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- * <tt>ARS :</tt> [[Arika Rotation System]] * <tt>SRS :</tt> [[Super Rotation System]]9 KB (1,563 words) - 14:46, 11 March 2020
- | [[image:CTet.png| ]] || Rotation center of a piece, a bomb in [[Bombliss]], or any other specially marked bl ;[[Arika Rotation System]] (ARS)14 KB (2,378 words) - 20:58, 17 June 2021
- ;Super Rotation System ...s tetromino rotation and [[Wall kick|wall kicks]]. SRS defines 5 points of rotation, each with a different purpose.14 KB (2,178 words) - 18:41, 24 March 2024
- |system = [[Super Rotation System|SRS]]4 KB (580 words) - 04:41, 17 June 2023
- ...es) <br> [[Tetris DX]] rotation with S/Z kicks only (1989) <br> [[Original Rotation System|Original]] (N-Blox)8 KB (1,191 words) - 11:47, 13 March 2021
- |system = modified [[Super Rotation System|SRS]]5 KB (698 words) - 01:03, 20 February 2024
- |system = rotation + reflection ...Tetris'', but was never released in North America. In addition to [[Rotate|rotation]], pieces can be ''reflected'' (L to J, S to Z, etc.) by shaking or hitting804 KB (94,223 words) - 14:29, 19 September 2023
- |system = [[Super Rotation System|SRS]]5 KB (679 words) - 11:43, 11 May 2021
- ...m Generator|Bag Randomizer]], [[Hold]], 6 [[Piece preview]]s, [[SRS| Super Rotation System]], and [[Lock delay]]. Players can customize various settings such a5 KB (729 words) - 09:11, 20 April 2020
- |platform=NES, Arcade, Game Boy, Super NES, N64, GameCube (Japan only), GBA, Wii == Rotation system ==10 KB (1,416 words) - 04:45, 23 October 2020
- ...ET Rotation System|DRS]] <br> [[Nintendo Rotation System|NRS]] <br> [[Sega rotation]] ...in Arika's [[Tetris The Grand Master (series)|''TGM'' series]] and various rotation systems.14 KB (2,089 words) - 01:23, 20 February 2024
- |system = [[Super Rotation System|SRS]]5 KB (724 words) - 09:02, 24 September 2023
- ...a few fan games, and also contains a utility for creating your own custom rotation systems. * ''SPF'' – Based on ''Super Puzzle Fighter''. Clear colored blocks by using gems. Versus mode is availa7 KB (1,007 words) - 07:10, 16 January 2023
- ...custom)<br /> BiRS <br /> ARS_Z (MrZ's version of [[ARS]])<br />[[Nintendo Rotation System|Classic]] <br/> None ...so misdrops are usually fatal. Hold cannot be used in these modes, and the rotation system is forced to always be SRS.16 KB (2,422 words) - 03:05, 15 May 2024
- *ACiD Tetris (later renamed [[Super ACiD Block Attack]]) *[[Super Puzzler]] - A game for 8-bit Atari.34 KB (5,086 words) - 04:48, 24 February 2024
- |system = [[Super Rotation System|SRS]]9 KB (1,438 words) - 08:54, 13 December 2020
- |system = [[Super Rotation System|SRS]]10 KB (1,479 words) - 02:44, 6 March 2024
- |system = [[Super Rotation System|SRS]]10 KB (1,578 words) - 11:07, 18 July 2021
- ...tion System|TGM Rotation]] with extended wall kicks<br>World rule: [[Super Rotation System#Arika_SRS|SRS]] with modified I kicks === Rotation system ===50 KB (7,231 words) - 21:29, 7 May 2024
- |system = [[Super Rotation System|SRS]]14 KB (2,018 words) - 07:20, 16 January 2023