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  • {{Infobox |title = Super Tetris 3 |platform = Super Famicom
    7 KB (1,023 words) - 02:58, 1 March 2023
  • |system = BPS rotation<br>([[SRS]] predecessor) ...per Tetris 2 + Bombliss]]'' is an updated version of the same game for the Super Famicom. Both include ''Tetris'' and ''Bombliss'', and both include a batte
    3 KB (438 words) - 01:24, 18 October 2020
  • |system = [[Super Rotation System|SRS]]
    2 KB (273 words) - 09:28, 18 March 2023
  • |system = [[SRS]] (Tetris: New Century), [[Sega rotation]] (other games) * '''[[Maxout|Counter stop]] (one person)''' - 54m25s - This super play maxes out all 3 counters. The player also shows off by building a stai
    3 KB (487 words) - 07:02, 11 May 2023
  • ...SRS traces its roots back to 1991 when [[BPS]] introduced third and fourth rotation states for the ''S'', ''Z'', and ''I'' tetrominoes in the game [[Tetris 2 + ...ckwise rotations are shown in order. The circles merely help to illustrate rotation centers and do not appear in-game.]]
    17 KB (2,574 words) - 11:08, 17 October 2020
  • ...SRS-X, World)<br>[[Arika Rotation System|ARS]] (ARS, ARS-TI)<br>[[Nintendo Rotation System|NRS]] (left-handed, right-handed, and DX versions) ...R. If the rotation system is set to Auto, the game automatically selects a rotation system specific to a mode (Guideline: SRS-X; Tetra-X: Tetra-X, etc.).
    5 KB (773 words) - 19:50, 7 February 2023
  • |system = [[Super Rotation System|SRS]]
    2 KB (292 words) - 16:05, 29 May 2021
  • ...exploitations, looking for ever more creative ways to bend the rules of a rotation system to get an optimal score in a game mode that's still technically T.A. ! [https://tetrisconcept.net/threads/carnival-of-derp-death-for-non-tap-ars-rotation-systems.2804/ 2016]
    8 KB (1,031 words) - 07:57, 22 April 2024
  • |platform = [[:Category:Super Famicom games|Super Famicom]] |system = BPS rotation
    10 KB (1,477 words) - 14:47, 25 March 2022
  • |system = [[Super Rotation System|SRS]] ...rlds'' had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.
    7 KB (933 words) - 19:22, 30 January 2021
  • |system = [[Super Rotation System|SRS]]
    2 KB (298 words) - 07:51, 12 March 2021
  • {{infobox|title=Super Tetris |boxart=Super Tetris boxart.jpg
    4 KB (600 words) - 01:08, 15 September 2023
  • |system = [[Super Rotation System|SRS]]
    2 KB (322 words) - 11:53, 21 August 2021
  • |system = [[Super Rotation System|SRS]] ...constant. The game uses [[move reset]] lock delay, in which a movement or rotation of a piece will reset the delay, making it still active until either the de
    4 KB (550 words) - 01:58, 2 September 2021
  • |system = [[Arika Rotation System|ARS]] (CLASSIC), [[Super Rotation System|SRS]] (WORLD)
    4 KB (635 words) - 20:39, 25 July 2021
  • ...B&ndash;A or A&ndash;B) will trigger the T-spin bonus even without any net rotation. ...Century]]'', ''[[iPod Tetris]]'', and ''[[Tetris Evolution]]'': The final rotation must not involve a wall kick, that is, it recognizes only the "well known t
    13 KB (1,877 words) - 15:25, 30 October 2023
  • |system = [[Super Rotation System|SRS]]
    3 KB (341 words) - 07:47, 28 November 2020
  • |system = [[Super Rotation System|SRS]]
    3 KB (360 words) - 08:03, 20 November 2020
  • |system = [[Super Rotation System|SRS]]
    3 KB (379 words) - 13:15, 12 December 2020
  • *Rotation of I tetromino is buggy, with several [[wall kick]]s missing. *Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''.
    3 KB (392 words) - 06:30, 7 December 2019
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