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- ...ultiple [[piece preview]]s, [[Hold piece|hold piece]], [[Ghost piece|ghost piece]], and wall kicks for pieces. ...oncept.com/forum/viewtopic.php?p=16610#16610 data] is consistent with a 63-piece bag.10 KB (1,562 words) - 16:15, 15 June 2024
- [[Image:TGM_Legend_DAS_1.gif|right|frame|Using DAS to move an I tetromino back and forth.]] ...en the player holds the left or right key. The game will shift the falling piece sideways, wait, and then shift it repeatedly if the player continues to hol7 KB (954 words) - 11:22, 28 April 2020
- I-1 ...ful in specific situations. A player may want to attempt this setup if his piece preview cannot offer a better overhang alternative or if he is in desperate6 KB (822 words) - 09:59, 9 September 2019
- ...using pieces to create stairs. If the character gets crushed by a dropped piece, the game ends. An endless option, Everest, is also toggleable. Available i ...a design in the playfield using polyominoes. The player can skip a current piece up to 10 times during a stage. Available in Multiplayer.5 KB (679 words) - 11:43, 11 May 2021
- | [[image:ITet.png| ]] || Cyan block (commonly part of I tetromino) | [[image:-Tet.png| ]] || [[Ghost piece]] or [[Line clear]]14 KB (2,378 words) - 20:58, 17 June 2021
- ===I monosquare=== I- -I12 KB (1,771 words) - 23:05, 9 September 2019
- *[[DAS]]: Faster than Tetris DS. I don't know exact frame values however. ...end with only visible block, then clear some lines. All four blocks of the I will remain. Maybe there are more invisible rows, but there is no way to ve3 KB (434 words) - 07:01, 8 September 2019
- ...econds, using a narrow playfield. Color Bonuses are given when the current piece used in a line clear matches that of the row of [[Garbage|garbage]] blocks ...ieces in the correct locations within a 3-minute time limit. Any misplaced piece will subtract 10 seconds from the in-game timer.5 KB (724 words) - 09:02, 24 September 2023
- I........L I......LLL10 KB (1,237 words) - 10:00, 9 September 2019
- *[[Rotate#Initial Rotation System (IRS)|IRS]] and [[Hold piece#Initial Hold|IHS]] are available. int i;4 KB (536 words) - 17:31, 27 August 2023
- * <tt>IHS :</tt> [[Hold piece#IHS|Initial Hold System]] * <tt>TLS :</tt> [[Ghost piece|Temporary Landing System]]9 KB (1,563 words) - 14:46, 11 March 2020
- ...nd standard game modes. However it is missing notable ones such as [[ghost piece]]s, [[SRS]] kicks, [[move reset]], and [[hold]]. The rotation system uses only 2 states for S, Z, and I pieces and no kicks. Pieces can only be rotated clockwise. Manually droppin2 KB (230 words) - 17:24, 12 April 2022
- | 20 || Clear 5 I-spin Quadruples. || ||! bgcolor="#d9f9d9"|[[#Biased-On-Nutty-Kick-Enhancem * [[Lock delay|Lock Delay]]: Time in frames before your piece locks. Note that this game does not have move reset, only step reset.17 KB (2,398 words) - 02:01, 23 November 2020
- ...s then added to the bottom of an opponent's playfield on the latter's next piece drop or non-line-clear. An opponent can also counter-attack by performing l I.ZZSJOO..6 KB (644 words) - 01:56, 8 March 2024
- ...he domino, and the monomino as well. It also specifies recommendations for piece color-coding and randomizer types. # Perform a Pentomino I-spin Tetris3 KB (381 words) - 20:17, 31 July 2021
- |system = [[Super Rotation System|SRS]] with modified I wallkicks ...rsion of [[Super Rotation System|SRS]], in which the kick tables for the I piece are mirrored from the left side. This allows for symmetrical [[Wall kick|wa3 KB (363 words) - 09:21, 18 June 2021
- ...vely manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in g2 KB (283 words) - 08:25, 10 September 2019
- ...tate button is presssed while the first button is still being pressed, the piece rotates an extra turn in the direction of the first button, for an overall * ''S'', ''Z'' and ''I'' pieces have four rotation states instead of two. However, the two horizon6 KB (1,058 words) - 02:38, 13 February 2023
- ...actly one block, but holding down for longer than 12 frames results in the piece soft dropping as usual. ...I..L...31 KB (3,020 words) - 20:23, 16 November 2023
- ........I. On the other hand, if ZST are in the [[Piece preview|preview]], Z might be a good choice, allowing for a [[Twist#T|T-spi3 KB (352 words) - 06:58, 10 September 2019