Texmaster: Difference between revisions

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|system = [[TGM rotation]] (CLASSIC), [[SRS]] (WORLD)
|system = [[TGM rotation]] (CLASSIC), [[SRS]] (WORLD)
}}
}}
'''Texmaster''' is a fan game developed by a user known as Report. It is inspired by the [[TGM series]] by [[Arika]] available for Windows, GNU/Linux, and macOS. It is a very accurate TGM clone available, and it features game modes based on [[Tetris The Grand Master]], [[Tetris The Absolute The Grand Master 2]] (TAP included), and [[Tetris The Grand Master 3 Terror-Instinct]].
'''''Texmaster''''' is a fan game developed by a user known as Report. It is inspired by the [[TGM series]] by [[Arika]] available for Windows, GNU/Linux, and macOS. It features game modes based on ''[[Tetris The Grand Master]]'', ''[[Tetris The Absolute The Grand Master 2]]'' (''TAP'' included), and ''[[Tetris The Grand Master 3 Terror-Instinct]]''.


== Game Modes ==
== Game modes ==
Each mode is based on the modes from the TGM series, except Sakura from TGM3. There are eight modes in total as listed below:
Each mode is based on the modes from the TGM series. There are eight modes in total as listed below:
{| class="wikitable"
{| class="wikitable"
|-
|-
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|-
|-
! scope="row"| Novice
! scope="row"| Novice
| Normal ([[Tetris The Absolute The Grand Master 2|TGM2]])
| Normal (''[[Tetris The Absolute The Grand Master 2|TGM2]]'')
|-
|-
! scope="row"| Normal
! scope="row"| Normal
| [[Tetris The Grand Master]]
| ''[[Tetris The Grand Master]]''
|-
|-
! scope="row"| Advance
! scope="row"| Advance
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|-
|-
! scope="row"| Special Ti
! scope="row"| Special Ti
| Master ([[Tetris The Grand Master 3 Terror-Instinct|TGM3]])
| Master (''[[Tetris The Grand Master 3 Terror-Instinct|TGM3]]'')
|-
|-
! scope="row"| Sudden Ti
! scope="row"| Sudden Ti
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|}
|}


== Custom Sounds & Graphics ==
== Custom sounds & graphics ==


Texmaster 2009 allows the user to replace the default background graphic and the default sounds.
''Texmaster 2009'' allows the user to replace the default background graphic and the default sounds.
To replace the background graphics, simply move some BMP images, sized 320 x 240, into a folder called "data" within the Texmaster folder. Then, name the files like the following: bg_xx.bmp where xx is 00-09 (representing the Stage).
To replace the background graphics, move some BMP images, sized 320 x 240, into a folder called `data` within the Texmaster folder. Name the files like the following: bg_xx.bmp where xx is 00-09 (representing the Stage).


To replace the sound, simply move some WAV files into the aformentioned "data" folder within the Texmaster directory. The allowed filenames are as follows (from data/data.html):
To replace the sound, move some WAV files into the aforementioned `data` folder within the Texmaster directory. The allowed filenames are as follows (from data/data.html):


'''BGM:'''
=== BGM ===
* tm1_1.wav (NORMAL 000-499)
* tm1_1.wav (NORMAL 000-499)
* tm1_2.wav (NORMAL 500-999)
* tm1_2.wav (NORMAL 500-999)
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* tm3_gameover.wav (SPECIAL Ti / SUDDEN Ti game over)
* tm3_gameover.wav (SPECIAL Ti / SUDDEN Ti game over)


''' Looping the music '''
=== Looping music ===


Texmaster has the ability to loop a BGM back to an earlier part of the song when it reaches the end. By editing the bgm_special_loop.txt file within the data folder, one can specify the music filename and then the number of samples after which it should loop. For example, a normal WAV file might be 44,100 Hz, or 44100 samples per second. To change the loop point, the user can multiply the samples per second by the seconds of the loop point (drop the resulting decimal places).
''Texmaster'' has the ability to loop a BGM back to an earlier part of the song when it reaches the end. By editing the bgm_special_loop.txt file within the data folder, one can specify the music filename and then the number of samples after which it should loop. For example, a normal WAV file might be 44,100 Hz, or 44100 samples per second. To change the loop point, the user can multiply the samples per second by the seconds of the loop point (drop the resulting decimal places).


