Tetris with Cardcaptor Sakura Eternal Heart: Difference between revisions
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|hold = No | |hold = No | ||
|hard = Yes (Sonic Drop) | |hard = Yes (Sonic Drop) | ||
|system = [[ | |system = [[Arika Rotation System|ARS]] with slight modifications | ||
}} | }} | ||
'''''Tetris with Cardcaptor Sakura Eternal Heart''''' is the first Tetris game by [[Arika]] to be released on a home console. The game lacks a standard mode, and instead plays similarly to ''[[Flash Point]]'', where the goal is to clear lines containing jeweled blocks as fast as possible. | '''''Tetris with Cardcaptor Sakura Eternal Heart''''' (テトリス with カードキャプターさくら エターナルハート) is the first Tetris game by [[Arika]] to be released on a home console. The game lacks a standard mode, and instead plays similarly to ''[[Flash Point]]'', where the goal is to clear lines containing jeweled blocks as fast as possible. | ||
The name and gameplay of this game has been carried over to the Sakura mode in ''[[Tetris The Grand Master 3 Terror-Instinct]]'' | The name and gameplay of this game has been carried over to the Sakura mode in ''[[Tetris The Grand Master 3 Terror-Instinct]]''. | ||
== Story mode == | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | The player can select between Easy and Normal difficulties. Normal gives a 20 minute limit to complete all 18 stages, but stages can be replayed to get a lower completion time, refunding the time difference into the overall time limit. Easy has a flat 3 minute time limit for each stage, but when that time limit runs out, the stage will be cleared and the player may continue to the next stage. Topping out in both difficulties will force the player to restart the stage. | ||
Easy mode has an additional mechanic where jewelled blocks get removed from the stack over time and get integrated with Next pieces of the same color randomly. The time delays for particular blocks removed differ between stages (note that playing the Eriol stage cutscene before the level may cause the delays to start before the level timer starts): | |||
{| cellspacing="15" | |||
| valign="top" | | |||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Fiery''' | |+'''Fiery''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Sword''' | |+'''Sword''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Jump''' | |+'''Jump''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |- | ||
| valign="top" | | |||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Fly''' | |+'''Fly''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Mirror''' | |+'''Mirror''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Windy''' | |+'''Windy''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |- | ||
| valign="top" | | |||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Flower''' | |+'''Flower''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Erase''' | |+'''Erase''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
'''Earth''':<br/> | | valign="top" |'''Earth''':<br/>none | ||
|- | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Shadow''' | |+'''Shadow''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Maze''' | |+'''Maze''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Illusion''' | |+'''Illusion''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |- | ||
| valign="top" | | |||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Wood''' | |+'''Wood''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Thunder''' | |+'''Thunder''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Glow''' | |+'''Glow''' | ||
|-align = center | |-align = center | ||
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|bgcolor="#C4E8E8"|60s||Blue | |bgcolor="#C4E8E8"|60s||Blue | ||
|-align = center | |-align = center | ||
|bgcolor="#C4E8E8"|70s||Purple | |bgcolor="#C4E8E8"|70s||Green, Purple | ||
|-align = center | |-align = center | ||
|bgcolor="#C4E8E8"|80s||Red, Orange, Yellow | |bgcolor="#C4E8E8"|80s||Red, Orange, Yellow | ||
|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |- | ||
| valign="top" | | |||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Shield''' | |+'''Shield''' | ||
|-align = center | |-align = center | ||
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|} | |} | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | | valign="top" | | ||
{| border="2" cellpadding="2" cellspacing="0" style="width: 100%; margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Watery''' | |+'''Watery''' | ||
|-align = center | |-align = center | ||
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|bgcolor="#C4E8E8"|60s||Red, Orange | |bgcolor="#C4E8E8"|60s||Red, Orange | ||
