Tetris 99: Difference between revisions
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{{Infobox |title = Tetris 99 | {{Infobox |title = Tetris 99 | ||
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=== Badges === | === Badges === | ||
{| | {| class="wikitable" | ||
! Badge number | ! Badge number | ||
! Attack boost | ! Attack boost | ||
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If the player is targeted by multiple opponents then they will receive a boost to attack power for each clear: | If the player is targeted by multiple opponents then they will receive a boost to attack power for each clear: | ||
{| | {| class="wikitable" | ||
! Opponents | ! Opponents | ||
! Bonus lines sent | ! Bonus lines sent |
Revision as of 19:00, 16 July 2019
Tetris 99 | |
---|---|
![]() North American cover art | |
Developer(s) | Arika |
Publisher(s) | Nintendo |
Platform(s) | Nintendo Switch |
Release | February 13, 2019 |
Gameplay info | |
Next pieces | 6 |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris 99 is a game for the Nintendo Switch, based around battle royale-style play. It is available as a free download to subscribers of the Nintendo Switch Online service.
Overview
The game currently contains a single multiplayer mode, Tetris 99, with singleplayer modes being available through DLC. In Tetris 99 mode, the aim is to survive as long as possible among all 99 players.
Tetris 99 Mode
The mode is garbage-based, with the player being able to send garbage to other players. The aim is to be the last surviving player.
The player can earn badges from knocking out other players. Knocking out players with badges will cause the player to receive some (all?) of their badges. Collecting badges will increase the player's attack power.
When 50 players are remaining, the piece falling speed begins to increase over time, eventually reaching 1G. [1]
Badges
Badge number | Attack boost | Required | Total |
---|---|---|---|
1 | 25% | 2 | 2 |
2 | 50% | 4 | 6 |
3 | 75% | 8 | 14 |
4 | 100% | 16 | 30 |
Garbage
By clearing lines the player can send lines of garbage to opponents.
Lines received will go into the pending garbage queue, where there is a delay before the lines appear on the playfield. This delay decreases as players are knocked out. The active set of pending lines will change colour to indicate how close it is to appearing, and when the active set spawns on the playfield the next set will become active.
The player can have at most 12 lines of garbage in their pending queue, and can send at most 20 with one line clear. In both cases any excess lines are lost.
Base table
The game's base garbage table is consistent with most guideline games, with the exception of the All Clear bonus.
Line clear | Lines sent |
---|---|
Single | 0 |
Double | 1 |
Triple | 2 |
Tetris | 4 |
T-Spin Single | 2 |
Mini T-Spin Single | 0 |
T-Spin Double | 4 |
Mini T-Spin Double | 1 |
T-Spin Triple | 6 |
Back-to-Back bonus | +1 |
All Clear bonus | +4 |
Combos
The game counts combos starting from the second consecutive line clear (as 1).
Combo | Lines sent |
---|---|
0 | +0 |
1 | +1 |
2 | +1 |
3 | +2 |
4 | +2 |
5 | +3 |
6 | +3 |
7 | +4 |
8 | +4 |
9 | +4 |
10+ | +5 |
Target bonus
If the player is targeted by multiple opponents then they will receive a boost to attack power for each clear:
Opponents | Bonus lines sent |
---|---|
2 | +1 |
3 | +3 |
4 | +5 |
5 | +7 |
6+ | +9 |
This boost is applied before the badge attack boost.
Targeting
The game provides four automatic targeting modes:
- Badges: Target opponents with many badges.
- KOs: Target opponents who are close to being knocked out.
- Attackers: Target opponents who are targeting the player.
- Randoms: Target opponents at random.
Alternatively, the player can also switch targets manually.
Singleplayer modes
These are available as part of the Big Block DLC.
CPU Battle
CPU Battle mode pits the player against 98 CPU players. The AI difficulty and the player's starting badges can be adjusted.
Marathon
The player can select between 150 Line and 999 Line modes. In 150 Line mode the starting level can also be selected. In either case the speed level will increase every 10 lines until it reaches the maximum.
The 150 Line speed curve is similar to that of current guideline games.
Events
Maximus Cup #1
The event ran from March 8th to March 10th. Prizes, rules and amount of winners varied by region. In North America the 999 players with the most 1st place games during the event were awarded 999 My Nintendo Gold Points.
Maximus Cup #2
The event ran from April 12th to April 14th. Prizes, rules and amount of winners varied by region. Players accumulate event points by playing matches. Placing higher in a match awarded the player more points. The 999 players with the most points during the event were awarded 999 My Nintendo Gold Points.
Maximus Cup #3
The event ran from May 17th to May 19th. Players accumulate event points by playing matches. Placing higher in a match awarded the player more points. Players that earned 100 points unlocked a Tetris for Game Boy theme.
Maximus Cup #4
The event ran from June 21st to June 23rd. Prizes, rules and amount of winners varied by region. Players accumulate event points by playing matches. Placing higher in a match awarded the player more points. The 999 players with the most points during the event were awarded 999 My Nintendo Gold Points.
Maximus Cup #5
The event ran from July 12th to July 15th. Players accumulate event points by playing matches. Placing higher in a match awarded the player more points. Players that earned 100 points unlocked a Splatoon 2 theme.
External links
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