Tetris (Famicom): Difference between revisions

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|system = BPS rotation<br>([[SRS]] predecessor)
|system = BPS rotation<br>([[SRS]] predecessor)
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'''''Tetris''''' for Famicom, originally published under a wrong license, led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases.
'''''Tetris''''' for Famicom was a port of the [[Tetris (BPS)|Bullet-Proof Software]] game for Japanese home computers. Originally published under a wrong license, the game led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases.
 
== Gameplay ==
This game mapped DOWN to rotate, and A to hard drop (!)
 
==See also==
==See also==
*[[Tetris (BPS)]]
*[[Game]]s
*[[Game]]s


[[Category:Games List]]
[[Category:Games List]]
This game mapped DOWN to rotate, and A to hard drop (!)

Revision as of 13:22, 17 September 2018

Tetris
Developer(s)Bullet Proof Software
Publisher(s)Bullet Proof Software
Platform(s)Famicom
Release22 Dec 1988
Gameplay info
Next pieces1
Playfield size10x20
Hold pieceNo
Hard dropYes
Rotation systemBPS rotation
(SRS predecessor)

Tetris for Famicom was a port of the Bullet-Proof Software game for Japanese home computers. Originally published under a wrong license, the game led to Henk Rogers's purchase of the Tetris license on multiple platforms, which later led directly to further Nintendo releases.

Gameplay

This game mapped DOWN to rotate, and A to hard drop (!)

See also