Tetris (CD-i): Difference between revisions

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Before starting the game, the player may select their starting level, and a height. Changing the height from "0" will start the game with very sparse [[garbage]] rows.
Before starting the game, the player may select their starting level, and a height. Changing the height from "0" will start the game with very sparse [[garbage]] rows.
Like [[Tetris (Sega)|''Tetris'' (Sega)]] the game has a [[ceiling]] which blocks pieces from rotating. However, due to the faster gravity it is seldom a nuisance.
When the game ends you have the option to enter your name for a high score which is saved to the system's memory.
=== Levels ===


Clear lines to progress to the next stage. Each stage features a new motion background, and new song.
Clear lines to progress to the next stage. Each stage features a new motion background, and new song.


Like [[Tetris (Sega)|''Tetris'' (Sega)]] the game has a [[ceiling]] which blocks pieces from rotating. However, due to the faster gravity it is seldom a nuisance.
{| class="wikitable"
|-
| rowspan="2" | [[Image:cdi level 0.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 0
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 1.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 1
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 2.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 2
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 3.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 3
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 4.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 4
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 5.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 5
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 6.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 6
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 7.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 7
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 8.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 8
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 9.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 9
|-
| style="vertical-align: top;" |
|-
|}


When the game ends you have the option to enter your name for a high score which is saved to the system's memory.


=== Rotation system ===
=== Rotation system ===
Line 34: Line 91:
There are no [[wall kick]]s, and pieces can only be rotated counter-clockwise. The rotation system is reminiscent to [[sega rotation]], with pieces aligning to the floor, though some offsets are different. Pieces also spawn right handed instead of the left seen in sega rotation.
There are no [[wall kick]]s, and pieces can only be rotated counter-clockwise. The rotation system is reminiscent to [[sega rotation]], with pieces aligning to the floor, though some offsets are different. Pieces also spawn right handed instead of the left seen in sega rotation.


== Scoring ==
=== Scoring ===


{{expand section}}
{{expand section}}


== Gravity timings ==
=== Gravity timings ===


{{expand section}}
{{expand section}}

Revision as of 18:08, 5 June 2019

This article is a stub. You can help TetrisWiki by expanding it.
Tetris
North American cover art
Developer(s)Philips POV
Publisher(s)Philips Interactive Media
Platform(s)Philips CD-i
Release1992
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropYes

Tetris for the Philips CD-i released in 1992. It features a cult, new age soundtrack by Jim Andron. It is possibly the first version of Tetris to be released on optical media.

Gameplay

In Tetris for the CD-i pieces can not be soft dropped, only hard dropped using the second button. There is no lock delay, so keeping your stack low is to the player's advantage for survival.

Before starting the game, the player may select their starting level, and a height. Changing the height from "0" will start the game with very sparse garbage rows.

Like Tetris (Sega) the game has a ceiling which blocks pieces from rotating. However, due to the faster gravity it is seldom a nuisance.

When the game ends you have the option to enter your name for a high score which is saved to the system's memory.

Levels

Clear lines to progress to the next stage. Each stage features a new motion background, and new song.

Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9


Rotation system

There are no wall kicks, and pieces can only be rotated counter-clockwise. The rotation system is reminiscent to sega rotation, with pieces aligning to the floor, though some offsets are different. Pieces also spawn right handed instead of the left seen in sega rotation.

Scoring

This section needs expansion. You can help TetrisWiki by expanding it.

Gravity timings

This section needs expansion. You can help TetrisWiki by expanding it.

Physical scans

CD-i, NA
Cover
Disc

External Links