Combo

From TetrisWiki
Revision as of 16:20, 25 January 2008 by *>Tepples (→‎General strategy: make it look more like the stub notice)
Jump to navigation Jump to search

Combos are bonuses that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game.

General strategy

By leaving two columns open, one can clear combos easily. However, an I tetromino cannot clear a line in this case, so the Hold box should contain a non I piece, if the game allows, or the bottom of the funnel should be 1 cell wide.

g
ggg
gggggg
gggggggg
gggggggg
gggggggg
gggggggg
gggggggg
gggggggg
ggggGggg
gggGGGgg
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGGS
GGGGGGGGSS
GGGGGGGGS

Combo number 1
(with T in hold)

You can help illustrate this combo by adding a piece.
g
ggg
gggggg
gggggggg
gggggggg
gggggggg
gggggggg
gggggggg
gggggggg
ggggGggg
gggGGGgg
GGGGGGGG
GGGGGGGG
GGGGGGGGS
GGGGGGGGSS
GGGGGGGGGS
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Combo number 2
(with slot for I)

You can help illustrate this combo by adding a piece.

Games with combos in their rules