Tetris (Famicom): Difference between revisions
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*>Elm-39 m I think the rots is BPS, but I'm not certain |
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|released = 1988 | |released = 1988 | ||
|platform = Famicom | |platform = Famicom | ||
|preview = 1 | |||
|playfield = 10x20 | |||
|hold = No | |||
|hard = Yes | |||
|system = BPS rotation<br>([[SRS]] predecessor) | |||
}} | }} | ||
'''''Tetris''''' for Famicom, originally published under a wrong license, led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases. | '''''Tetris''''' for Famicom, originally published under a wrong license, led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases. |
Revision as of 13:49, 13 February 2009
Tetris | |
---|---|
Developer(s) | Bullet Proof Software |
Publisher(s) | Bullet Proof Software |
Platform(s) | Famicom |
Release | 1988 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x20 |
Hold piece | No |
Hard drop | Yes |
Rotation system | BPS rotation (SRS predecessor) |
Tetris for Famicom, originally published under a wrong license, led to Henk Rogers's purchase of the Tetris license on multiple platforms, which later led directly to further Nintendo releases.
See also
This game mapped DOWN to rotate, and A to hard drop (!)