Techmino: Difference between revisions
m Correct typos and fix broken Finesse link |
m Fix broken formatting & correct the latest release date |
||
Line 4: | Line 4: | ||
|publisher = | |publisher = | ||
|released = 2019 | |released = 2019 | ||
|latestrelease = 0.17.16 / March 1st, | |latestrelease = 0.17.16 / March 1st, 2024 | ||
|platform = Windows, Android, Linux, iOS, macOS | |platform = Windows, Android, Linux, iOS, macOS | ||
|preview = 0-6 | |preview = 0-6 | ||
Line 106: | Line 106: | ||
** ''Infinite PC Challenge'' — Get as many PCs in a row as you can. Transformative TRS O-spin is disabled, as well as infinite hold and [[Infinity]]. Gravity is 3 Hz and you have 8 lock delay resets per piece. Get at least 10 PCs to get a B rank. | ** ''Infinite PC Challenge'' — Get as many PCs in a row as you can. Transformative TRS O-spin is disabled, as well as infinite hold and [[Infinity]]. Gravity is 3 Hz and you have 8 lock delay resets per piece. Get at least 10 PCs to get a B rank. | ||
* ''Attacker'' — Practice your attacking skills. Has 2 difficulties: | * ''Attacker'' — Practice your attacking skills. Has 2 difficulties: | ||
** ''Hard'' — Has 2 hidden stages: | ** ''Hard'' — Only attack when you have no pending lines. Has 2 hidden stages: | ||
*** Stage 1 — Wave 1 - 19 — Get 12-10 garbage every wave. | *** Stage 1 — Wave 1 - 19 — Get 12-10 garbage every wave. | ||
*** Stage 2 — Wave 20 - 50 — Get 14-8 garbage every wave. | *** Stage 2 — Wave 20 - 50 — Get 14-8 garbage every wave. | ||
** ''Ultimate'' — Only attack when you have less than 4 pending lines. Has 3 hidden stages: | |||
** ''Ultimate'' — Has 3 hidden stages: | |||
*** Stage 1 — Wave 1 - 9 — Get 9-11 garbage every 13.33 to 11.66 seconds, depending on the wave. | *** Stage 1 — Wave 1 - 9 — Get 9-11 garbage every 13.33 to 11.66 seconds, depending on the wave. | ||
*** Stage 2 — Wave 10 - 19 — Get 11-13 garbage every wave. | *** Stage 2 — Wave 10 - 19 — Get 11-13 garbage every wave. | ||
*** Stage 2 — Wave 20 - 50 — Get 14-14 garbage every wave. | *** Stage 2 — Wave 20 - 50 — Get 14-14 garbage every wave. | ||
* ''Defender'' — Practice your defending skills. The game will throw you a few separate garbage attacks at once in an interval. Has 2 difficulties: | * ''Defender'' — Practice your defending skills. The game will throw you a few separate garbage attacks at once in an interval. Has 2 difficulties: | ||
** ''Normal'' — Starts at 1+1+1 garbage every 6 seconds, and ends at 1+1+1 garbage every second. | ** ''Normal'' — Starts at 1+1+1 garbage every 6 seconds, and ends at 1+1+1 garbage every second. |
Revision as of 09:41, 5 June 2024
Techmino | |
---|---|
Developer(s) | 26F Studio |
Platform(s) | Windows, Android, Linux, iOS, macOS |
Release | 2019 |
Latest release | 0.17.16 / March 1st, 2024 |
Gameplay info | |
Next pieces | 0-6 |
Playfield size | 10 × 1~100 |
Hold piece | Yes (up to 6) |
Hard drop | Yes |
Rotation system | Techmino Rotation System(TRS) SRS SRS+ (Custom, SRS with symmetric I piece kicks and 180 kicks) SRS-X (SRS+ for Z,S,L,J,T and TRS for other pieces) BiRS (Custom, hold a direction to bias kicks) C2RS ASC ORS(custom) BiRS ARS_Z (MrZ's version of ARS) Classic None |
Techmino is a multi-platform, open-source fan game developed by 26F Studio. It is available for Windows, Android, Linux, iOS, macOS devices.
Gameplay
Techmino features standard Tetris Guideline rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard, a controller, or touchscreen buttons. To unlock other modes, you have to get at least a B rank. Every mode (except the infinite ones) has a ranking system, which uses the letters B, A, S, U, and X. The better you are at a mode (e.g. your speed in the sprint mode), the better your rank.
