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  • ...Drop button acts as an automatic soft drop, blocking all inputs until the piece locks. By pressing A, B or C on the pause screen, the high score display ca ...enabled, once every 10 pieces a special flashing piece will spawn. If the piece clears a line, the item's effect will activate. Each tetromino has a differ
    5 KB (715 words) - 17:46, 7 April 2022
  • The original. There is a small chance of getting a 8-block I piece. ...es) to the original. 12 lines can be cleared at once using a 3× size I, scoring 40960 points.
    2 KB (283 words) - 02:13, 27 January 2020
  • *the [[Random Generator]] is used to generate piece sequences *at least 3 [[piece preview]]s are available
    54 KB (9,106 words) - 13:10, 27 January 2020
  • ...useful for creating the sawtooth structure or covering holes, although any piece can be used to create useful structures. I
    11 KB (1,678 words) - 15:15, 18 January 2021
  • |system = Nearly [[SRS]]<br>(I buggy and lacking many wall kicks) *[[Hold piece]] allows switching during ARE, similar to IHS of [[TGM3]].
    3 KB (392 words) - 06:30, 7 December 2019
  • A ''triple'' is three lines cleared simultaneously. Most games allow only I, L, and J-tetrominoes to complete a triple, but newer games with [[SRS]], t ...eared simultaneously. In most games, this can only be done with a vertical I-Tetromino. The plural form is Tetrises.
    8 KB (1,145 words) - 02:22, 2 February 2021
  • ...vely manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in g .........I
    4 KB (469 words) - 09:34, 4 June 2021
  • ...vely manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in g .........I
    5 KB (602 words) - 08:25, 10 September 2019
  • ...) and scoring (100 points per line, plus a randomised number of points per piece). ...to 9, advance every 10 lines) and revamps the scoring system (1 point per piece, 1 point per row soft dropped, 50 * 2^(no. of lines - 1) * (level + 1) for
    6 KB (900 words) - 01:43, 27 January 2020
  • ...ultiple [[piece preview]]s, [[Hold piece|hold piece]], [[Ghost piece|ghost piece]], and wall kicks for pieces. ...oncept.com/forum/viewtopic.php?p=16610#16610 data] is consistent with a 63-piece bag.
    9 KB (1,501 words) - 03:44, 5 February 2023
  • * '''1ROL''': If a piece matches the previous piece, it is rerolled once, similar but not identical to the randomizer in [[Tetr * '''MYCO''': ARS1 except that I pieces are allowed to kick and there is no center column restriction. The
    2 KB (315 words) - 06:21, 12 May 2024
  • [[Image:TGM_Legend_DAS_1.gif|right|frame|Using DAS to move an I tetromino back and forth.]] ...en the player holds the left or right key. The game will shift the falling piece sideways, wait, and then shift it repeatedly if the player continues to hol
    7 KB (954 words) - 11:22, 28 April 2020
  • I-1 ...ful in specific situations. A player may want to attempt this setup if his piece preview cannot offer a better overhang alternative or if he is in desperate
    6 KB (822 words) - 09:59, 9 September 2019
  • ...using pieces to create stairs. If the character gets crushed by a dropped piece, the game ends. An endless option, Everest, is also toggleable. Available i ...a design in the playfield using polyominoes. The player can skip a current piece up to 10 times during a stage. Available in Multiplayer.
    5 KB (679 words) - 11:43, 11 May 2021
  • | [[image:ITet.png| ]] || Cyan block (commonly part of I tetromino) | [[image:-Tet.png| ]] || [[Ghost piece]] or [[Line clear]]
    14 KB (2,378 words) - 20:58, 17 June 2021
  • ===I monosquare=== I- -I
    12 KB (1,771 words) - 23:05, 9 September 2019
  • *[[DAS]]: Faster than Tetris DS. I don't know exact frame values however. ...end with only visible block, then clear some lines. All four blocks of the I will remain. Maybe there are more invisible rows, but there is no way to ve
    3 KB (434 words) - 07:01, 8 September 2019
  • ...econds, using a narrow playfield. Color Bonuses are given when the current piece used in a line clear matches that of the row of [[Garbage|garbage]] blocks ...ieces in the correct locations within a 3-minute time limit. Any misplaced piece will subtract 10 seconds from the in-game timer.
    5 KB (724 words) - 09:02, 24 September 2023
  • I........L I......LLL
    10 KB (1,237 words) - 10:00, 9 September 2019
  • *[[Rotate#Initial Rotation System (IRS)|IRS]] and [[Hold piece#Initial Hold|IHS]] are available. int i;
    4 KB (536 words) - 17:31, 27 August 2023
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