Tetris (Famicom): Difference between revisions
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'''''Tetris''''' for Famicom | '''''Tetris''''' for Famicom was a port of the [[Tetris (BPS)|Bullet-Proof Software]] game for Japanese home computers. Originally published under a wrong license, the game led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases. | ||
== Gameplay == | |||
This game mapped DOWN to rotate, and A to hard drop (!) | |||
==See also== | ==See also== | ||
*[[Tetris (BPS)]] | |||
*[[Game]]s | *[[Game]]s | ||
[[Category:Games List]] | [[Category:Games List]] | ||
Revision as of 13:22, 17 September 2018
Tetris | |
---|---|
Developer(s) | Bullet Proof Software |
Publisher(s) | Bullet Proof Software |
Platform(s) | Famicom |
Release | 22 Dec 1988 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x20 |
Hold piece | No |
Hard drop | Yes |
Rotation system | BPS rotation (SRS predecessor) |
Tetris for Famicom was a port of the Bullet-Proof Software game for Japanese home computers. Originally published under a wrong license, the game led to Henk Rogers's purchase of the Tetris license on multiple platforms, which later led directly to further Nintendo releases.
Gameplay
This game mapped DOWN to rotate, and A to hard drop (!)