|-align = center | |-align = center | ||
|bgcolor="#C4E8E8"| | |bgcolor="#C4E8E8"|70s||Yellow | ||
|-align = center | |-align = center | ||
|bgcolor="#C4E8E8"|80s||Cyan | |bgcolor="#C4E8E8"|80s||Cyan | ||
|} | |} | ||
'''Eriol''':<br/> | | valign="top" |'''Eriol''':<br/>none | ||
|} | |||
In addition to these, certain levels have recurring Item | In addition to these, certain levels have recurring Item block effects. Mirror has the stack flip horizontally every 3 pieces placed, Earthy raises the stack with a predetermined garbage pattern every 7 pieces as well as hides the next piece every 17 seconds, Shadow shades the stack if the amount of cleared lines is odd, Illusion triggers the COLOR BLOCK effect every 5 pieces placed, Wood raises the stack every 7 pieces on easy and every 3 on normal. Thunder cause the field to shimmer and shake after every piece, Watery has a blue effect that wipes across the field, temporarily turning every piece blue that is time triggered, and Eriol's stage has a copy of the play stack displayed that you alternate playing between, as well as raising the stack every 5 pieces on Normal. | ||
At any point in a stage, the player can restart the stage with the same piece sequence or a new one. This is useful, given the time-attack nature of the stages. | At any point in a stage, the player can restart the stage with the same piece sequence or a new one. This is useful, given the time-attack nature of the stages. | ||
== Battle mode == | |||
Known as Taisen mode in the main menu. Gameplay is similar to the VS mode in TGM, but some pieces will have a jewelled block with different effects based on the color. | |||
{{Arika games}} | {{Arika games}} | ||
[[Category: | [[Category:Official Tetris games]] | ||
[[Category:PlayStation games]] | [[Category:PlayStation games]] |
Latest revision as of 10:22, 17 May 2023
Tetris with Cardcaptor Sakura Eternal Heart | |
---|---|
Developer(s) | Arika |
Publisher(s) | Arika |
Platform(s) | PlayStation |
Release | August 10, 2000 |
Gameplay info | |
Next pieces | 1 |
Hold piece | No |
Hard drop | Yes (Sonic Drop) |
Rotation system | ARS with slight modifications |
Tetris with Cardcaptor Sakura Eternal Heart (テトリス with カードキャプターさくら エターナルハート) is the first Tetris game by Arika to be released on a home console. The game lacks a standard mode, and instead plays similarly to Flash Point, where the goal is to clear lines containing jeweled blocks as fast as possible.
The name and gameplay of this game has been carried over to the Sakura mode in Tetris The Grand Master 3 Terror-Instinct.
Story mode
The player can select between Easy and Normal difficulties. Normal gives a 20 minute limit to complete all 18 stages, but stages can be replayed to get a lower completion time, refunding the time difference into the overall time limit. Easy has a flat 3 minute time limit for each stage, but when that time limit runs out, the stage will be cleared and the player may continue to the next stage. Topping out in both difficulties will force the player to restart the stage.
Easy mode has an additional mechanic where jewelled blocks get removed from the stack over time and get integrated with Next pieces of the same color randomly. The time delays for particular blocks removed differ between stages (note that playing the Eriol stage cutscene before the level may cause the delays to start before the level timer starts):
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Earth: none | ||||||||||||||||||||||||||
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Eriol: none |
In addition to these, certain levels have recurring Item block effects. Mirror has the stack flip horizontally every 3 pieces placed, Earthy raises the stack with a predetermined garbage pattern every 7 pieces as well as hides the next piece every 17 seconds, Shadow shades the stack if the amount of cleared lines is odd, Illusion triggers the COLOR BLOCK effect every 5 pieces placed, Wood raises the stack every 7 pieces on easy and every 3 on normal. Thunder cause the field to shimmer and shake after every piece, Watery has a blue effect that wipes across the field, temporarily turning every piece blue that is time triggered, and Eriol's stage has a copy of the play stack displayed that you alternate playing between, as well as raising the stack every 5 pieces on Normal.
At any point in a stage, the player can restart the stage with the same piece sequence or a new one. This is useful, given the time-attack nature of the stages.
Battle mode
Known as Taisen mode in the main menu. Gameplay is similar to the VS mode in TGM, but some pieces will have a jewelled block with different effects based on the color.
|