Tetromino: Difference between revisions
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The spelling "tetromino" is standard among mathematicians. | The spelling "tetromino" is standard among mathematicians. | ||
[[The Tetris Company]] | New games licensed by [[The Tetris Company]] call them '''Tetriminos''' since 2001, and they were previously called '''tetraminoes''' around 1999. | ||
== The basic tetrominoes == | == The basic tetrominoes == | ||
Line 68: | Line 68: | ||
In ''[[The Next Tetris]]'', Sticky mode of ''[[Tetris Worlds]]'' and ''[[Tetris Mania]]'', and ''[[Jewelry Master]]'', some tetrominoes are ''multiminoes,'' that is, the tetromino itself is divided into visible components. | In ''[[The Next Tetris]]'', Sticky mode of ''[[Tetris Worlds]]'' and ''[[Tetris Mania]]'', and ''[[Jewelry Master]]'', some tetrominoes are ''multiminoes,'' that is, the tetromino itself is divided into visible components. | ||
Though the tetromino is moved and [[rotate]]d as a unit, once it [[Drop|locks]], the components separate by colors and fall. | Though the tetromino is moved and [[rotate]]d as a unit, once it [[Drop|locks]], the components separate by colors and fall. | ||
== Orientation == | |||
An orientation of each tetromino, with regards to ''Tetris'' refers to the different ways that tetromino can exist after [[rotate|rotations]]. | |||
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''. | |||
Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture[http://www.arkmay.com/tetris/pieces.html]) or by the way the longest flat side faces. | |||
{| | |||
! Point up<br>Flat down | |||
! Point right<br>Flat left | |||
! Point down<br>Flat up | |||
! Point left<br>Flat right | |||
|- valign="top" | |||
|<playfield> | |||
.......... | |||
....OO.... | |||
....OO.... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
....OO.... | |||
....OO.... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
....OO.... | |||
....OO.... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
....OO.... | |||
....OO.... | |||
.......... | |||
</playfield> | |||
|} | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
.......... | |||
...IIII... | |||
.......... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
.....I.... | |||
.....I.... | |||
.....I.... | |||
.....I.... | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
...IIII... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
....I..... | |||
....I..... | |||
....I..... | |||
....I..... | |||
</playfield> | |||
|} | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
....T..... | |||
...TTT.... | |||
.......... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
....T..... | |||
....TT.... | |||
....T..... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
...TTT.... | |||
....T..... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
....T..... | |||
...TT..... | |||
....T..... | |||
.......... | |||
</playfield> | |||
|} | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
....SS.... | |||
...SS..... | |||
.......... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
....S..... | |||
....SS.... | |||
.....S.... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
....SS.... | |||
...SS..... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
...S...... | |||
...SS..... | |||
....S..... | |||
.......... | |||
</playfield> | |||
|} | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
...ZZ..... | |||
....ZZ.... | |||
.......... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
.....Z.... | |||
....ZZ.... | |||
....Z..... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
...ZZ..... | |||
....ZZ.... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
....Z..... | |||
...ZZ..... | |||
...Z...... | |||
.......... | |||
</playfield> | |||
|} | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
...J...... | |||
...JJJ.... | |||
.......... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
....JJ.... | |||
....J..... | |||
....J..... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
...JJJ.... | |||
.....J.... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
....J..... | |||
....J..... | |||
...JJ..... | |||
.......... | |||
</playfield> | |||
|} | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
.....L.... | |||
...LLL.... | |||
.......... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
....L..... | |||
....L..... | |||
....LL.... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
...LLL.... | |||
...L...... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
...LL..... | |||
....L..... | |||
....L..... | |||
.......... | |||
</playfield> | |||
|} | |||
==See also== | ==See also== | ||
*[[Piece]] | *[[Piece]] | ||
==External links== | ==External links== |
Revision as of 12:01, 29 October 2019
A tetromino is a polyomino made of four square blocks. The seven one-sided tetrominoes are I, O, T, S, Z, J, and L.
The spelling "tetromino" is standard among mathematicians. New games licensed by The Tetris Company call them Tetriminos since 2001, and they were previously called tetraminoes around 1999.
The basic tetrominoes
Each tetromino has a letter name and several alternative names.
In most games other than Tetris for NES, Tetris & Dr. Mario, or black-and-white systems, each tetromino has a different color. However, before about 2001, these colors varied from product to product, making it difficult for people who play different games to discuss "the blue piece". Since then, the color schemes associated with SRS and TGM Rotation have dominated new games, and "the blue piece" is always J.
I
Other names include straight, stick, and long. This is the only tetromino that can clear four lines outside of cascade games.
O
Other names include square and block.
T
S
Other names include inverse skew and right snake.
Z
Other names include skew and left snake.
J
Other names include gamma, inverse L, or left gun.
L
Other names include right gun.
Multimino
In The Next Tetris, Sticky mode of Tetris Worlds and Tetris Mania, and Jewelry Master, some tetrominoes are multiminoes, that is, the tetromino itself is divided into visible components. Though the tetromino is moved and rotated as a unit, once it locks, the components separate by colors and fall.
Orientation
An orientation of each tetromino, with regards to Tetris refers to the different ways that tetromino can exist after rotations.
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, newer games add six orientations: two for S, Z, and I.
Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture[1]) or by the way the longest flat side faces.
Point up Flat down |
Point right Flat left |
Point down Flat up |
Point left Flat right | ||||
---|---|---|---|---|---|---|---|
See also
External links
- Mathworld
- Wikipedia:Tetromino
- The Tetris Taxonomy: The Pieces (Adult audience)
- Tetris Terminology - What do you call the falling pieces in Tetris?...