Techmino: Difference between revisions

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Version bump, and describe the drought mode
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|publisher =  
|publisher =  
|released = 2019
|released = 2019
|latestrelease = a0.15.1 / May 23, 2021
|latestrelease = a0.15.2 / May 29, 2021
|platform = Windows, Android, Linux, iOS, macOS
|platform = Windows, Android, Linux, iOS, macOS
|preview = 0-6
|preview = 0-6
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== Modes ==
== Modes ==
* ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Hidden modes for pentominoes, <u><strike>no rotation / movement</strike></u>(removed on ver. a0.12.4(they said it became to Easter egg)), and MPH (memoryless, previewless; hold-less) are also available.
* ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Hidden modes for pentominoes, <u><strike>no rotation / movement</strike></u>(removed on ver. a0.12.4), and MPH (memoryless, previewless; hold-less) are also available.
* ''[[Marathon]]''(unlock after clear 40 lines sprint) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal.
* ''[[Marathon]]''(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal.
* ''[[Ultra]](unlock after clear zen mode)'' — 2-minute score attack mode.
* ''[[Ultra]] (unlocked after clearing Zen mode)'' — 2-minute score attack mode.
* ''Master'' — [[20G]] mode, with 5 levels of difficulty:
* ''Master'' — [[20G]] mode, with 5 levels of difficulty:
# ''Master lunatic'' (unlock after clearing 50 lines in marathon hard) — reach level 500, and change to bone block in lv 400
** ''Lunatic'' (unlocked after clearing 50 lines in Hard Marathon) — 500 levels, with a change to bone blocks on Level 400.
# ''Master ultimate''(unlock after reach lv 300 in lunatic) — same level goal, but shorter lock delay to lunatic, and change to bone block in lv 300
** ''Ultimate''(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300.
# ''GrandMaster Extra'' — simmulate to TGM3 invisible credit roll, but has higher grade cap:
** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has a higher grade cap:
''' U ''' need 11 grade points</br>
''' U ''' need 11 grade points</br>
''' X ''' need 14 grade points and survival 60s (D~SS is same as TGM3's M7~GM)
''' X ''' need 14 grade points and survival 60s (D~SS is same as TGM3's M7~GM)
# ''Master Final'' — simmulate to Nullpomino final
* ''Final'' — plays similarly to [[NullpoMino]]'s *Final* mode
# ''Master Phantasm''
* ''Phantasm'' — a more difficult challenge mode.
(Unlock those 3 level above need to reach lv 200 in ultimate)
* ''Survival'' — Clear as many garbage lines as possible before topping out.
* ''Survival'' — Clear as many garbage lines as possible before topping out.
* ''CPU Battle'' — Defeat the AI opponent in the fastest time possible. 2-player(Turn-Based and Battle), 49-player, and 99-player (unlock after clear battle hard) modes are available, each with selectable levels of difficulty.
* ''CPU Battle'' — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
* ''Drought'' — 100-Line Sprint mode with a special randomizer:
* ''Drought'' — 100-Line Sprint mode with a special randomizer:
# first stage :use 14-bag but without I pieces and cant O-spin to I piece.
# first stage: use 14-bag but without I pieces and cant O-spin to I piece.
# second stage:first 3 blocks always to be I piece and the next piece due to the currently map
# second stage: first 3 blocks always to be I piece and the next piece due to the currently map
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
* ''Zen'' — Marathon mode with low constant gravity.
* ''Zen'' — Marathon mode with low constant gravity.
* ''Infinite'' (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
* ''Infinite'' (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
* ''Blind'' — Invisible mode, with six levels of difficulty.
* ''Blind'' — Invisible mode, with six levels of difficulty.
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start, but shorter (transport when clear 100 lines) and use techmino's score system.
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system.
* ''Tech''(unlock after clear big bang(unfinish, just drop a block)) — 200-Attack Sprint mode. Various sub-modes emphasizing on [[T-Spin|T-Spins]] and [[Perfect clear]]s.
* ''Tech''(unlock after clear big bang(unfinish, just drop a block)) — 200-Attack Sprint mode. Various sub-modes emphasizing on [[T-Spin|T-Spins]] and [[Perfect clear]]s.
* ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece)
* ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece)
* ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
* ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
* ''Multiplayer'' — Online 1v1 matches / 5 players FFA.
* ''Multiplayer'' — Online 1v1 matches / 5 players FFA.
(To unlock Zen,Master,Survival,Big Bang,CPU Battle, blind, classic need clear 100 lines in marathon normal)</br>
 
(To unlock dig,drought need to clear 40L sprint)
== trivia
== External links ==
== External links ==
*[https://github.com/26F-Studio/Techmino Github page]
*[https://github.com/26F-Studio/Techmino Github page]
*[https://discord.gg/ApC43mq Discord server (includes downloadable release builds)]
*[https://discord.gg/ApC43mq Discord server (includes downloadable release builds)]
[[Category:Fan games]]
[[Category:Fan games]]

Revision as of 03:02, 7 June 2021

Techmino
Developer(s)26F Studio
Platform(s)Windows, Android, Linux, iOS, macOS
Release2019
Latest releasea0.15.2 / May 29, 2021
Gameplay info
Next pieces0-6
Playfield size10 × 1~100
Hold pieceYes (up to 6)
Hard dropYes
Rotation systemTechmino Rotation System
SRS
C2RS
ORS(custom)

Techmino is a multi-platform, open-source fan game developed by 26F Studio. It is available for Windows, Android, Linux, iOS, macOS devices.

Gameplay

Techmino features standard Tetris Guideline rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard or touchscreen buttons.

Modes

  • Sprint — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Hidden modes for pentominoes, no rotation / movement(removed on ver. a0.12.4), and MPH (memoryless, previewless; hold-less) are also available.
  • Marathon(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal.
  • Ultra (unlocked after clearing Zen mode) — 2-minute score attack mode.
  • Master20G mode, with 5 levels of difficulty:
    • Lunatic (unlocked after clearing 50 lines in Hard Marathon) — 500 levels, with a change to bone blocks on Level 400.
    • Ultimate(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300.
    • GrandMaster Extra — simulates TGM3's invisible credit roll, but has a higher grade cap:

U need 11 grade points
X need 14 grade points and survival 60s (D~SS is same as TGM3's M7~GM)

  • Final — plays similarly to NullpoMino's *Final* mode
  • Phantasm — a more difficult challenge mode.
  • Survival — Clear as many garbage lines as possible before topping out.
  • CPU Battle — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
  • Drought — 100-Line Sprint mode with a special randomizer:
  1. first stage: use 14-bag but without I pieces and cant O-spin to I piece.
  2. second stage: first 3 blocks always to be I piece and the next piece due to the currently map
  • Dig — Clear the required amount of garbage lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
  • Zen — Marathon mode with low constant gravity.
  • Infinite (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
  • Blind — Invisible mode, with six levels of difficulty.
  • Classic — Replicates the mechanics of Tetris (NES, Nintendo) on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system.
  • Tech(unlock after clear big bang(unfinish, just drop a block)) — 200-Attack Sprint mode. Various sub-modes emphasizing on T-Spins and Perfect clears.
  • TSD (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece)
  • Backfire (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
  • Multiplayer — Online 1v1 matches / 5 players FFA.

External links