Combo: Difference between revisions
Updated info. |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 15: | Line 15: | ||
! bgcolor=#9AF width=50 | '''[[Tetris Friends|Tetris Friends (Expert Plus)]]''' | ! bgcolor=#9AF width=50 | '''[[Tetris Friends|Tetris Friends (Expert Plus)]]''' | ||
! bgcolor=#9AF width=50 | '''[[Tetris Battle (Facebook)]]''' | ! bgcolor=#9AF width=50 | '''[[Tetris Battle (Facebook)]]''' | ||
! bgcolor=#9AF width=50 | '''[[Tetris 99]]''' | |||
! bgcolor=#9AF width=50 | '''[[Puyo Puyo Tetris 2]]''' | ! bgcolor=#9AF width=50 | '''[[Puyo Puyo Tetris 2]]''' | ||
! bgcolor=#9AF width=50 | '''[[Tetris Effect|Tetris Effect: Connected]]''' | ! bgcolor=#9AF width=50 | '''[[Tetris Effect|Tetris Effect: Connected]]''' | ||
Line 20: | Line 21: | ||
|- | |- | ||
! bgcolor=#9AF | 0 | ! bgcolor=#9AF | 0 | ||
| 0 | |||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 32: | Line 34: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 1 | |||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 38: | Line 41: | ||
|- | |- | ||
! bgcolor=#9AF | 2 | ! bgcolor=#9AF | 2 | ||
| 1 | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 50: | Line 54: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 2 | |||
| 2 | | 2 | ||
| 1 | | 1 | ||
Line 59: | Line 64: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 2 | |||
| 2 | | 2 | ||
| 2 | | 2 | ||
Line 68: | Line 74: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| 3 | |||
| 3 | | 3 | ||
| 2 | | 2 | ||
Line 77: | Line 84: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| 3 | |||
| 3 | | 3 | ||
| 3 | | 3 | ||
Line 86: | Line 94: | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
| 4 | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 95: | Line 104: | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
| 4 | |||
| 4 | | 4 | ||
| 4 | | 4 | ||
Line 101: | Line 111: | ||
|- | |- | ||
! bgcolor=#9AF | 9 | ! bgcolor=#9AF | 9 | ||
| 4 | |||
| 4 | | 4 | ||
| 4 | | 4 | ||
Line 114: | Line 125: | ||
| 4 | | 4 | ||
| 4 | | 4 | ||
| 5 | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 123: | Line 135: | ||
| 4 | | 4 | ||
| 4 | | 4 | ||
| 5 | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 132: | Line 145: | ||
| 5 | | 5 | ||
| 4 | | 4 | ||
| 5 | |||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 141: | Line 155: | ||
| 5 | | 5 | ||
| 4 | | 4 | ||
| 5 | |||
| 5 | | 5 | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
|- | |- | ||
| style="background-color:#444444; border:0px" colspan= | | style="background-color:#444444; border:0px" colspan=9 | | ||
|- | |- | ||
! bgcolor=#9AF | Sum | ! bgcolor=#9AF | Sum | ||
Line 152: | Line 167: | ||
| '''35''' | | '''35''' | ||
| '''40''' | | '''40''' | ||
| ''' | | '''44''' | ||
| '''37''' | |||
| '''30''' | | '''30''' | ||
| '''26''' | | '''26''' |
Latest revision as of 05:06, 12 September 2021
Combos (known as REN mainly in Japanese games) are bonuses that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game.
Combo system (consecutive line clears)
This system is used in several Tetris games, particularly those based on the Tetris Guideline. The combo counter starts at -1. For each placed piece that clears at least one line, the combo counter increases by 1; if a placed piece does not clear a line (also known as a combo break), the counter resets back to -1. For example, two consecutive line clears equals a 1-combo. When the combo counter increases beyond 0, the player receives a reward, depending on the mode.
For single-player modes, the standard scoring formula for combos is 50 points × combo count × current level.
For multiplayer modes with traditional Battle mechanics, combos add extra garbage lines being sent to the opponent. The following table lists the amount of extra garbage sent in official Tetris games:
Combo | Guideline Standard (Tetris Online (Japan) onwards) | Tetris Friends | Tetris Friends (Expert Plus) | Tetris Battle (Facebook) | Tetris 99 | Puyo Puyo Tetris 2 | Tetris Effect: Connected | Tetris Effect: Connected (ZONE enabled) |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 |
4 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
5 | 2 | 3 | 2 | 3 | 3 | 2 | 2 | 2 |
6 | 3 | 3 | 2 | 3 | 3 | 3 | 2 | 2 |
7 | 3 | 4 | 3 | 4 | 4 | 3 | 3 | 2 |
8 | 4 | 4 | 3 | 4 | 4 | 4 | 3 | 2 |
9 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
10 | 4 | 4 | 4 | 4 | 5 | 4 | 3 | 3 |
11 | 5 | 4 | 4 | 4 | 5 | 4 | 3 | 3 |
12 | 5 | 5 | 5 | 4 | 5 | 4 | 3 | 3 |
13+ | 5 | 5 | 5 | 4 | 5 | 5 | 4 | 3 |
Sum | 39 | 39 | 35 | 40 | 44 | 37 | 30 | 26 |
Other games use slight variations of the aforementioned procedure. In the Grand Master series, the increment of the combo counter depends on how many lines are cleared at once and the combo counter is used to calculate a score multiplier for the corresponding line clear.
General strategy
By leaving at least two columns open, one can clear combos easily. However, an I tetromino cannot clear a line in this case, so the Hold box should contain a non I piece, if the game allows, or the bottom of the funnel should be 1 cell wide.
Combo number 1 |
You can help illustrate this combo by adding a piece. |
Combo number 2 |
You can help illustrate this combo by adding a piece. |
Various skimming methods can end up in combos.
Official Tetris Games with Combos in Rules
- Magical Tetris Challenge
- Tetris The Grand Master
- Tetris The Absolute The Grand Master 2
- Tetris The Grand Master 3 Terror-Instinct
- Tetris Zone and subsequent post-2007 Guideline-based Tetris games (Tetris Splash, Tetris Party, Tetris Effect, etc.; notable exceptions include Tetris (PlayStation Portable) and Tetris (PlayStation 3))