Combo

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Revision as of 15:25, 3 August 2008 by 66.232.107.104 (talk) (→‎Games with combos in their rules: Added New TOJ and Wii Tetris to the list)
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Combos are bonuses that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game.

General strategy

By leaving two columns open, one can clear combos easily. However, an I tetromino cannot clear a line in this case, so the Hold box should contain a non I piece, if the game allows, or the bottom of the funnel should be 1 cell wide.

g
ggg
gggggg
gggggggg
gggggggg
gggggggg
gggggggg
gggggggg
gggggggg
ggggGggg
gggGGGgg
GGGGGGGG
GGGGGGGGS
GGGGGGGGSS
GGGGGGGGS
GGGGGGGG
GGGGGGGGS
GGGGGGGGSS
GGGGGGGGS

Combo number 1
(with T in hold)

You can help illustrate this combo by adding a piece.
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ggg
gggggg
gggggggg
gggggggg
gggggggg
gggggggg
gggggggg
gggggggg
ggggGggg
gggGGGgg
GGGGGGGG
GGGGGGGG
GGGGGGGGS
GGGGGGGGSS
GGGGGGGGGS
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Combo number 2
(with slot for I)

You can help illustrate this combo by adding a piece.

Various skimming methods can end up in combos.

Games with combos in their rules