Playfield: Difference between revisions
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The '''playfield''' is the grid into which [[tetromino]]es fall, also called the "well" (common in older games) or the "matrix" (especially in more recent ''Tetris'' brand games). The playfield is surrounded by a frame called the [[tetrion]], which controls the overall behavior of tetrominoes. | |||
The vast majority of tetromino based [[game]] use a playfield 10 blocks wide and between 16 and 24 blocks tall. Notable exceptions are the following: | |||
*[[Abandoned Bricks]]: 9 w | |||
*[[Gnometris]]: 11 w until mid-2007; then 14 w | |||
*[[Tetrinet]]: 12 w | |||
*[[Tetris Jr.]]: 8 w | |||
*[[Tetris Wristwatch]]: 6 w | |||
*[[Tetripz]]: 11 w | |||
*[[TAP#Doubles|TAP Doubles Mode]]: 14w | |||
Columns are conventionally numbered from left to right, and rows from bottom to top. | |||
<br clear="all"> | |||
== Vanish zone == | |||
[[Image:TGM_Legend_Vanish.gif|thumb|Placing blocks in the vanish zone and then revealing them by clearing lines.]] | |||
The [[Tetris Guideline]] specifies a playfield 10 blocks wide by at least 22 blocks tall, where the tetrominoes are started in rows 21 and 22. | |||
(''[[Tetris Worlds]]'' and ''[[Lockjaw]]'' are known to use a 24-row playfield.) | |||
Most games hide rows 21 and up. | |||
Tetrominoes may land and lock partially within the "vanish zone"; they reappear once a [[line clear|line is cleared]] below them. | |||
[[Category:Interface]] |
Revision as of 20:52, 17 December 2008
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The playfield is the grid into which tetrominoes fall, also called the "well" (common in older games) or the "matrix" (especially in more recent Tetris brand games). The playfield is surrounded by a frame called the tetrion, which controls the overall behavior of tetrominoes.
The vast majority of tetromino based game use a playfield 10 blocks wide and between 16 and 24 blocks tall. Notable exceptions are the following:
- Abandoned Bricks: 9 w
- Gnometris: 11 w until mid-2007; then 14 w
- Tetrinet: 12 w
- Tetris Jr.: 8 w
- Tetris Wristwatch: 6 w
- Tetripz: 11 w
- TAP Doubles Mode: 14w
Columns are conventionally numbered from left to right, and rows from bottom to top.
Vanish zone
The Tetris Guideline specifies a playfield 10 blocks wide by at least 22 blocks tall, where the tetrominoes are started in rows 21 and 22. (Tetris Worlds and Lockjaw are known to use a 24-row playfield.) Most games hide rows 21 and up. Tetrominoes may land and lock partially within the "vanish zone"; they reappear once a line is cleared below them.