Tetris (Spectrum HoloByte): Difference between revisions
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m rotation system resembles SEGA much more closely than Nintendo... |
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Line 8: | Line 8: | ||
|hold = No | |hold = No | ||
|hard = Yes | |hard = Yes | ||
|system = | |system = Identical to [[Sega Rotation]], except the vertical state of the S tetromino is shifted 1 space right | ||
|boxart = Spectrum Holobyte Tetris Title Screen.png | |boxart = Spectrum Holobyte Tetris Title Screen.png | ||
|title-scrn = Spectrum Holobyte Tetris Main Menu.png | |title-scrn = Spectrum Holobyte Tetris Main Menu.png |
Revision as of 20:25, 13 October 2009
Tetris | |
---|---|
Developer(s) | Spectrum HoloByte |
Publisher(s) | Spectrum HoloByte |
Platform(s) | IBM PC |
Release | 1987 |
Gameplay info | |
Next pieces | One |
Playfield size | 10x20 |
Hold piece | No |
Hard drop | Yes |
Rotation system | Identical to Sega Rotation, except the vertical state of the S tetromino is shifted 1 space right |
One of the Tetris games Spectrum HoloByte developed before losing their legal battle with Nintendo.
External Links
Download the TSR utility DivEFix v2.0 to fix divide overflow errors when running the game on a modern PC.