Scoring: Difference between revisions

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For each piece, the game also awards the number of points equal to the number of grid spaces that the player has continuously soft [[drop]]ped the piece.
For each piece, the game also awards the number of points equal to the number of grid spaces that the player has continuously soft [[drop]]ped the piece.
Unlike the points for lines, this does not increase per level.
Unlike the points for lines, this does not increase per level.
=== List of games ===
The following is a list of games that use this system, along with notes and differences:
*[[Tetris (BPS)]]: Points are only totalled up after each level. Since the game only has hard drop, the score per piece is the number of rows covered by the hard drop (?).
*[[Tetris (Nintendo)]]
*[[Tetris (Game Boy)]]
*[[Tetris 2 + Bombliss]]: Awards 3 or 5 points if piece is soft dropped (research pending). Tetrises from  level 55 onwards are affected by integer overflow and as a result score much less (e.g. lv. 55 Tetris scores 66000-65536 = 464 points).
*[[Super Tetris 2 + Bombliss]]
*[[Super Tetris 3]]
*[[Tetris X]]: Does not score dropping pieces.
*[[Tetris DX]]: Level multiplier stops increasing after level 20.
*[[SuperLite 1500 Series: The Tetris]]: Does not score dropping pieces. Awards a fixed 1,000,000 point bonus for a perfect clear.
*[[Tetris (Wonderswan Color)]]: Base score assigned to level 1. Does not score dropping pieces. Awards a fixed 1,000,000 point bonus for a perfect clear.


== ''The New Tetris'' ==
== ''The New Tetris'' ==

Revision as of 01:10, 19 September 2018

Most games award points to the player for completing various tasks. The earliest games awarded points only for dropping tetrominoes, and some even gave a penalty for leaving piece preview turned on.

After Tetris for Game Boy, most games adopted a scoring system designed to reward difficult clears by giving points for more lines cleared at once. Some systems also encouraged starting at higher difficulty.

Original Nintendo scoring system

This score was used in Nintendo's versions of Tetris for NES, for Game Boy, and for Super NES, as well as in Bullet Proof Software's versions beginning with the Famicom version.

Level Points for
1 line
Points for
2 lines
Points for
3 lines
Points for
4 lines
0 40 100 300 1200
1 80 200 600 2400
2 120 300 900 3600
...
9 400 1000 3000 12000
n 40 * (n + 1) 100 * (n + 1) 300 * (n + 1) 1200 * (n + 1)

For each piece, the game also awards the number of points equal to the number of grid spaces that the player has continuously soft dropped the piece. Unlike the points for lines, this does not increase per level.

List of games

The following is a list of games that use this system, along with notes and differences:

The New Tetris

The New Tetris awards "lines": one for each line cleared, one extra line for clearing four lines with one I tetromino, and several lines for clearing parts of a 4x4 square. This does not increase as the game gets faster. Soft and firm drops do not give points; instead, they allow the player to place more tetrominoes (and clear more lines) in the three minute game.

Tetris Worlds

Each mode of Tetris Worlds has its own scoring system. As in The New Tetris, the unit of score in each mode is "lines"; 2-, 3-, and 4-line clears grant additional points in some modes.

Tetris Deluxe

Tetris Deluxe scoring system is similar to Tetris Worlds.

Tetris DS

Each mode of Tetris DS has its own scoring system. Most notably, the system used in Standard mode represents a fusion of the 1, 3, 5, 8 pattern used in several modes of Tetris Worlds with the section multiplier of the NES and Game Boy system.

Recent guideline compatible games

Most games released after Tetris DS share large part of scoring system.

Action Points
Single 100 x level
Double 300 x level
Triple 500 x level
Tetris 800 x level; difficult
T-Spin no lines (kick) 100 x level (3-corner T)
0 (3-corner T no kick)
T-Spin no lines (no kick) 400 x level
T-Spin Single (kick) 200 x level; difficult (3-corner T)
100 x level, counted as Single (3-corner T no kick)
T-Spin Single (no kick) 800 x level; difficult
T-Spin Double (kick) 1200 x level; difficult (3-corner T)
300 x level, counted as Double (3-corner T no kick)
T-Spin Double (no kick) 1200 x level; difficult
T-Spin Triple 1600 x level; difficult (3-corner T)
500 x level, counted as Triple (all 3-corner T no kick games and Tetris Zone)
Back to Back difficult line clears *3/2
(for example, back to back tetris: 1200 x level)
Combo 50 x combo count x level (Only available in some games released after Tetris Zone)
Soft drop 1 point per cell
Hard drop 2 points per cell

External links

Tetris Zone scoring, including combo explanation