Tetris Mania: Difference between revisions
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{{Infobox |title = Tetris Mania | {{Infobox |title = Tetris Mania | ||
|released = | |released = Europe: August 24, 2006; USA: September 1, 2006 | ||
|platform = Mobile | |platform = Mobile | ||
|publisher = EA Mobile | |publisher = EA Mobile | ||
|developer = EA Mobile | |developer = EA Mobile | ||
|preview = 4 | |preview = 4 | ||
|playfield = | |playfield = 10w 22h | ||
|hold = Yes | |hold = Yes | ||
|hard = Yes | |hard = Yes | ||
|SRS = [[SRS]] | |SRS = [[SRS]] | ||
}} | }} | ||
'''Tetris Mania''' was released by EA who recently aquired Jamdat mobile who had before aquired the mobile ''Tetris'' license from Blue Lava Wireless. ''Tetris Mania'' features three game modes: [[cascade]], [[sticky]], and [[fusion]]. Sticky originally appeared in ''[[The Next Tetris]]'', while cascade and fusion were ''[[Tetris Worlds]]'' innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like ''Tetris Worlds'', while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect [[twist|T-spins]]. | |||
==See also== | |||
[[S and Z cascade]] |
Revision as of 18:10, 29 November 2006
Tetris Mania | |
---|---|
Developer(s) | EA Mobile |
Publisher(s) | EA Mobile |
Platform(s) | Mobile |
Release | Europe: August 24, 2006; USA: September 1, 2006 |
Gameplay info | |
Next pieces | 4 |
Playfield size | 10w 22h |
Hold piece | Yes |
Hard drop | Yes |
Tetris Mania was released by EA who recently aquired Jamdat mobile who had before aquired the mobile Tetris license from Blue Lava Wireless. Tetris Mania features three game modes: cascade, sticky, and fusion. Sticky originally appeared in The Next Tetris, while cascade and fusion were Tetris Worlds innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like Tetris Worlds, while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect T-spins.