Log in

Tetris (Famicom)

From TetrisWiki

Tetris (Famicom) boxart.jpg
Developer(s) Bullet Proof Software
Publisher(s) Bullet Proof Software
Release date(s) December 22, 1988
Platform(s) Famicom
Gameplay Info
Next pieces 1
Playfield dimensions 10 × 20
Hold piece No
Hard drop Hard only
Rotation system Unique with random spawns
Tetris (Famicom) title.png Tetris (Famicom) ingame.png

Tetris for Famicom was a port of the Bullet-Proof Software game for Japanese home computers. Originally published under a wrong licence, the game led to Henk Rogers's purchase of the Tetris licence on multiple platforms, which later led directly to further Nintendo releases.

The game is infamous for its control scheme, which mapped DOWN to rotate, and A to hard drop, the opposite of the Sega arcade version and most later versions.

In 2018 the game was re-released as part of the AtGames Legends Flashback. The version included has an updated copyright screen and remapped controls (Up/B for rotate, down/A/C hard drop).


Gameplay is based on the computer version. The aim is to clear a series of stages. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. The player has three lives, allowing two top outs without ending the game.

After clearing stage 9 on a given round the game continues to level 0 on the next round. If round 5 stage 9 is cleared the game shows an ending screen then loops back to round 5 stage 0.

The speeds of each stage are as follows:

Stage Frames per row
0 80
1 65
2 50
3 40
4 32
5 25
6 20
7 17
8 15
9 13

Site Toolbox:

Personal tools
Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC-SA 3.0)
This page was last modified on 16 May 2019, at 04:32. - Disclaimers - About TetrisWiki