Super Tetris 3

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Super Tetris 3
Super Tetris 3 boxart.jpg
Publisher(s)Bullet-Proof Software
Platform(s)Super Famicom
  • JP: December 16, 1994
Gameplay info
Next pieces1 (Tetris / Sparkliss), 3 (Magicaliss)
Playfield size10 × 22 (1-player), 7 × 19 (Familiss)
Hold pieceNo
Hard dropNo
Rotation systemBPS rotation (SRS predecessor)
Super Tetris 3 title.png
Super Tetris 3 ingame.png

Super Tetris 3 is a game for the Super Famicom developed by Tose and published by BPS. In addition to regular Tetris it contains two new modes, Magicaliss and Sparkliss, as well as the franchise's first four-player mode Familiss.


The game uses BPS rotation with I, J, L and T spawning in the same orientation as SRS, and S and Z spawning in the opposite orientation to SRS. As with the previous game, it uses step reset, and has smooth fall and rotate animations.

The randomizer will reroll if a piece would appear three times in a row. This behavior is also seen in Tetris Plus.


When a player ends a game they will receive a rank based on their line clear count from that game.

Lines Rank Lines Rank
0 Beginner 220 Mu
50 Wakaba 240 Nu
100 Alpha 260 Xi
110 Beta 280 Omicron
120 Gamma 300 Pi
130 Delta 350 Rho
140 Epsilon 400 Sigma
150 Zeta 500 Tau
160 Eta 600 Upsilon
170 Theta 700 Phi
180 Iota 800 Chi
190 Kappa 900 Psi
200 Lambda 999 Omega


Tetris Classic

Two modes are available, Endless or Standard. Tetris Classic is split into two modes:

  • Endless, a marathon mode. The game level increases at (level + 1) × 10 lines. The levels after 29 are notated as S0 to S9.
  • Standard, a based on Tetris (BPS). There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. Standard also gives the player three lives, allowing two top outs without ending the game.

Scoring is the same as in the original BPS version. Standard additionally only adds to the score at the end of each stage or after a top out, as in the BPS version.


In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller pieces made of silver blocks, which are never removed in a line clear. Clearing a line will clear all non-silver blocks in the line and blocks above will fall based on sticky gravity.

A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver.

If the Magicaliss was not silver, all silver blocks on the field will be converted to the colour of the Magicaliss. If the Magicaliss consists purely of almighty blocks, then in addition to converting silver blocks, all blocks on the field will cascade as if they are unattached.

After a Magicaliss the piece falling speed will temporarily increase until the start of the next level.

Endless and Standard are available, and the level system works in the same way as Tetris.

In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved.


This plays very similarly to Bombliss, except that the "bombs" explode in a range of their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss. Any square surrounded with explosions will also vanish. This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces to clear the starting pattern.


Each mode can be played in 2-player mode. Selectable options are as follows:

  • Tetris and Magicaliss:
    • Level
    • Height (0, 3, 6, 8, 10, 12)
  • Sparkliss:
    • Level
    • Stage


Tetris uses individual piece queues. The pieces in each queue are the same.

Garbage is equal to the number of lines cleared. The garbage is single aligned gap with the gap changing every 10 lines.


Magicaliss uses a common piece queue.

Garbage is equal to the number of lines cleared and is purely silver blocks. A Magicaliss will send random blocks that fall from the top of the opponent's playfield.


Sparkliss uses a common piece queue.

Players can win by clearing the playfield of blocks. Garbage details are under investigation.

Hidden game modes

By holding X, L and R when pressing Start on the options screen, the player can access an alternate versus mode.

  • Tetris: The game will cycle Tetris -> Magicaliss -> Sparkliss after each round.
  • Magicaliss: Garbage duplicates the bottom row instead of being single hole grey blocks. Any Magicaliss will induce a cascade.
  • Sparkliss: Clearing the playfield does not count as a win.


The Super Tetris 3 Hori Multi Tap, was a limited edition red version of the HSM-07

Mode for 2 to 4 players. When attempting to start the game with one player present, the game will refuse to start. A multitap is required for 3 or more players.

There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player or players based on the target display. Garbage duplicates the bottom row.

External Links