Hatris (PC-9801): Difference between revisions
Expand hat appearance table, explain behavior. |
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Hats to appear are determined by the sum of the current Round and Stage. For instance, when playing with the difficulty level set to Low, the Top Hat will first appear on Stage 2 of Round 0, on Stage 1 of Round 1, and will always appear on Rounds 2+. | Hats to appear are determined by the sum of the current Round and Stage. For instance, when playing with the difficulty level set to Low, the Top Hat will first appear on Stage 2 of Round 0, on Stage 1 of Round 1, and will always appear on Rounds 2+. | ||
=== Stage Norms === | |||
The number of hat sets that must be completed per stage varies depending on the chosen difficulty level. | |||
{| class="wikitable plainrowheaders" id="salelist" style="width:auto;" | |||
! Level | |||
! Hats | |||
|- | |||
! Low | |||
| 16 | |||
|- | |||
! Med | |||
| 20 | |||
|- | |||
! High | |||
| 24 | |||
|- | |||
|} | |||
== Sale == | == Sale == | ||
At the end of each stage, Alexey and Vladimir descend from the top of the playfield and can assist the player by removing hats from the top or bottom of each stack. The number of hats that can be removed depends on the number of | At the end of each stage, Alexey and Vladimir descend from the top of the playfield and can assist the player by removing hats from the top or bottom of each stack. The number of hats that can be removed depends on the difficulty level chosen, the number of stages completed, as well as how many hats were removed on previous stages. The Sale stock is set to <math>min(max(Minimum Stock, Previous Sale Stock + 5), 50)</math>. The Sale stock is also reset to the minimum after completing a full round of ten stages. | ||
{| class="wikitable plainrowheaders" id="salelist" style="width:auto;" | |||
! colspan="2" | Sale Stock by Difficulty | |||
|- | |||
! Level | |||
! Min. Stock | |||
|- | |||
! Low | |||
| 20 | |||
|- | |||
! Med | |||
| 10 | |||
|- | |||
! High | |||
| 10 | |||
|- | |||
|} | |||
Pressing Left or Right moves Alexey and Vladimir to select a column. Pressing Down or Up will make Alexey or Vladimir will remove a hat from the bottom or top of the selected column respectively. If the player is finished removing hats, they may exit the Sale screen by moving the pair of helpers to the Pass sign to the right of the playfield and pressing Spacebar. | Pressing Left or Right moves Alexey and Vladimir to select a column. Pressing Down or Up will make Alexey or Vladimir will remove a hat from the bottom or top of the selected column respectively. If the player is finished removing hats, they may exit the Sale screen by moving the pair of helpers to the Pass sign to the right of the playfield and pressing Spacebar. |
Revision as of 07:56, 16 June 2022
Hatris | |
---|---|
Developer(s) | Bullet-Proof Software |
Publisher(s) | Bullet-Proof Software |
Platform(s) | PC-9801 |
Release |
|
Gameplay info | |
Next pieces | 1 |
Playfield size | 6 × ? |
Hard drop | Yes |
Gameplay
- See also: Hatris series gameplay overview
Delayed AutoShift is implemented via the system's built-in keyboard repeat rate. This means that swapping or dropping hats cancels horizontal autorepeat. (This also means that swapping, dropping, or selling hats can be done rapidly by holding the respective keys, although it would not generally be desirable to do so.)
This version follows a standard structure of six Rounds of ten Stages each (generally called Shops and Stages in other home releases). Completing a Round awards a 20000 point bonus instead of the usual end-of-stage/Sale bonus. Unlike other home releases, the game loops endlessly; completing Round 5 Stage 9 brings the player back to Round 5 Stage 0. An end credit sequence plays after the game is over if the player has cleared all stages from Round 0 Stage 0 through Round 5 Stage 9.
The score counter has space for seven digits. It is not currently known if the score counter maxes out at 9,999,999 or exhibits other behavior.
Hat Types
First Round + Stage | ||||
---|---|---|---|---|
Name | Score | Low | Med | High |
Bowler Hat | 50 | 0 | 0 | 0 |
Sun Hat? | 80 | 0 | 0 | 0 |
Sombrero | 120 | 0 | 0 | 0 |
Top Hat | 150 | 2 | 0 | 0 |
Wizard Hat | 200 | 4 | 2 | 0 |
Crown | 300 | 6 | 4 | 2 |
Hats to appear are determined by the sum of the current Round and Stage. For instance, when playing with the difficulty level set to Low, the Top Hat will first appear on Stage 2 of Round 0, on Stage 1 of Round 1, and will always appear on Rounds 2+.
Stage Norms
The number of hat sets that must be completed per stage varies depending on the chosen difficulty level.
Level | Hats |
---|---|
Low | 16 |
Med | 20 |
High | 24 |
Sale
At the end of each stage, Alexey and Vladimir descend from the top of the playfield and can assist the player by removing hats from the top or bottom of each stack. The number of hats that can be removed depends on the difficulty level chosen, the number of stages completed, as well as how many hats were removed on previous stages. The Sale stock is set to . The Sale stock is also reset to the minimum after completing a full round of ten stages.
Sale Stock by Difficulty | |
---|---|
Level | Min. Stock |
Low | 20 |
Med | 10 |
High | 10 |
Pressing Left or Right moves Alexey and Vladimir to select a column. Pressing Down or Up will make Alexey or Vladimir will remove a hat from the bottom or top of the selected column respectively. If the player is finished removing hats, they may exit the Sale screen by moving the pair of helpers to the Pass sign to the right of the playfield and pressing Spacebar.
Bonus
The base value for the end-of-stage bonus is 3000 points. If the player selects Pass without removing any hats during a Sale, the end-of-stage bonus is increased by points.
Notes
References
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