Category:Rotation systems: Difference between revisions
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A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little. | A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little. | ||
Notable systems: | Notable systems: |
Revision as of 11:18, 6 January 2009
ordompa A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:
- Original Rotation System Used by the first Tetris game.
- Super Rotation System (or SRS)
- Arika Rotation System (or ARS)
- Sega Rotation System
- Nintendo Rotation System
- DTET Rotation System
Pages in category "Rotation systems"
The following 6 pages are in this category, out of 6 total.
Media in category "Rotation systems"
The following 11 files are in this category, out of 11 total.
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ARS-pieces.png 320 × 416; 642 bytes
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C64 rotations.png 500 × 550; 7 KB
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GBTetris-pieces.png 320 × 416; 1 KB
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IBM-pieces.png 320 × 352; 1 KB
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MTCBaseRotations.png 560 × 1,416; 42 KB
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NESTetris-pieces.png 320 × 416; 1 KB
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ShiRSvsSRS base rotations.png 1,024 × 720; 40 KB
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SRS-pieces.png 336 × 480; 1 KB
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Tetris (CD-i) rotation system.png 320 × 352; 4 KB
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Tetris (My Arcade) rotation system.png 320 × 352; 3 KB
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Tetris Max Rotation.png 336 × 496; 10 KB