Modes
- Sprint — Time attack mode. Goal amount sub-modes ranges from 10 Lines to 1,000 Lines. Pentominoes, M123 (monominoes, dominoes, and triominoes), and MPH (memoryless, previewless; hold-less) are also available.
- Marathon (unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Two difficult levels are available: Normal (standard speed curve) and Hard (faster speed curve). All variants have a 200-line goal.
- Ultra (unlocked after clearing Zen mode) — 2-minute score attack mode.
- Master — 20G mode, with 6 sub-modes:
- Normal (unlocked after clearing 50 lines in Hard Marathon) — 1000 levels, with a change to bone blocks on Level 900, and a torikan of 4min 20s on lvl500.
- Hard (unlocked after reach Lv.200 in Master Normal) — same level goal, but with a shorter lock delay, changes to bone blocks on Level 500, and with a torikan of 3min 3s on lvl500.
- GrandMaster Extra — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
- Final — Master mode with step reset.
- Phantasm — A more difficult level-based challenge mode with 9 stages:
- Stage 1 — 0 - 11 lines — Clear 3 quadruple line clears continuously to complete this level.
- Stage 2 — 12 - 25 lines — Slight speedup, the S and Z, and J and L colors are now swapped.
- Stage 3 — 26 - 41 lines — Slight speedup, dig all the garbage blocks. Pieces return to regular colors. (If you get here without using Hold, you get a 1up)
- Stage 4 — 42 - 61 lines — Speed up, it becomes bone blocks, and you lose the ability to use Hold.
- Stage 5 — 62 - 125 lines — Lock delay is now reset with step reset instead of move reset. You get a 1up at the start.
- Stage 6 — 126 - 161 lines — Speed up. You get a 1up at the start.
- Stage 7 — 162 - 225 lines — Speed up even more. Pieces now disappear after 3 seconds. You regain the ability to use Hold. You get a 1up at the start.
- Stage 8 — 226 - 259 lines — The pieces return to regular colors. The pieces disappear after 1.5 seconds. You get a 1up at the start.
- Stage 9 — 260+ lines — Game slows down. Piece colors are randomized. You have to clear 8 quadruple line clears to win (other clears are allowed). Pieces disappear after 2/3 of a second. You get a 1up at the start.
- M21 — Plays similarly to Tetris Effect's *Master* mode, and ends after 200 lines.
- Graded — Similar to TGM3's Master mode. Has a different rank list above MO: MM-, MM, MM+, GM-, GM, GM+, TM-, TM, TM+. it's ok for topping out when reach TM+
- Strategy — Similar to Cambridge's Strategy mode. Has 6 difficulties: Easy, Easy+, Hard, Hard+, Ultimate, and Ultimate+. The Plus modes don't allow you to use Hold.
- Survival — Clear as many garbage lines as possible before topping out. Has 5 sub-modes:
- Easy — 1 garbage rows per attack. Attacks every max(1,2.5-(wave/30)) seconds, and attacks only when you have less than 4 lines pending.
- Normal — 1-4 garbage rows per attack. Attacks every max(1.5,3-(wave/30)) seconds, and attacks only when you have less than 8 lines pending.
- Hard — 1 or 3 garbage rows per attack. Attacks every max(1,3-(wave/30)) seconds, and attacks only when you have less than 15 lines pending.
- Lunatic — 4 garbage rows per attack. Attacks every max(1,2.5-(wave/60)) seconds, and attacks only when you have less than 20 lines pending.
- Ultimate — 4+4+6+6 garbage rows per attack. Attacks every max(5,10-wave/6)) seconds, and attacks only when you have less than 20 lines pending.
- CPU Battle — Defeat the AI opponent(s) in the fastest time possible.
- Battle — 1v1 with an AI opponent. Has 5 difficulties: Easy, Normal, Hard, Lunatic, and Ultimate.
- Turn-based — 1v1 with an AI opponent. You take turns with the AI placing down 7 pieces per turn. Has 5 difficulties: Easy, Normal, Hard, Lunatic, and Ultimate.
- Tech VS 49 — Defeat all the AI opponents in this 49-player battle royale! Has 3 difficulties: Easy, Hard, and Ultimate.
- Tech VS 99 — Defeat all the AI opponents in this 99-player battle royale! Has 3 difficulties: Easy, Hard, and Ultimate.
- Drought — 100-Line Sprint mode with a special randomizer:
- first stage: use 14-bag but without I pieces and can't O-spin.
- second stage: first 3 pieces are always to be I piece and the next piece due to the current map(no O-spin).
- Dig — Clear the required amount of garbage lines in the fastest time possible. 10-line, 40-line, 100-line, and 400-line sub-modes are available.
