Tetris (BPS): Difference between revisions

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|developer = [[Bullet Proof Software]]
|developer = [[Bullet Proof Software]]
|publisher = [[Bullet Proof Software]]
|publisher = [[Bullet Proof Software]]
|released = November 18, 1988
|released = {{release|JP|November 18, 1988}}
|platform = PC-8801, PC-88 VA, PC-9801, X1, X68000, FM-77, FMR, MSX2
|platform = PC-8801, PC-88 VA, PC-9801, X1, X68000, FM-77, FMR, MSX2
|preview = 1
|preview = 1
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|hold = No
|hold = No
|hard = Hard only
|hard = Hard only
|system = Original
|system =  
|boxart = Tetris_(BPS)_boxart.jpg
|boxart = Tetris_(BPS)_boxart.jpg
}}
}}

Revision as of 03:20, 17 May 2019

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Tetris
Developer(s)Bullet Proof Software
Publisher(s)Bullet Proof Software
Platform(s)PC-8801, PC-88 VA, PC-9801, X1, X68000, FM-77, FMR, MSX2
Release
  • JP: November 18, 1988
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropHard only

Tetris, developed by Bullet-Proof Software, was the first licensed game to be released commercially in Japan. It was released simultaneously on most of the common home computers of the day.

A Famicom port was released in December.

Gameplay

The game is split into six rounds of ten stages. Drop speed increases with each stage, while each round starts with higher amounts of garbage. Each stage is completed after 25 lines are cleared, after which the playfield is reset.

The player has three lives. Topping out will cost a life.

Scoring

Line clears are scored as follows:

Line clear Points
1 (single) 40
2 (double) 100
3 (triple) 300
4 (tetris) 1200

If the piece was hard dropped, an amount equal to the number of rows covered by the hard drop plus 1 is added. Otherwise, no score for dropping is added.

Points are only totalled up either after the stage is cleared or if a life is lost.

Versions

PC-8801

PC-88 VA

Programmed by Richard C. Rogers.

PC-9801

Programmed by Richard C. Rogers.

X68000

Programmed by Takashi Sakamoto. The programmer left a developer message referencing JoJo's Bizarre Adventure.

Doesn't bother to correct for CPU speed (make sure your CPU is at 10MHz if emulating). Ending screen is lackluster.

X1 (1989)

Programmed by Yoshiharu Kawai.

MSX2

Programmed by Tomokazu Hasegawa.

FMR50 (1988-1989)

Programmed by Takashi Sakamoto.

FM-77 AV

Programmed by Yoshitaka Yamamura and Tatsuya Kitamura.

External links