Example file:<br />
Example file:<br />
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data/tm2_4.wav 0
data/tm2_4.wav 0


 
=== Effect ===
'''Effect'''
* applehouse.wav
* applehouse.wav
* break.wav
* break.wav
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*[[Shiromino]]
*[[Shiromino]]


== External Links ==
== External links ==
[http://www.tetrisconcept.net/forum/showthread.html?t=2 Download Texmaster]
[http://www.tetrisconcept.net/forum/showthread.html?t=2 Download ''Texmaster'']


[[Category:Fan games]]
[[Category:Fan games]]

Revision as of 14:36, 9 February 2020

Texmaster
Developer(s)Triosoft
Platform(s)Windows, Linux, macOS
ReleaseMay 19, 2008
Latest releaseTexmaster 2009 Version 3
Gameplay info
Next pieces1 or 3
Playfield size10 × 20
Hold pieceOnly in Special Ti/Sudden Ti
Hard dropYes (Sonic Drop), in all modes except NORMAL
Rotation systemTGM rotation (CLASSIC), SRS (WORLD)

Texmaster is a fan game developed by a user known as Report. It is inspired by the TGM series by Arika available for Windows, GNU/Linux, and macOS. It features game modes based on Tetris The Grand Master, Tetris The Absolute The Grand Master 2 (TAP included), and Tetris The Grand Master 3 Terror-Instinct.

Game modes

Each mode is based on the modes from the TGM series. There are eight modes in total as listed below:

Mode Based on
Novice Normal (TGM2)
Normal Tetris The Grand Master
Advance TGM+ (TAP)
Special Master (TGM2)
Sudden T.A. Death (TAP)
Doubles Doubles (TGM2)
Special Ti Master (TGM3)
Sudden Ti Shirase (TGM3)

Custom sounds & graphics

Texmaster 2009 allows the user to replace the default background graphic and the default sounds. To replace the background graphics, move some BMP images, sized 320 x 240, into a folder called `data` within the Texmaster folder. Name the files like the following: bg_xx.bmp where xx is 00-09 (representing the Stage).

To replace the sound, move some WAV files into the aforementioned `data` folder within the Texmaster directory. The allowed filenames are as follows (from data/data.html):

BGM

  • tm1_1.wav (NORMAL 000-499)
  • tm1_2.wav (NORMAL 500-999)
  • tm2_1.wav (SPECIAL 000-499) (NOVICE 000-299)
  • tm2_2.wav (SPECIAL 500-699) (SUDDEN 000-299 NOVICE staff roll)
  • tm2_3.wav (SPECIAL 700-899) (SUDDEN 300-499)
  • tm2_4.wav (SPECIAL 900-999) (SUDDEN 500-999)
  • tm3_1.wav (SPECIAL Ti 000-499(speed))
  • tm3_2.wav (SPECIAL Ti 500-799(speed))
  • tm3_3.wav (SPECIAL Ti 800-1899(speed)) (SUDDEN Ti 000-499)
  • tm3_4.wav (SUDDEN Ti 500-699)
  • tm3_5.wav (SUDDEN Ti 700-999)
  • tm3_6.wav (SUDDEN Ti 1000-1299)
  • tm1_endroll.wav (NORMAL staff roll)
  • tm2_endroll.wav (ADVANCE / SPECIAL staff roll) (SPECIAL Ti / SUDDEN Ti staff roll)
  • tm3_endroll.wav [NOT SUPPORT]
  • tm2_menu.wav (menu)
  • tm3_menu.wav
  • tm1_gameover.wav (NORMAL game over)
  • tm2_gameover.wav (NOVICE / ADVANCE / SPECIAL / SUDDEN game over)
  • tm3_gameover.wav (SPECIAL Ti / SUDDEN Ti game over)

Looping music

Texmaster has the ability to loop a BGM back to an earlier part of the song when it reaches the end. By editing the bgm_special_loop.txt file within the data folder, one can specify the music filename and then the number of samples after which it should loop. For example, a normal WAV file might be 44,100 Hz, or 44100 samples per second. To change the loop point, the user can multiply the samples per second by the seconds of the loop point (drop the resulting decimal places).

Example file:
data/tm2_1.wav 620243
data/tm2_2.wav 0
data/tm2_3.wav 0
data/tm2_4.wav 0

Effect

  • applehouse.wav
  • break.wav
  • chime.wav (SPECIAL Ti / SUDDEN Ti *99 chime)
  • chime2.wav (SPECIAL SUDDEN *99 chime)
  • danger.wav
  • decision.wav
  • get_medal.wav
  • gm.wav
  • grade_up.wav
  • hold.wav
  • level_up.wav
  • line_fall.wav
  • rotates_beforehand.wav (irs)
  • select.wav
  • tetromino_landing.wav
  • tetromino_lock.wav
  • voice_go.wav
  • voice_ready.wav
  • next_yellow.wav
  • next_blue.wav
  • next_orange.wav
  • next_green.wav
  • next_perple.wav
  • next_skyblue.wav
  • next_red.wav
  • cool.wav
  • regret.wav

See also

External links

Download Texmaster