Category:Rotation systems

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Revision as of 21:59, 16 December 2008 by *>Jujubo (Undo revision 11608 by 198.83.124.250 (Talk))
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A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:

Pages in category "Rotation systems"

The following 6 pages are in this category, out of 6 total.

Media in category "Rotation systems"

The following 11 files are in this category, out of 11 total.