"It was one of the first games to popularize the play model of playing endlessly against increasing speed for survival, as opposed to beating levels or clearing a predefined number of lines."
But is this so notable? Gerasimov's Tetris was A-type, and so were the NES games by Tengen and Nintendo. The only game that I can remember from the late 1980s that concentrated on B-type was the arcade version of Atari's Tetяis. --Tepples 12:06, 22 February 2007 (EST)
- In the global sense of things, you are very correct. However, the only Tetris game predating Sega's Tetris in Japan was Bullet Proof Software's Tetris on Famicom. If I remember it correctly it consisted exclusively of looped B-Type gameplay.Colour Thief 13:31, 27 February 2007 (EST)
How is a "level" defined? 10 lines like in Nintendo's versions? --Tepples 12:06, 22 February 2007 (EST)
- Not the Nintendo's "every 10 lines" level system. This game using "every 4 lines" and "level timer" system. The level usually increases every 4 lines, but sometimes level will increase without erasing lines. 220.127.116.11 02:27, 23 February 2007 (EST)