Tetris (CD-i): Difference between revisions
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
}} | }} | ||
'''''Tetris''''' for the Philips CD-i released in 1992. It features a cult, new age soundtrack by Jim Andron | '''''Tetris''''' for the Philips CD-i released in 1992. It features a cult, new age soundtrack by Jim Andron. | ||
== Gameplay == | == Gameplay == |
Revision as of 22:23, 25 June 2020
Tetris | |
---|---|
North American cover art | |
Developer(s) | Philips POV |
Publisher(s) | Philips Interactive Media |
Platform(s) | Philips CD-i |
Release | 1992 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Yes |
Tetris for the Philips CD-i released in 1992. It features a cult, new age soundtrack by Jim Andron.
Gameplay
In Tetris for the CD-i pieces can not be soft dropped, only hard dropped using the second button. There is no lock delay, so keeping your stack low is to the player's advantage for survival.
Before starting the game, the player may select their starting level, and a height. Changing the height from "0" will start the game with very sparse garbage rows.
Like Tetris (Sega) the game has a ceiling which blocks pieces from rotating. However, due to the faster gravity it is seldom a nuisance.
When the game ends you have the option to enter your name for a high score which is saved to the system's memory.
Rotation system
There are no wall kicks, and pieces can only be rotated counter-clockwise. The rotation system is reminiscent to sega rotation, with pieces aligning to the floor, though some offsets are different. Pieces also spawn right handed instead of the left seen in sega rotation.
Scoring
Points are only scored when placing pieces. Points earned by placing a piece is based on the height the piece landed. Higher landings are awarded more points. Clearing lines does not award the player any extra points.
Hard dropping a piece also awards more points, and the amount is determined by the height of the hard drop.
Gravity timings
Level | Gravity (frames) |
---|---|
0 | 28 |
1 | 26 |
2 | 22 |
3 | 20 |
4 | 18 |
5 | 14 |
6 | 12 |
7 | 10 |
8 | 8 |
9 | 4 |
Levels
Clear lines to progress to the next stage. Each stage features a new motion background, and new song.
Level 0 | |
---|---|
Level 1 | |
Level 2 | |
Level 3 | |
Level 4 | |
Level 5 | |
Level 6 | |
Level 7 | |
Level 8 | |
Level 9 | |