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== Modes ==
== Modes ==
* ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Hidden modes for pentominoes, <u><strike>no rotation / movement</strike></u>(removed on ver. a0.12.4), and MPH (memoryless, previewless; hold-less) are also available.
* ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Pentominoes and MPH (memoryless, previewless; hold-less) are also available. <u><strike>Hidden modes for no rotation / movement</strike></u>
* ''[[Marathon]]''(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal.
* ''[[Marathon]]''(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal. <u><strike>Hidden mode for backfire-max (any single spin or special clear can kill yourself)</strike></u>
* ''[[Ultra]] (unlocked after clearing Zen mode)'' — 2-minute score attack mode.
* ''[[Ultra]] (unlocked after clearing Zen mode)'' — 2-minute score attack mode.
* ''Master'' — [[20G]] mode, with 5 levels of difficulty:
* ''Master'' — [[20G]] mode, with 5 levels of difficulty:
** ''Lunatic'' (unlocked after clearing 50 lines in Hard Marathon) — 500 levels, with a change to bone blocks on Level 400.
** ''Lunatic'' (unlocked after clearing 50 lines in Hard Marathon) — 500 levels, with a change to bone blocks on Level 400.
** ''Ultimate''(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300.
** ''Ultimate''(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300.
** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has a higher grade cap:
** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
''' U ''' need 11 grade points</br>
** ''Final'' — plays similarly to [[NullpoMino]]'s *Final* mode
''' X ''' need 14 grade points and survival 60s (D~SS is same as TGM3's M7~GM)
** ''Phantasm'' — a more difficult level-based challenge mode.
* ''Final'' — plays similarly to [[NullpoMino]]'s *Final* mode
* ''Phantasm'' — a more difficult challenge mode.
* ''Survival'' — Clear as many garbage lines as possible before topping out.
* ''Survival'' — Clear as many garbage lines as possible before topping out.
* ''CPU Battle'' — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
* ''CPU Battle'' — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
* ''Drought'' — 100-Line Sprint mode with a special randomizer:
* ''Drought'' — 100-Line Sprint mode with a special randomizer:
# first stage: use 14-bag but without I pieces and cant O-spin to I piece.
# first stage: use 14-bag but without I pieces and cant O-spin.
# second stage: first 3 blocks always to be I piece and the next piece due to the currently map
# second stage: first 3 blocks always to be I piece and the next piece due to the currently map
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
* ''Zen'' — Marathon mode with low constant gravity.
* ''Zen'' — 200-lines Marathon mode with low constant gravity.
* ''Infinite'' (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
* ''Infinite'' (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
* ''Blind'' — Invisible mode, with six levels of difficulty.
* ''Blind'' — Invisible mode, with six levels of difficulty, from disappearing after seconds to disable the whole screen
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system.
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system.
* ''Tech''(unlock after clear big bang(unfinish, just drop a block)) — 200-Attack Sprint mode. Various sub-modes emphasizing on [[T-Spin|T-Spins]] and [[Perfect clear]]s.
* ''Tech''(unlock after clear big bang(unfinish, just drop a block)) — 100-Attack Sprint mode. Various sub-modes emphasizing on [[T-Spin|T-Spins]] and [[Perfect clear]]s.
* ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece)
* ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece)
* ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
* ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
* ''Multiplayer'' — Online 1v1 matches / 5 players FFA.
 
* ''Multiplayer'' — Room-based online game (settings can be changed), spectating is supported.


== External links ==
== External links ==

Revision as of 16:47, 25 June 2021

Techmino
Developer(s)26F Studio
Platform(s)Windows, Android, Linux, iOS, macOS
Release2019
Latest releasea0.15.2 / May 29, 2021
Gameplay info
Next pieces0-6
Playfield size10 × 1~100
Hold pieceYes (up to 6)
Hard dropYes
Rotation systemTechmino Rotation System
SRS
C2RS
ORS(custom)

Techmino is a multi-platform, open-source fan game developed by 26F Studio. It is available for Windows, Android, Linux, iOS, macOS devices.

Gameplay

Techmino features standard Tetris Guideline rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard or touchscreen buttons.

Modes

  • Sprint — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Pentominoes and MPH (memoryless, previewless; hold-less) are also available. Hidden modes for no rotation / movement
  • Marathon(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal. Hidden mode for backfire-max (any single spin or special clear can kill yourself)
  • Ultra (unlocked after clearing Zen mode) — 2-minute score attack mode.
  • Master20G mode, with 5 levels of difficulty:
    • Lunatic (unlocked after clearing 50 lines in Hard Marathon) — 500 levels, with a change to bone blocks on Level 400.
    • Ultimate(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300.
    • GrandMaster Extra — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
    • Final — plays similarly to NullpoMino's *Final* mode
    • Phantasm — a more difficult level-based challenge mode.
  • Survival — Clear as many garbage lines as possible before topping out.
  • CPU Battle — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
  • Drought — 100-Line Sprint mode with a special randomizer:
  1. first stage: use 14-bag but without I pieces and cant O-spin.
  2. second stage: first 3 blocks always to be I piece and the next piece due to the currently map
  • Dig — Clear the required amount of garbage lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
  • Zen — 200-lines Marathon mode with low constant gravity.
  • Infinite (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
  • Blind — Invisible mode, with six levels of difficulty, from disappearing after seconds to disable the whole screen
  • Classic — Replicates the mechanics of Tetris (NES, Nintendo) on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system.
  • Tech(unlock after clear big bang(unfinish, just drop a block)) — 100-Attack Sprint mode. Various sub-modes emphasizing on T-Spins and Perfect clears.
  • TSD (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece)
  • Backfire (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
  • Multiplayer — Room-based online game (settings can be changed), spectating is supported.

External links