Hatris (PC-9801): Difference between revisions

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m Additional details: game is endless, max Sale stock is 50, score counter is seven digits.
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[[DAS|Delayed AutoShift]] is implemented via the system's built-in keyboard repeat rate. This means that swapping or dropping hats cancels horizontal autorepeat. (This also means that swapping, dropping, or selling hats can be done rapidly by holding the respective keys, although it would not generally be desirable to do so.)
[[DAS|Delayed AutoShift]] is implemented via the system's built-in keyboard repeat rate. This means that swapping or dropping hats cancels horizontal autorepeat. (This also means that swapping, dropping, or selling hats can be done rapidly by holding the respective keys, although it would not generally be desirable to do so.)


This version follows a standard structure of 6 Rounds of 10 Stages each (generally called Shops and Stages in other home releases). Completing a Round awards a 20000 point bonus.
This version follows a standard structure of six Rounds of ten Stages each (generally called Shops and Stages in other home releases). Completing a Round awards a 20000 point bonus instead of the usual end-of-stage/Sale bonus. Unlike other home releases, the game loops endlessly; completing Round 5 Stage 9 brings the player back to Round 5 Stage 0.
 
The score counter has space for seven digits. It is not currently known if the score counter maxes out at 9,999,999 or exhibits other behavior.


=== Hat Types ===
=== Hat Types ===
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== Sale ==
== Sale ==
At the end of each stage, Alexey and Vladimir descend from the top of the playfield and can assist the player by removing hats from the top or bottom of each stack. The number of hats that can be removed depends on the number of levels completed, as well as how many hats were removed on previous stages. The Sale stock is set to <math>max(20, Previous Sale Stock + 5)</math>. The Sale stock is also reset to 20 after completing a full round of ten stages.
At the end of each stage, Alexey and Vladimir descend from the top of the playfield and can assist the player by removing hats from the top or bottom of each stack. The number of hats that can be removed depends on the number of levels completed, as well as how many hats were removed on previous stages. The Sale stock is set to <math>min(max(20, Previous Sale Stock + 5), 50)</math>. The Sale stock is also reset to 20 after completing a full round of ten stages.


Pressing Left or Right moves Alexey and Vladimir to select a column. Pressing Down or Up will make Alexey or Vladimir will remove a hat from the bottom or top of the selected column respectively. If the player is finished removing hats, they may move the pair of helpers to the Pass sign to the right of the playfield and press Spacebar to select.
Pressing Left or Right moves Alexey and Vladimir to select a column. Pressing Down or Up will make Alexey or Vladimir will remove a hat from the bottom or top of the selected column respectively. If the player is finished removing hats, they may exit the Sale screen by moving the pair of helpers to the Pass sign to the right of the playfield and pressing Spacebar.


=== Bonus ===
=== Bonus ===

Revision as of 07:33, 13 June 2022

Hatris
Developer(s)Bullet-Proof Software
Publisher(s)Bullet-Proof Software
Platform(s)PC-9801
Release
  • JP: 1991
Gameplay info
Next pieces1
Playfield size6 × ?
Hard dropYes

Gameplay

See also: Hatris series gameplay overview

Delayed AutoShift is implemented via the system's built-in keyboard repeat rate. This means that swapping or dropping hats cancels horizontal autorepeat. (This also means that swapping, dropping, or selling hats can be done rapidly by holding the respective keys, although it would not generally be desirable to do so.)

This version follows a standard structure of six Rounds of ten Stages each (generally called Shops and Stages in other home releases). Completing a Round awards a 20000 point bonus instead of the usual end-of-stage/Sale bonus. Unlike other home releases, the game loops endlessly; completing Round 5 Stage 9 brings the player back to Round 5 Stage 0.

The score counter has space for seven digits. It is not currently known if the score counter maxes out at 9,999,999 or exhibits other behavior.

Hat Types

Name Score First Level
Bowler Hat 50 00
Sun Hat? 80 00
Sombrero 120 00
Top Hat 150 02
Wizard Hat 200 04
Crown 300 06

Sale

At the end of each stage, Alexey and Vladimir descend from the top of the playfield and can assist the player by removing hats from the top or bottom of each stack. The number of hats that can be removed depends on the number of levels completed, as well as how many hats were removed on previous stages. The Sale stock is set to . The Sale stock is also reset to 20 after completing a full round of ten stages.

Pressing Left or Right moves Alexey and Vladimir to select a column. Pressing Down or Up will make Alexey or Vladimir will remove a hat from the bottom or top of the selected column respectively. If the player is finished removing hats, they may exit the Sale screen by moving the pair of helpers to the Pass sign to the right of the playfield and pressing Spacebar.

Bonus

The base value for the end-of-stage bonus is 3000 points. If the player selects Pass without removing any hats during a Sale, the end-of-stage bonus is increased by points.

Notes

References