Talk:Tetris (Sega): Difference between revisions
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*>Tepples First A-type?; Details |
→Details: Answer to level system |
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== Details == | == Details == | ||
How is a "level" defined? 10 lines like in Nintendo's versions? --[[User:Tepples|Tepples]] 12:06, 22 February 2007 (EST) | How is a "level" defined? 10 lines like in Nintendo's versions? --[[User:Tepples|Tepples]] 12:06, 22 February 2007 (EST) | ||
:Not the Nintendo's "every 10 lines" level system. This game using "every 4 lines" and "level timer" system. The level usually increases every 4 lines, but sometimes level will increase without erasing lines. [[User:211.13.20.141|211.13.20.141]] 02:27, 23 February 2007 (EST) |
Revision as of 07:27, 23 February 2007
First A-type?
"It was one of the first games to popularize the play model of playing endlessly against increasing speed for survival, as opposed to beating levels or clearing a predefined number of lines."
But is this so notable? Gerasimov's Tetris was A-type, and so were the NES games by Tengen and Nintendo. The only game that I can remember from the late 1980s that concentrated on B-type was the arcade version of Atari's Tetяis. --Tepples 12:06, 22 February 2007 (EST)
Details
How is a "level" defined? 10 lines like in Nintendo's versions? --Tepples 12:06, 22 February 2007 (EST)
- Not the Nintendo's "every 10 lines" level system. This game using "every 4 lines" and "level timer" system. The level usually increases every 4 lines, but sometimes level will increase without erasing lines. 211.13.20.141 02:27, 23 February 2007 (EST)