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- ...Drop button acts as an automatic soft drop, blocking all inputs until the piece locks. By pressing A, B or C on the pause screen, the high score display ca ...enabled, once every 10 pieces a special flashing piece will spawn. If the piece clears a line, the item's effect will activate. Each tetromino has a differ5 KB (715 words) - 17:46, 7 April 2022
- The original. There is a small chance of getting a 8-block I piece. ...es) to the original. 12 lines can be cleared at once using a 3× size I, scoring 40960 points.2 KB (283 words) - 02:13, 27 January 2020
- *the [[Random Generator]] is used to generate piece sequences *at least 3 [[piece preview]]s are available54 KB (9,106 words) - 13:10, 27 January 2020
- ...useful for creating the sawtooth structure or covering holes, although any piece can be used to create useful structures. I11 KB (1,678 words) - 15:15, 18 January 2021
- |system = Nearly [[SRS]]<br>(I buggy and lacking many wall kicks) *[[Hold piece]] allows switching during ARE, similar to IHS of [[TGM3]].3 KB (392 words) - 06:30, 7 December 2019
- A ''triple'' is three lines cleared simultaneously. Most games allow only I, L, and J-tetrominoes to complete a triple, but newer games with [[SRS]], t ...eared simultaneously. In most games, this can only be done with a vertical I-Tetromino. The plural form is Tetrises.8 KB (1,145 words) - 02:22, 2 February 2021
- ...vely manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in g .........I4 KB (469 words) - 09:34, 4 June 2021
- ...vely manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in g .........I5 KB (602 words) - 08:25, 10 September 2019
- ...) and scoring (100 points per line, plus a randomised number of points per piece). ...to 9, advance every 10 lines) and revamps the scoring system (1 point per piece, 1 point per row soft dropped, 50 * 2^(no. of lines - 1) * (level + 1) for6 KB (900 words) - 01:43, 27 January 2020
- ...ultiple [[piece preview]]s, [[Hold piece|hold piece]], [[Ghost piece|ghost piece]], and wall kicks for pieces. ...oncept.com/forum/viewtopic.php?p=16610#16610 data] is consistent with a 63-piece bag.9 KB (1,501 words) - 03:44, 5 February 2023
- * '''1ROL''': If a piece matches the previous piece, it is rerolled once, similar but not identical to the randomizer in [[Tetr * '''MYCO''': ARS1 except that I pieces are allowed to kick and there is no center column restriction. The2 KB (315 words) - 06:21, 12 May 2024
- [[Image:TGM_Legend_DAS_1.gif|right|frame|Using DAS to move an I tetromino back and forth.]] ...en the player holds the left or right key. The game will shift the falling piece sideways, wait, and then shift it repeatedly if the player continues to hol7 KB (954 words) - 11:22, 28 April 2020
- I-1 ...ful in specific situations. A player may want to attempt this setup if his piece preview cannot offer a better overhang alternative or if he is in desperate6 KB (822 words) - 09:59, 9 September 2019
- ...using pieces to create stairs. If the character gets crushed by a dropped piece, the game ends. An endless option, Everest, is also toggleable. Available i ...a design in the playfield using polyominoes. The player can skip a current piece up to 10 times during a stage. Available in Multiplayer.5 KB (679 words) - 11:43, 11 May 2021
- | [[image:ITet.png| ]] || Cyan block (commonly part of I tetromino) | [[image:-Tet.png| ]] || [[Ghost piece]] or [[Line clear]]14 KB (2,378 words) - 20:58, 17 June 2021
- ===I monosquare=== I- -I12 KB (1,771 words) - 23:05, 9 September 2019
- *[[DAS]]: Faster than Tetris DS. I don't know exact frame values however. ...end with only visible block, then clear some lines. All four blocks of the I will remain. Maybe there are more invisible rows, but there is no way to ve3 KB (434 words) - 07:01, 8 September 2019
- ...econds, using a narrow playfield. Color Bonuses are given when the current piece used in a line clear matches that of the row of [[Garbage|garbage]] blocks ...ieces in the correct locations within a 3-minute time limit. Any misplaced piece will subtract 10 seconds from the in-game timer.5 KB (724 words) - 09:02, 24 September 2023
- I........L I......LLL10 KB (1,237 words) - 10:00, 9 September 2019
- *[[Rotate#Initial Rotation System (IRS)|IRS]] and [[Hold piece#Initial Hold|IHS]] are available. int i;4 KB (536 words) - 17:31, 27 August 2023