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  • * <tt>IHS :</tt> [[Hold piece#IHS|Initial Hold System]] * <tt>TLS :</tt> [[Ghost piece|Temporary Landing System]]
    9 KB (1,563 words) - 14:46, 11 March 2020
  • ...nd standard game modes. However it is missing notable ones such as [[ghost piece]]s, [[SRS]] kicks, [[move reset]], and [[hold]]. The rotation system uses only 2 states for S, Z, and I pieces and no kicks. Pieces can only be rotated clockwise. Manually droppin
    2 KB (230 words) - 17:24, 12 April 2022
  • | 20 || Clear 5 I-spin Quadruples. || ||! bgcolor="#d9f9d9"|[[#Biased-On-Nutty-Kick-Enhancem * [[Lock delay|Lock Delay]]: Time in frames before your piece locks. Note that this game does not have move reset, only step reset.
    17 KB (2,398 words) - 02:01, 23 November 2020
  • ...s then added to the bottom of an opponent's playfield on the latter's next piece drop or non-line-clear. An opponent can also counter-attack by performing l I.ZZSJOO..
    6 KB (644 words) - 01:56, 8 March 2024
  • ...he domino, and the monomino as well. It also specifies recommendations for piece color-coding and randomizer types. # Perform a Pentomino I-spin Tetris
    3 KB (381 words) - 20:17, 31 July 2021
  • |system = [[Super Rotation System|SRS]] with modified I wallkicks ...rsion of [[Super Rotation System|SRS]], in which the kick tables for the I piece are mirrored from the left side. This allows for symmetrical [[Wall kick|wa
    3 KB (363 words) - 09:21, 18 June 2021
  • ...vely manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in g
    2 KB (283 words) - 08:25, 10 September 2019
  • ...tate button is presssed while the first button is still being pressed, the piece rotates an extra turn in the direction of the first button, for an overall * ''S'', ''Z'' and ''I'' pieces have four rotation states instead of two. However, the two horizon
    6 KB (1,058 words) - 02:38, 13 February 2023
  • ...actly one block, but holding down for longer than 12 frames results in the piece soft dropping as usual. ...I..L...
    31 KB (3,020 words) - 20:23, 16 November 2023
  • ........I. On the other hand, if ZST are in the [[Piece preview|preview]], Z might be a good choice, allowing for a [[Twist#T|T-spi
    3 KB (352 words) - 06:58, 10 September 2019
  • <!-- This game uses SRS, but without wallkicks, as well as non standard piece colors. Randomizer is apparently memoryless, or close to it. The game uses BPS rotation with I, J, L and T spawning in the same orientation as SRS, and S and Z spawning i
    7 KB (1,023 words) - 02:58, 1 March 2023
  • *'''Vs.''' - In Vs. mode, when you receive an I tetromino (after the first), you also receive four lines of garbage. '''''I ...hidden next pieces. The speed starts at 1G. Every time you are given an I piece, you will either receive four lines of garbage or be the target of a banana
    5 KB (713 words) - 10:13, 24 July 2020
  • ...t is impossible to verify if a 44th (or higher) row is present because any piece that would reach that height would cause a "game over" when initially place ...filled cell being present in row 20 or higher which is in the path of the piece's spawning position.
    9 KB (1,438 words) - 08:54, 13 December 2020
  • ...]] introduced third and fourth rotation states for the ''S'', ''Z'', and ''I'' tetrominoes in the game [[Tetris 2 + Bombliss]]. Two years later, in the * The ''I'' and ''O'' tetrominoes spawn centrally, and the other, 3-cell wide tetromi
    17 KB (2,574 words) - 11:08, 17 October 2020
  • ...S and Z pieces into I pieces. This means you have a 3 in 16 chance of an I, a 9 in 64 chance each of L J T and O, and a 1 in 8 chance for each of s an I...IIIIII
    10 KB (1,541 words) - 01:16, 6 November 2022
  • ...e field also requires little work to get back on to Tetrises (possibly a J-piece on the left and a square in the centre). This is the best way to use t-spin ...The real weapon in the arsenal of a good wifi player is the T-Spin Double. I can almost guarantee that every player in the top 100 uses them extensively
    11 KB (1,616 words) - 09:51, 9 September 2019
  • ...L piece is active.<br>Note that it overlaps the part of the S piece. || L piece locked * I5 piece mirrors the SRS kick table for the I-piece,
    10 KB (1,484 words) - 09:17, 26 May 2024
  • ...vely manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in g
    3 KB (370 words) - 08:25, 10 September 2019
  • ...tem]] has a glitch which lets players move any [[tetromino]], except the O-piece, upward by holding the direction against a wall and rotating in the opposit ...b|All rotation states of all seven tetrominoes in TDX. From top to bottom: I, J, L, O, S, T, Z. The circle doesn't appear in the game; it helps to illus
    6 KB (849 words) - 19:56, 6 June 2024
  • ...e the play field, where the Next piece preview is. As a side effect, the I-piece no longer drops instantly to the bottom of an empty play field at 20G. ...aracter is shown beside the level counter, and when the next piece or held piece is able to All Clear, the "Go" sound effect is played. Instead of earning a
    7 KB (1,013 words) - 18:44, 19 February 2023
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