Techmino: Difference between revisions
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|publisher = | |publisher = | ||
|released = 2019 | |released = 2019 | ||
|latestrelease = a0.15. | |latestrelease = a0.15.6 / July 11, 2021 | ||
|platform = Windows, Android, Linux, iOS, macOS | |platform = Windows, Android, Linux, iOS, macOS | ||
|preview = 0-6 | |preview = 0-6 | ||
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** ''Ultimate''(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300. | ** ''Ultimate''(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300. | ||
** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s. | ** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s. | ||
** ''Final'' — plays similarly to [[NullpoMino]]'s *Final* mode | ** ''Final'' — plays similarly to [[NullpoMino]]'s *Final* mode. | ||
** ''Phantasm'' — a more difficult level-based challenge mode. | ** ''Phantasm'' — a more difficult level-based challenge mode. | ||
* ''Survival'' — Clear as many garbage lines as possible before topping out. | * ''Survival'' — Clear as many garbage lines as possible before topping out. | ||
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* ''Drought'' — 100-Line Sprint mode with a special randomizer: | * ''Drought'' — 100-Line Sprint mode with a special randomizer: | ||
# first stage: use 14-bag but without I pieces and cant O-spin. | # first stage: use 14-bag but without I pieces and cant O-spin. | ||
# second stage: first 3 blocks always to be I piece and the next piece due to the currently map | # second stage: first 3 blocks always to be I piece and the next piece due to the currently map. | ||
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available. | * ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available. | ||
* ''Zen'' — 200-lines Marathon mode with low constant gravity. | * ''Zen'' — 200-lines Marathon mode with low constant gravity. | ||
* ''Infinite'' (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected. | * ''Infinite'' (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected. | ||
* ''Blind'' — Invisible mode, with six levels of difficulty, from disappearing after seconds to disable the whole screen | * ''Blind'' — Invisible mode, with six levels of difficulty, from disappearing after seconds to disable the whole screen. | ||
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system. | * ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system. | ||
* ''Tech''(unlock after clear big bang(unfinish, just drop a block)) — 100-Attack Sprint mode. Various sub-modes emphasizing on | * ''Tech''(unlock after clear big bang(unfinish, just drop a block)) — 100-Attack Sprint mode. Various sub-modes emphasizing on Spins and [[Perfect clear]]s. | ||
* ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece) | * ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece). | ||
* ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack. | * ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack. | ||
Revision as of 07:34, 12 July 2021
Techmino | |
---|---|
Developer(s) | 26F Studio |
Platform(s) | Windows, Android, Linux, iOS, macOS |
Release | 2019 |
Latest release | a0.15.6 / July 11, 2021 |
Gameplay info | |
Next pieces | 0-6 |
Playfield size | 10 × 1~100 |
Hold piece | Yes (up to 6) |
Hard drop | Yes |
Rotation system | Techmino Rotation System SRS C2RS ORS(custom) |
Techmino is a multi-platform, open-source fan game developed by 26F Studio. It is available for Windows, Android, Linux, iOS, macOS devices.
Gameplay
Techmino features standard Tetris Guideline rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard or touchscreen buttons.
Modes
- Sprint — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Pentominoes and MPH (memoryless, previewless; hold-less) are also available.
Hidden modes for no rotation / movement - Marathon(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal.
Hidden mode for backfire-max (any single spin or special clear can kill yourself) - Ultra (unlocked after clearing Zen mode) — 2-minute score attack mode.
- Master — 20G mode, with 5 levels of difficulty:
- Lunatic (unlocked after clearing 50 lines in Hard Marathon) — 500 levels, with a change to bone blocks on Level 400.
- Ultimate(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300.
- GrandMaster Extra — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
- Final — plays similarly to NullpoMino's *Final* mode.
- Phantasm — a more difficult level-based challenge mode.
- Survival — Clear as many garbage lines as possible before topping out.
- CPU Battle — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
- Drought — 100-Line Sprint mode with a special randomizer:
- first stage: use 14-bag but without I pieces and cant O-spin.
- second stage: first 3 blocks always to be I piece and the next piece due to the currently map.
- Dig — Clear the required amount of garbage lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
- Zen — 200-lines Marathon mode with low constant gravity.
- Infinite (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
- Blind — Invisible mode, with six levels of difficulty, from disappearing after seconds to disable the whole screen.
- Classic — Replicates the mechanics of Tetris (NES, Nintendo) on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system.
- Tech(unlock after clear big bang(unfinish, just drop a block)) — 100-Attack Sprint mode. Various sub-modes emphasizing on Spins and Perfect clears.
- TSD (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece).
- Backfire (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
- Multiplayer — Room-based online game (settings can be changed), spectating is supported.