- Zen — 200-lines Marathon mode with low constant gravity.
- Infinite (unlock after clear zen mode)— Endless mode. Normal, Dig, and Marathon can be selected.
- Normal — A sandbox.
- Dig — Endless dig.
- Marathon — Marathon with smoothened gravity curve. 20G starts at 400 lines. Lock delay will decrease after that point. The mode ends after clearing 1700 lines. (TAS-only)
- Invisible — Invisible modes, with six levels of difficulty and 1 extra mode:
- Slow — Locked pieces disappear after 5 seconds.
- Fast — Locked pieces disappear quickly right after being placed.
- Instant — Locked pieces disappear instantly.
- No Ghost — Both the board and ghost piece are not visible.
- No Field — Only NEXT and HOLD queues are visible.
- Void — Nothing is visible, not even the NEXT and HOLD queues - you have to play with the piece spawning sounds.
- Master Instinct — The active piece is hidden after a period after spawning. This period decreases as you level up, and eventually the active piece will be completely hidden.
- Classic — Replicates the mechanics of Tetris (NES, Nintendo). Has 4 levels of difficulty (Easy: level 9 start, Hard: level 18 start, Lunatic: level 19 start, Ultimate: level 29 start) and uses Techmino's score system.
- Sprint 100 Attack — no handicap 100-attack sprint.
- Sprint Efficiency — Send as much attack as possible in 40 lines.
- Tech Finesse — Tech, but you have to have perfect finesse, or you will game over.
- Tech B2B — Sprint 100 Attack, but the player fails after losing the B2B chain, includes 6 modes:
- Normal — infinite hold, no gravity and lock delay.
- Hard — normal gravity and lock delay.
- Lunatic — 20G mode and normal lock delay.
- Normal+ — Tech B2B Normal, but you can only clear spins and PCs.
- Hard+ — Tech B2B Hard, but you can only clear spins and PCs.
- Lunatic+ — Tech B2B Lunatic, but you can only clear spins and PCs.
- TSD Challenge (after clearing Sprint 100 Attack)— You can only do T-Spin Doubles (transformative TRS O-spin are not allowed), and with 3 levels:
- Easy — Normal TSD mode.
- Hard — Can't clear 4 TSDs in a row on the same column.
- Ultimate — When you clear a TSD, the column would become red, and you can't clear a TSD at the red rows. The red rows will disappear after 4 TSDs.
- Backfire (after clearing Sprint Attack)— 100-Attack Sprint mode but your attacks will be sent to your own field and if you have pending garbage, the attack will cancel it. Has 5 sub-modes:
- Normal — Pending garbage can stay in the buffer for 2 seconds.
- Hard — Pending garbage can stay in the buffer for 1 second.
- Lunatic — Pending garbage can stay in the buffer for 0.5 seconds.
- Ultimate — Pending garbage can't stay in the buffer and will get pushed onto the field upon locking your piece.
- Center 4-wide Training — You complete this mode as soon as you clear 100 lines. Has 2 difficulties:
- Normal — Infinite hold, low-gravity C4W training. You do not game over upon losing your combo. Rank is based on time and lines cleared, and combos don't actually matter.
- Lunatic — High-gravity C4W training. You game over upon losing your combo.
- Perfect Clear Training — A meta-collection of modes for training your PC abilities.
- PC Training — A collection of modes for training your PC visualization skills. Failing a PC game-overs you, so misdrops are usually fatal. Hold cannot be used in these modes, and the rotation system is forced to always be SRS.
- PC Challenge — Get as many PCs in 100 lines as you can. Has 3 difficulties:
- Normal — Transformative TRS O-spin is enabled, as well as infinite hold and Infinity. Gravity is 0.4 Hz. Get at least 8 PCs to get a B rank and unlock the next difficulty:
- Hard — Transformative TRS O-spin is disabled, as well as infinite hold and Infinity. Gravity is 1 Hz and you have 15 lock delay resets per piece. Get at least 8 PCs to get a B rank and unlock the next modes.
- Lunatic — Transformative TRS O-spin is disabled, as well as infinite hold and Infinity. Gravity is 3 Hz and you have 15 lock delay resets per piece. Get at least 8 PCs to get a B rank.
- Infinite PC Challenge — Get as many PCs in a row as you can. Transformative TRS O-spin is disabled, as well as infinite hold and Infinity. Gravity is 3 Hz and you have 8 lock delay resets per piece. Get at least 10 PCs to get a B rank.
