Tetris (Famicom): Difference between revisions
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|platform = Famicom | |platform = Famicom | ||
|preview = 1 | |preview = 1 | ||
|playfield = | |playfield = 10 × 20 | ||
|hold = No | |hold = No | ||
|hard = | |hard = Hard only | ||
|system = | |system = [[Nintendo Rotation System]] (right-handed) with random spawns | ||
}} | }} | ||
'''''Tetris''''' for Famicom was a port of the [[Tetris (BPS)|Bullet-Proof Software]] | '''''Tetris''''' for Famicom was a port of the [[Tetris (BPS)|Bullet-Proof Software game]] for Japanese home computers. Originally published under a wrong license, the game led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases. | ||
The game is infamous for its control scheme, which mapped DOWN to rotate, and A to hard drop, the opposite of the [[Tetris (Sega)|Sega arcade version]] and most later versions. | |||
== Gameplay == | == Gameplay == | ||
Gameplay is based on the computer version. The aim is to clear a series of stages. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. The player has three lives, allowing two top outs without ending the game. | |||
After clearing stage 9 on a given round the game continues to level 0 on the next round. If round 5 stage 9 is cleared the game shows an ending screen then loops back to round 5 stage 0. | |||
The speeds of each stage are as follows: | |||
{| | |||
!Stage | |||
!Frames per row | |||
|- | |||
|0||80 | |||
|- | |||
|1||65 | |||
|- | |||
|2||50 | |||
|- | |||
|3||40 | |||
|- | |||
|4||32 | |||
|- | |||
|5||25 | |||
|- | |||
|6||20 | |||
|- | |||
|7||17 | |||
|- | |||
|8||15 | |||
|- | |||
|9||13 | |||
|} | |||
==See also== | ==See also== |
Revision as of 01:38, 6 October 2018
Tetris | |
---|---|
Developer(s) | Bullet Proof Software |
Publisher(s) | Bullet Proof Software |
Platform(s) | Famicom |
Release | 22 Dec 1988 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Hard only |
Rotation system | Nintendo Rotation System (right-handed) with random spawns |
Tetris for Famicom was a port of the Bullet-Proof Software game for Japanese home computers. Originally published under a wrong license, the game led to Henk Rogers's purchase of the Tetris license on multiple platforms, which later led directly to further Nintendo releases.
The game is infamous for its control scheme, which mapped DOWN to rotate, and A to hard drop, the opposite of the Sega arcade version and most later versions.
Gameplay
Gameplay is based on the computer version. The aim is to clear a series of stages. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. The player has three lives, allowing two top outs without ending the game.
After clearing stage 9 on a given round the game continues to level 0 on the next round. If round 5 stage 9 is cleared the game shows an ending screen then loops back to round 5 stage 0.
The speeds of each stage are as follows:
Stage | Frames per row |
---|---|
0 | 80 |
1 | 65 |
2 | 50 |
3 | 40 |
4 | 32 |
5 | 25 |
6 | 20 |
7 | 17 |
8 | 15 |
9 | 13 |