Search results

Jump to navigation Jump to search
  • |system = [[Super Rotation System|SRS]]
    1 KB (214 words) - 11:46, 11 May 2021
  • * The last maneuver of the T tetrimino must be a rotation. ...the T moves its center 1 by 2 blocks (the last rotation offset of [[Super Rotation System|SRS]]), it is still a proper T-spin.
    5 KB (727 words) - 20:28, 1 January 2023
  • ! bgcolor="#CCCCCC"|Rotation<br/>System | 1 || Clear a line. || ||! bgcolor="#e9d9f9"|[[SRS|Super]] || 1/64 || 30 || 20 || 20 || 15 || 60
    17 KB (2,398 words) - 02:01, 23 November 2020
  • |system = [[Super Rotation System|SRS]]
    2 KB (191 words) - 07:10, 16 January 2023
  • !rowspan="2"| Rotation type |[[Original Rotation System]], [[Sega Rotation]]
    21 KB (2,937 words) - 03:23, 1 October 2023
  • == Retro-bit rotation system == ...system for the retro-bit. I know there's no page for BPS rotation, as of [[Super Tetris 3]], it's basically SRS with no kicks. If I recall correctly, my ver
    6 KB (1,007 words) - 22:10, 18 February 2023
  • {{Infobox |title = Super Tetris 3 |platform = Super Famicom
    7 KB (1,023 words) - 02:58, 1 March 2023
  • |system = BPS rotation<br>([[SRS]] predecessor) ...per Tetris 2 + Bombliss]]'' is an updated version of the same game for the Super Famicom. Both include ''Tetris'' and ''Bombliss'', and both include a batte
    3 KB (438 words) - 01:24, 18 October 2020
  • |system = [[Super Rotation System|SRS]]
    2 KB (273 words) - 09:28, 18 March 2023
  • '''B''' - Menu Confirmation and counter-clockwise tetromino rotation <br /> '''N''' - Menu Cancel and clockwise tetromino rotation <br />
    9 KB (1,520 words) - 17:11, 17 September 2019
  • |system = [[SRS]] (Tetris: New Century), [[Sega rotation]] (other games) * '''[[Maxout|Counter stop]] (one person)''' - 54m25s - This super play maxes out all 3 counters. The player also shows off by building a stai
    3 KB (487 words) - 07:02, 11 May 2023
  • ...SRS traces its roots back to 1991 when [[BPS]] introduced third and fourth rotation states for the ''S'', ''Z'', and ''I'' tetrominoes in the game [[Tetris 2 + ...ckwise rotations are shown in order. The circles merely help to illustrate rotation centers and do not appear in-game.]]
    17 KB (2,574 words) - 11:08, 17 October 2020
  • ...SRS-X, World)<br>[[Arika Rotation System|ARS]] (ARS, ARS-TI)<br>[[Nintendo Rotation System|NRS]] (left-handed, right-handed, and DX versions) ...R. If the rotation system is set to Auto, the game automatically selects a rotation system specific to a mode (Guideline: SRS-X; Tetra-X: Tetra-X, etc.).
    5 KB (773 words) - 19:50, 7 February 2023
  • ...ts that were yet to be set in stone. Autorepeat of rotation by holding the rotation button down, and the behavior of the floor/wall regarding T-spin recognitio
    4 KB (655 words) - 15:53, 5 January 2009
  • |system = [[Super Rotation System|SRS]]
    2 KB (292 words) - 16:05, 29 May 2021
  • ...exploitations, looking for ever more creative ways to bend the rules of a rotation system to get an optimal score in a game mode that's still technically T.A. ! [https://tetrisconcept.net/threads/carnival-of-derp-death-for-non-tap-ars-rotation-systems.2804/ 2016]
    8 KB (1,031 words) - 07:57, 22 April 2024
  • |platform = [[:Category:Super Famicom games|Super Famicom]] |system = BPS rotation
    10 KB (1,477 words) - 14:47, 25 March 2022
  • |system = [[Super Rotation System|SRS]] ...rlds'' had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.
    7 KB (933 words) - 19:22, 30 January 2021
  • |system = [[Super Rotation System|SRS]]
    2 KB (298 words) - 07:51, 12 March 2021
  • {{infobox|title=Super Tetris |boxart=Super Tetris boxart.jpg
    4 KB (600 words) - 01:08, 15 September 2023
View ( | ) (20 | 50 | 100 | 250 | 500)