Search results

Jump to navigation Jump to search
  • ...ultiple [[piece preview]]s, [[Hold piece|hold piece]], [[Ghost piece|ghost piece]], and wall kicks for pieces. ...oncept.com/forum/viewtopic.php?p=16610#16610 data] is consistent with a 63-piece bag.
    10 KB (1,562 words) - 16:15, 15 June 2024
  • [[Image:TGM_Legend_DAS_1.gif|right|frame|Using DAS to move an I tetromino back and forth.]] ...en the player holds the left or right key. The game will shift the falling piece sideways, wait, and then shift it repeatedly if the player continues to hol
    7 KB (954 words) - 11:22, 28 April 2020
  • I-1 ...ful in specific situations. A player may want to attempt this setup if his piece preview cannot offer a better overhang alternative or if he is in desperate
    6 KB (822 words) - 09:59, 9 September 2019
  • ...using pieces to create stairs. If the character gets crushed by a dropped piece, the game ends. An endless option, Everest, is also toggleable. Available i ...a design in the playfield using polyominoes. The player can skip a current piece up to 10 times during a stage. Available in Multiplayer.
    5 KB (679 words) - 11:43, 11 May 2021
  • | [[image:ITet.png| ]] || Cyan block (commonly part of I tetromino) | [[image:-Tet.png| ]] || [[Ghost piece]] or [[Line clear]]
    14 KB (2,378 words) - 20:58, 17 June 2021
  • ===I monosquare=== I- -I
    12 KB (1,771 words) - 23:05, 9 September 2019
  • *[[DAS]]: Faster than Tetris DS. I don't know exact frame values however. ...end with only visible block, then clear some lines. All four blocks of the I will remain. Maybe there are more invisible rows, but there is no way to ve
    3 KB (434 words) - 07:01, 8 September 2019
  • ...econds, using a narrow playfield. Color Bonuses are given when the current piece used in a line clear matches that of the row of [[Garbage|garbage]] blocks ...ieces in the correct locations within a 3-minute time limit. Any misplaced piece will subtract 10 seconds from the in-game timer.
    5 KB (724 words) - 09:02, 24 September 2023
  • I........L I......LLL
    10 KB (1,237 words) - 10:00, 9 September 2019
  • *[[Rotate#Initial Rotation System (IRS)|IRS]] and [[Hold piece#Initial Hold|IHS]] are available. int i;
    4 KB (536 words) - 17:31, 27 August 2023
  • * <tt>IHS :</tt> [[Hold piece#IHS|Initial Hold System]] * <tt>TLS :</tt> [[Ghost piece|Temporary Landing System]]
    9 KB (1,563 words) - 14:46, 11 March 2020
  • ...nd standard game modes. However it is missing notable ones such as [[ghost piece]]s, [[SRS]] kicks, [[move reset]], and [[hold]]. The rotation system uses only 2 states for S, Z, and I pieces and no kicks. Pieces can only be rotated clockwise. Manually droppin
    2 KB (230 words) - 17:24, 12 April 2022
  • | 20 || Clear 5 I-spin Quadruples. || ||! bgcolor="#d9f9d9"|[[#Biased-On-Nutty-Kick-Enhancem * [[Lock delay|Lock Delay]]: Time in frames before your piece locks. Note that this game does not have move reset, only step reset.
    17 KB (2,398 words) - 02:01, 23 November 2020
  • ...s then added to the bottom of an opponent's playfield on the latter's next piece drop or non-line-clear. An opponent can also counter-attack by performing l I.ZZSJOO..
    6 KB (644 words) - 01:56, 8 March 2024
  • ...he domino, and the monomino as well. It also specifies recommendations for piece color-coding and randomizer types. # Perform a Pentomino I-spin Tetris
    3 KB (381 words) - 20:17, 31 July 2021
  • |system = [[Super Rotation System|SRS]] with modified I wallkicks ...rsion of [[Super Rotation System|SRS]], in which the kick tables for the I piece are mirrored from the left side. This allows for symmetrical [[Wall kick|wa
    3 KB (363 words) - 09:21, 18 June 2021
  • ...vely manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in g
    2 KB (283 words) - 08:25, 10 September 2019
  • ...tate button is presssed while the first button is still being pressed, the piece rotates an extra turn in the direction of the first button, for an overall * ''S'', ''Z'' and ''I'' pieces have four rotation states instead of two. However, the two horizon
    6 KB (1,058 words) - 02:38, 13 February 2023
  • ...actly one block, but holding down for longer than 12 frames results in the piece soft dropping as usual. ...I..L...
    31 KB (3,020 words) - 20:23, 16 November 2023
  • ........I. On the other hand, if ZST are in the [[Piece preview|preview]], Z might be a good choice, allowing for a [[Twist#T|T-spi
    3 KB (352 words) - 06:58, 10 September 2019
View ( | ) (20 | 50 | 100 | 250 | 500)