Tetris (Spectrum HoloByte): Difference between revisions
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One of the ''Tetris'' games [[Spectrum HoloByte]] developed before losing their legal battle with [[Nintendo]]. | One of the ''Tetris'' games [[Spectrum HoloByte]] developed before losing their legal battle with [[Nintendo]]. | ||
==Timing== | |||
Timing is based on video frames, which are approximately 1/70 of a second. | |||
* [[Gravity]] makes a piece fall by one row every 20 - (level * 2) frames. | |||
* [[Lock delay]] is 16 frames. | |||
* [[Line clear]] delay is 20 frames. | |||
* [[ARE]] is 2 frames. | |||
==Scoring== | |||
Placing a piece awards score according to the following formula: | |||
* points = 4 + (2 * level) + row number of top of piece | |||
The bottom row is number 1. If the piece was dropped manually, the position before dropping is used, so for a high score the player should drop as soon as possible. | |||
If piece preview is enabled at the time a piece is placed, a 25% penalty is assessed: (both divisions are rounded down) | |||
* points with preview on = floor(points / 2) + floor(points / 4) | |||
No additional points are awarded for line clears. | |||
==External Links== | ==External Links== |
Revision as of 02:07, 18 December 2009
Tetris | |
---|---|
Developer(s) | Spectrum HoloByte |
Publisher(s) | Spectrum HoloByte |
Platform(s) | IBM PC |
Release | 1988 |
Gameplay info | |
Next pieces | One |
Playfield size | 10x20 |
Hold piece | No |
Hard drop | Yes |
Rotation system | Identical to Sega Rotation, except the vertical state of the S tetromino is shifted 1 space right |
One of the Tetris games Spectrum HoloByte developed before losing their legal battle with Nintendo.
Timing
Timing is based on video frames, which are approximately 1/70 of a second.
- Gravity makes a piece fall by one row every 20 - (level * 2) frames.
- Lock delay is 16 frames.
- Line clear delay is 20 frames.
- ARE is 2 frames.
Scoring
Placing a piece awards score according to the following formula:
- points = 4 + (2 * level) + row number of top of piece
The bottom row is number 1. If the piece was dropped manually, the position before dropping is used, so for a high score the player should drop as soon as possible.
If piece preview is enabled at the time a piece is placed, a 25% penalty is assessed: (both divisions are rounded down)
- points with preview on = floor(points / 2) + floor(points / 4)
No additional points are awarded for line clears.
External Links
Download the TSR utility DivEFix v2.0 to fix divide overflow errors when running the game on a modern PC.