total (across both Play and Marathon).
* Laser: A laser moves down from the top of the screen while a piece is active. If it touches the stack the player loses. The laser resets when a piece locks. Has cascade gravity. Unlocked by completing Origin.
* Laser: A laser moves down from the top of the screen while a piece is active. If the laser touches the stack, the player immediately loses. The laser will move upwards when a Tetrimino locks or when you clear lines. Has cascade gravity. Unlocked by completing Origin.
* Magnetic: Blue pieces are attracted to the left, red pieces to the right. Has cascade gravity. Unlocked by completing 6 or more lines in one turn in Gravity.
* Magnetic: Blue Tetriminos attract to the left, while Red Tetriminos attract to the right. Has cascade gravity. Unlocked by completing 6 or more lines in one turn in Gravity.
* Scanner: Completed lines remain in place until the scanner crosses the field, at which point they clear all at once. Has cascade gravity. Unlocked by completing 3 variants.
* Scanner: Completed lines remain in place until the scanner crosses the field, at which point they clear all at once. Has cascade gravity. Unlocked by completing 3 variants.
* Split: The playfield is split in half, and the player must alternate placing pieces in each half. Has cascade gravity.  Unlocked by completing 4 Tetrises in one game.
* Split: The playfield is split in half, and the player must alternate placing Tetriminos in each half. Has cascade gravity.  Unlocked by completing 4 Tetrises in one variant.
* Chill: Blocks are frozen at intervals. After being frozen twice they become hard blocks; instead of disappearing when a line is completed they return to normal blocks. Has cascade gravity. Unlocked by completing 8 lines in one scan in Scanner.
* Chill: Minos are frozen at intervals. After being frozen twice they become hard Minos; instead of disappearing when a line is completed, they return to normal. Has cascade gravity. Unlocked by completing 8 lines in one scan in Scanner.
* Flashlight: Only the columns below the active piece are illuminated. Hard dropping will illuminate the playfield briefly. Has cascade gravity. Unlocked by completing any variant at Level 10 or higher.
* Flash: Only the columns below the active Tetrimino are illuminated. Hard dropping will illuminate the playfield briefly. Has cascade gravity. Unlocked by completing any variant at Level 10 or higher.
* Radical: Standard Tetris with 20G gravity. Unlocked by completing all other variants.
* Radical: Standard Tetris with 20G gravity. Unlocked by completing all other variants.



Latest revision as of 19:14, 7 November 2024

Tetris Revolution
Developer(s)EA Mobile (Montreal team)
Publisher(s)Electronic Arts
Platform(s)Mobile (J2ME)
Release2009
Gameplay info
Next pieces1-4
Playfield size10 × 20 (primary)
Hold pieceYes
Hard dropYes
Rotation systemSRS

Tetris Revolution was a mobile game released by Electronic Arts. The gameplay and some design is similar to Tetris (PlayStation Portable).

Modes

The game has two sets of modes.

  • Play: This is a set of variants where the goal is to clear 40 lines, like Sprint. The player may choose any level from 1 to 15 in all variants except for Radical.
  • Marathon: This is a guideline variable goal marathon mode. The player may start at any level from 1 to 15. The goal requirements are the same regardless of starting level.

Other options include a "Master Replay" mode,

List of variants

  • Origin: Standard Tetris with no gimmicks. Unlocked by default.
  • Tread: The stack shifts horizontally with every Tetrimino and Mino. Unlocked by default.
  • Gravity: Implements cascade gravity. Unlocked by default.
  • Flood: Garbage lines appear at regular intervals. Has cascade gravity. Unlocked by completing a variant in under 4 minutes.
  • Ledges: Tetriminos must be placed on the ledges; there is no floor. Has cascade gravity. Unlocked by completing 400 lines total (across both Play and Marathon).
  • Laser: A laser moves down from the top of the screen while a piece is active. If the laser touches the stack, the player immediately loses. The laser will move upwards when a Tetrimino locks or when you clear lines. Has cascade gravity. Unlocked by completing Origin.
  • Magnetic: Blue Tetriminos attract to the left, while Red Tetriminos attract to the right. Has cascade gravity. Unlocked by completing 6 or more lines in one turn in Gravity.
  • Scanner: Completed lines remain in place until the scanner crosses the field, at which point they clear all at once. Has cascade gravity. Unlocked by completing 3 variants.
  • Split: The playfield is split in half, and the player must alternate placing Tetriminos in each half. Has cascade gravity. Unlocked by completing 4 Tetrises in one variant.
  • Chill: Minos are frozen at intervals. After being frozen twice they become hard Minos; instead of disappearing when a line is completed, they return to normal. Has cascade gravity. Unlocked by completing 8 lines in one scan in Scanner.
  • Flash: Only the columns below the active Tetrimino are illuminated. Hard dropping will illuminate the playfield briefly. Has cascade gravity. Unlocked by completing any variant at Level 10 or higher.
  • Radical: Standard Tetris with 20G gravity. Unlocked by completing all other variants.