Tetris (CD-i): Difference between revisions
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Before starting the game, the player may select their starting level, and a height. Changing the height from "0" will start the game with very sparse [[garbage]] rows. | Before starting the game, the player may select their starting level, and a height. Changing the height from "0" will start the game with very sparse [[garbage]] rows. | ||
Like [[Tetris (Sega)|''Tetris'' (Sega)]] the game has a [[ceiling]] which blocks pieces from rotating. However, due to the faster gravity it is seldom a nuisance. | |||
When the game ends you have the option to enter your name for a high score which is saved to the system's memory. | |||
=== Levels === | |||
Clear lines to progress to the next stage. Each stage features a new motion background, and new song. | Clear lines to progress to the next stage. Each stage features a new motion background, and new song. | ||
{| class="wikitable" | |||
|- | |||
| rowspan="2" | [[Image:cdi level 0.png|200px]] | |||
! style="height: 30px; background-color: #eceff3;" | Level 0 | |||
|- | |||
| style="vertical-align: top;" | | |||
|- | |||
| rowspan="2" | [[Image:cdi level 1.png|200px]] | |||
! style="height: 30px; background-color: #eceff3;" | Level 1 | |||
|- | |||
| style="vertical-align: top;" | | |||
|- | |||
| rowspan="2" | [[Image:cdi level 2.png|200px]] | |||
! style="height: 30px; background-color: #eceff3;" | Level 2 | |||
|- | |||
| style="vertical-align: top;" | | |||
|- | |||
| rowspan="2" | [[Image:cdi level 3.png|200px]] | |||
! style="height: 30px; background-color: #eceff3;" | Level 3 | |||
|- | |||
| style="vertical-align: top;" | | |||
|- | |||
| rowspan="2" | [[Image:cdi level 4.png|200px]] | |||
! style="height: 30px; background-color: #eceff3;" | Level 4 | |||
|- | |||
| style="vertical-align: top;" | | |||
|- | |||
| rowspan="2" | [[Image:cdi level 5.png|200px]] | |||
! style="height: 30px; background-color: #eceff3;" | Level 5 | |||
|- | |||
| style="vertical-align: top;" | | |||
|- | |||
| rowspan="2" | [[Image:cdi level 6.png|200px]] | |||
! style="height: 30px; background-color: #eceff3;" | Level 6 | |||
|- | |||
| style="vertical-align: top;" | | |||
|- | |||
| rowspan="2" | [[Image:cdi level 7.png|200px]] | |||
! style="height: 30px; background-color: #eceff3;" | Level 7 | |||
|- | |||
| style="vertical-align: top;" | | |||
|- | |||
| rowspan="2" | [[Image:cdi level 8.png|200px]] | |||
! style="height: 30px; background-color: #eceff3;" | Level 8 | |||
|- | |||
| style="vertical-align: top;" | | |||
|- | |||
| rowspan="2" | [[Image:cdi level 9.png|200px]] | |||
! style="height: 30px; background-color: #eceff3;" | Level 9 | |||
|- | |||
| style="vertical-align: top;" | | |||
|- | |||
|} | |||
=== Rotation system === | === Rotation system === | ||
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There are no [[wall kick]]s, and pieces can only be rotated counter-clockwise. The rotation system is reminiscent to [[sega rotation]], with pieces aligning to the floor, though some offsets are different. Pieces also spawn right handed instead of the left seen in sega rotation. | There are no [[wall kick]]s, and pieces can only be rotated counter-clockwise. The rotation system is reminiscent to [[sega rotation]], with pieces aligning to the floor, though some offsets are different. Pieces also spawn right handed instead of the left seen in sega rotation. | ||
== Scoring == | === Scoring === | ||
{{expand section}} | {{expand section}} | ||
== Gravity timings == | === Gravity timings === | ||
{{expand section}} | {{expand section}} |
Revision as of 18:08, 5 June 2019
Tetris | |
---|---|
North American cover art | |
Developer(s) | Philips POV |
Publisher(s) | Philips Interactive Media |
Platform(s) | Philips CD-i |
Release | 1992 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Yes |
Tetris for the Philips CD-i released in 1992. It features a cult, new age soundtrack by Jim Andron. It is possibly the first version of Tetris to be released on optical media.
Gameplay
In Tetris for the CD-i pieces can not be soft dropped, only hard dropped using the second button. There is no lock delay, so keeping your stack low is to the player's advantage for survival.
Before starting the game, the player may select their starting level, and a height. Changing the height from "0" will start the game with very sparse garbage rows.
Like Tetris (Sega) the game has a ceiling which blocks pieces from rotating. However, due to the faster gravity it is seldom a nuisance.
When the game ends you have the option to enter your name for a high score which is saved to the system's memory.
Levels
Clear lines to progress to the next stage. Each stage features a new motion background, and new song.
Level 0 | |
---|---|
Level 1 | |
Level 2 | |
Level 3 | |
Level 4 | |
Level 5 | |
Level 6 | |
Level 7 | |
Level 8 | |
Level 9 | |
Rotation system
There are no wall kicks, and pieces can only be rotated counter-clockwise. The rotation system is reminiscent to sega rotation, with pieces aligning to the floor, though some offsets are different. Pieces also spawn right handed instead of the left seen in sega rotation.