Tetris Plus: Difference between revisions
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=== Vs. mode === | === Vs. mode === | ||
==== Initial Playfield State ==== | |||
There's a Initial Playfield State Which cycles 10 Playfield States and loops. Does not persist after machine reboots. (marked x is professor's spawn location) | |||
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|<playfield> | |||
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....XX.... | |||
....XX.... | |||
Z.L.O.S.I. | |||
.L.O.S.I.J | |||
</playfield> | |||
Playfield 1,<br>as Arcade<br>power-on state | |||
|<playfield> | |||
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....XX.... | |||
..T.XX.T.. | |||
.T.TTTT.T. | |||
T...TT...T | |||
</playfield> | |||
Playfield 2 | |||
|<playfield> | |||
.......... | |||
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....XX.... | |||
....XX.... | |||
....II.... | |||
..JJ..JJ.. | |||
TT..TT..TT | |||
</playfield> | |||
Playfield 3 | |||
|<playfield> | |||
.......... | |||
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....XX.... | |||
....XX.... | |||
..GGGGGG.. | |||
.GG.GG.GG. | |||
.GGGGGGGG. | |||
..G.GG.G.. | |||
</playfield> | |||
Playfield 4 | |||
|<playfield> | |||
.......... | |||
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....XX.... | |||
ZZZ.XX.JJJ | |||
Z.Z.GG.J.J | |||
ZZZ....JJJ | |||
</playfield> | |||
Playfield 5 | |||
|<playfield> | |||
.......... | |||
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.......... | |||
.......... | |||
.......... | |||
.......... | |||
....XX.... | |||
Z...XX...Z | |||
.GGGGGGGG. | |||
.GGGGGGGG. | |||
Z.Z.ZZ.Z.Z | |||
</playfield> | |||
Playfield 6 | |||
|<playfield> | |||
.......... | |||
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..Z.XX.Z.. | |||
.LLLXXLLL. | |||
LL.LLLL.LL | |||
</playfield> | |||
Playfield 7 | |||
|<playfield> | |||
.......... | |||
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....XX.... | |||
S...XX...S | |||
SS..ZZ..SS | |||
S.ZZZZZZ.S | |||
</playfield> | |||
Playfield 8 | |||
|<playfield> | |||
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.......... | |||
.......... | |||
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....XX.... | |||
....XX.... | |||
.ZLOSSIJT. | |||
.ZLOSSIJT. | |||
G.G.G.G.G. | |||
</playfield> | |||
Playfield 9 | |||
|<playfield> | |||
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Z......... | |||
L......... | |||
O......... | |||
S......... | |||
I......... | |||
J...XX.... | |||
T...XX.... | |||
.G.G.G.G.G | |||
</playfield> | |||
Playfield 10,<br>as Playstation<br>power-on state | |||
|} | |||
{{expand section}} | {{expand section}} | ||
Revision as of 08:27, 9 May 2023
Tetris Plus | |
---|---|
Developer(s) | Jaleco Inc. |
Publisher(s) | Jaleco Inc. |
Platform(s) | Arcade, Game Boy, PlayStation, Sega Saturn |
Release | Arcade:
|
Sequel | Tetris Plus 2 |
Gameplay info | |
Next pieces | 3 (Normal, non-GB) 2 (Normal, GB) 2 (Puzzle, VS) |
Playfield size | 10×20 (Normal, non-GB) 10×17 (Normal, GB) 10×15* (Puzzle, VS) *See main article for details |
Hold piece | No |
Hard drop | No |
Rotation system | Identical to Sega Rotation, except the 3-cell wide tetrominoes spawn rounded to the right |
Tetris Plus[a] is a Tetris variant produced by Jaleco in 1995 for their Jaleco Mega System 32 arcade hardware. In 1996 ports were released for the Sega Saturn and PlayStation, as well as a Game Boy version. The game includes two single player modes, Normal Mode and Puzzle Mode, as well as a two player VS Mode which plays like a competitive version of Puzzle Mode. A sequel, Tetris Plus 2, was released in 1997.
On November 1st, 2019, it was re-released on the AtGames Legends Ultimate Arcade.
Gameplay
Normal mode
This mode is described in the selection menu as "Regular Tetris", and plays similar to SEGA's 1988 version, with a speed curve which rises and falls.
To either side of the playfield is a pair of bars which slowly rise with the passage of time; clearing lines will fill the bars more rapidly. When the bars are completely full, the next tetromino locked will advance the player a level and empty the bars.
The amount of points awarded for line clears increases linearly from level 1 to level 10, and stays capped at 10.[scoring 1]
- single: 100 × level points
- double: 400 × level points
- triple: 800 × level points
- tetris: 1600 × level points
- ↑ The scoring for level 0 is the same as for level 1.
Level | Easy | Normal | Hard | Hardest |
---|---|---|---|---|
0 | 50 | 50 | 50 | 50 |
1 | 25 | 20 | 16 | 16 |
2 | 20 | 14 | 10 | 10 |
3 | 16 | 8 | 7 | 6 |
4 | 20 | 15 | 16 | 12 |
5 | 14 | 8 | 8 | 8 |
6 | 8 | 6 | 5 | 5 |
7 | 6 | 4 | 3 | 2 |
8 | 16 | 10 | 8 | 8 |
9 | 10 | 6 | 5 | 5 |
10 | 8 | 4 | 3 | 3 |
11 | 4 | 3 | 2 | 2 |
12 | 12 | 6 | 8 | 8 |
13 | 8 | 4 | 5 | 5 |
14 | 6 | 3 | 3 | 3 |
15 | 3 | 2 | 2 | 2 |
16 | 6 | 2 | 4 | 3 |
17 | 5 | 2 | 3 | 2 |
18 | 4 | 2 | 2 | 2 |
19 | 3 | 2 | 2 | 2 |
20 | 3 | 2 | 2 | 1 |
21 | 3 | 2 | 2 | 1 |
22 | 3 | 2 | 2 | 1 |
23 | 3 | 1 | 2 | 1 |
24 | 3 | 1 | 1 | 1 |
25+ | 2 | 1 | 1 | 1 |
- Lock delay remains constant at 15 frames.
- DAS has an initial delay of 10 frames, and a repeat rate of 20Hz.
Puzzle mode
Puzzle mode involves clearing lines to get a professor to the bottom of the playing field.
The player gets a time bonus based on the clear time. The maximum bonus is 20000 points (corresponding to 10 seconds or less) with 100 points subtracted for every 1/4 second over 10 seconds.
Vs. mode
Initial Playfield State
There's a Initial Playfield State Which cycles 10 Playfield States and loops. Does not persist after machine reboots. (marked x is professor's spawn location)
Playfield 1, |
Playfield 2 |
Playfield 3 |
Playfield 4 |
Playfield 5 |
Playfield 6 |
Playfield 7 |
Playfield 8 |
Playfield 9 |
Playfield 10, |
Physical scans
See also
Notes
- ↑ Japanese: テトリスプラス, Hepburn: Tetorisu Purasu