Pandora's Blocks: Difference between revisions
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Sparsevector (talk | contribs) Added the game's new name (Pandora's Blocks) and some additional information about the gameplay features. The additional information is based on the game's Github README but with rewritten text and wiki links |
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| boxart = | | boxart = | ||
| caption = | | caption = | ||
| developer = Randy Thiemann | | developer = Randy Thiemann (Pandora Nova) | ||
| publisher = | | publisher = | ||
| platform = Game Boy | | platform = Game Boy | ||
| released = October 23, 2023 | | released = October 23, 2023 | ||
| latestrelease = | | latestrelease = 1.8 (February 12, 2024) | ||
| sequel = | | sequel = | ||
| preview = 3 | | preview = 3 | ||
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}} | }} | ||
{{stub}} | {{stub}} | ||
'''''DMGTRIS''''' is | '''''DMGTRIS''''', now renamed '''''Pandora's Blocks''''', is an open-source homebrew game for the Game Boy inspired by the [[TGM series|''TGM'' series]]. The source code for the game is written in assembly and is available under the GPL-3.0 license. | ||
== Gameplay == | |||
== External | ''Pandora's Blocks'' features mechanics largely based on the TGM series, including [[IRS | IRS (Initial Rotation System)]], [[IHS | IHS (Initial Hold System)]], and step reset lock delay. The game has a BIG mode, [[20G]] option, and multiple choices for the randomizer, rotation system, and speed curve. | ||
=== Randomizer === | |||
* '''TGM1''' | |||
* '''TGM2''' | |||
* '''TGM3''' | |||
* '''HELL''': Memoryless (completely random) randomizer. | |||
* '''1ROL''': If a piece matches the previous piece, it is rerolled once, similar but not identical to the randomizer in [[Tetris (NES, Nintendo) | ''Tetris'' (NES, Nintendo)]] | |||
=== Rotation System === | |||
* [[ARS | '''ARS1''']]: The Arika Rotation System used in [[TGM1]] and [[TGM2]] | |||
* '''ARS2''': ARS with the changes introduced in [[TGM3]] (additional kicks). | |||
* [[Sega Rotation | '''SEGA''']]: The rotation system used in [[Tetris (Sega) | ''Tetris'' (Sega, 1988)]] | |||
* '''MYCO''': ARS1 except that I pieces are allowed to kick and there is no center column restriction. The name refers to mycophobia, the developer who created this rotation system for version 1 of [[Tromi]]. | |||
=== Speed Curve === | |||
* '''DMGT''': Default endless speed curve | |||
* '''TGM1''' | |||
* '''TGM3''' | |||
* '''DEAT''': Based on T.A. Death mode from [[TAP]] | |||
* '''SHIR''': Based on Shirase mode from [[TGM3]] | |||
* '''CHIL''': Slower paced speed curve | |||
* '''MYCO''': Based on version 1 of [[Tromi]]. | |||
== External Links == | |||
* [https://git.villadelfia.org/villadelfia/dmgtris Gitea repository] | * [https://git.villadelfia.org/villadelfia/dmgtris Gitea repository] |
Revision as of 06:12, 12 May 2024
Pandora's Blocks | |
---|---|
Developer(s) | Randy Thiemann (Pandora Nova) |
Platform(s) | Game Boy |
Release | October 23, 2023 |
Latest release | 1.8 (February 12, 2024) |
Gameplay info | |
Next pieces | 3 |
Playfield size | 20 × 10 |
Hold piece | Yes, with IHS |
Hard drop | Sonic or Hard drop |
Rotation system | ARS, Ti ARS, Sega, Myco |
Game Boy Color mode | |
DMGTRIS, now renamed Pandora's Blocks, is an open-source homebrew game for the Game Boy inspired by the TGM series. The source code for the game is written in assembly and is available under the GPL-3.0 license.
Gameplay
Pandora's Blocks features mechanics largely based on the TGM series, including IRS (Initial Rotation System), IHS (Initial Hold System), and step reset lock delay. The game has a BIG mode, 20G option, and multiple choices for the randomizer, rotation system, and speed curve.
Randomizer
- TGM1
- TGM2
- TGM3
- HELL: Memoryless (completely random) randomizer.
- 1ROL: If a piece matches the previous piece, it is rerolled once, similar but not identical to the randomizer in Tetris (NES, Nintendo)
Rotation System
- ARS1: The Arika Rotation System used in TGM1 and TGM2
- ARS2: ARS with the changes introduced in TGM3 (additional kicks).
- SEGA: The rotation system used in Tetris (Sega, 1988)
- MYCO: ARS1 except that I pieces are allowed to kick and there is no center column restriction. The name refers to mycophobia, the developer who created this rotation system for version 1 of Tromi.
Speed Curve
- DMGT: Default endless speed curve
- TGM1
- TGM3
- DEAT: Based on T.A. Death mode from TAP
- SHIR: Based on Shirase mode from TGM3
- CHIL: Slower paced speed curve
- MYCO: Based on version 1 of Tromi.