- Attacker — Practice your attacking skills. Has 2 difficulties:
- Hard — Only attack when you have no pending lines. Has 2 hidden stages:
- Stage 1 — Wave 1 - 19 — Get 12-10 garbage every wave.
- Stage 2 — Wave 20 - 50 — Get 14-8 garbage every wave.
- Ultimate — Only attack when you have less than 4 pending lines. Has 3 hidden stages:
- Stage 1 — Wave 1 - 9 — Get 9-11 garbage every 13.33 to 11.66 seconds, depending on the wave.
- Stage 2 — Wave 10 - 19 — Get 11-13 garbage every wave.
- Stage 2 — Wave 20 - 50 — Get 14-14 garbage every wave.
- Hard — Only attack when you have no pending lines. Has 2 hidden stages:
- Defender — Practice your defending skills. The game will throw you a few separate garbage attacks at once in an interval. Has 2 difficulties:
- Normal — Starts at 1+1+1 garbage every 6 seconds, and ends at 1+1+1 garbage every second.
- Lunatic — Starts at 1+1+1+1 garbage every 4 seconds, and ends at 1+1+1+1 garbage every 0.5 seconds.
- Driller — Practice your digging skills. Similar to Jstris' Survival mode. Has 2 difficulties:
- Hard — You get 1 line of garbage every 3 to 1.5 seconds, depending on the wave.
- Ultimate — You get 1 line of garbage every 1.33 to 0.5 seconds, depending on the wave.
- Construct — Build certain patterns following the guide:
- Secret Grade — Build the Secret Grade pattern. Ranks above GM are: GM+, TM, TM+, TM+2, TM+3, and so on.
- Checkerboard — Build the checkerboard pattern. The board height is 10. You can hold pieces infinitely.
- Inverted Secret Grade — Build the inverted Secret Grade pattern. The board height is 13. You can hold pieces infinitely.
- Big — Play in a smaller field. Has 2 sub-modes: Normal and Hard, which replicates Marathon Easy and Marathon Hard, but with a smaller board.
- Multiplayer — Room-based online game (settings can be changed), spectating is supported. Currently unavailable.
There are currently 11 hidden modes.
Internal name | Actual name | Description | Way to access |
---|---|---|---|
sprintLock | Sprint NO ROTATIONS | 40L Sprint, but you can't rotate the pieces. | Click on the top Techmino logo on the Staff page. |
sprintFix | Sprint NO LEFT/RIGHT | 40L Sprint, but you can't press the left/right keys. | Click on the bottom Techmino logo on the Staff page. |
sprintMD | Sprint MISDROP | 40L Sprint, but an action is randomly triggered every 2/3 to 3 1/3 seconds. | Click on the Techmino logo on the Statistics page. |
sprintSym | Sprint SYMMETRY | 40L Sprint, but you have to have a symmetric board. | Enter play sprintSym in the console.
|
sprintSmooth | Sprint FRICTIONLESS | 40L Sprint, but your DAS and ARR is 0. | Click on the character in the Audio Settings menu every 2.6 to 3 seconds. |
stack_e | Stack EASY | Similar to Tetris Effect's Zone mechanic, but the cleared lines don't fall to the bottom and you get hard-to-clear garbage for clearing less than 20 lines. | Click on the Techmino logo on the About page. |
stack_u | Stack ULTIMATE | Stack EASY, but with pentominoes instead, and the garbage starts at below 17 lines instead of 20. | Enter play stack_u in the console.
|
marathon_bfmax | Marathon ULTIMATE | Marathon, but you can't make a spin and you can't clear anything other than a non-combo single. | Spin the T piece in the Style Settings menu 62 times. |
techrash_n | Techrash NORMAL | You can only clear Techrashes (quadruple line clears), and No O-spin. | Spin the O piece in the Style Settings menu 62 times. |
techrash_u | Techrash ULTIMATE | Techrash NORMAL, but when you clear a Techrash, the column would become red, and you can't clear a Techrash at the red rows. The red rows will disappear after 8 Techrashes. | Spin the I piece in the Style Settings menu 62 times. |
sprint_finesse_lock | Sprint FINESSE LOCK | 40L, but you must maintained perfect finesse. On top of that, the game locks sideways movement after 2 left/right presses and rotations if the rotation would cause a finesse fault. | Spin the S piece in the Style Settings menu 62 times. |
The Console
The in-game console can be used for accessing hidden modes, unlocking everything, and so on. Below are the instructions to access it:
- Disable Simplified mode (if you have it on)
- Go to the main menu
- Press the Techmino logo 4 times
If you want to get a list of commands, type in ?
or help
, then press Enter.