Tetris (Famicom): Difference between revisions
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'''''Tetris''''' for Famicom was a port of the [[Tetris (BPS)|Bullet-Proof Software game]] for Japanese home computers. Originally published under a wrong licence, the game led to [[Henk Rogers]]'s purchase of the ''Tetris'' licence on multiple platforms, which later led directly to further [[Nintendo]] releases. | '''''Tetris''''' for Famicom was a port of the [[Tetris (BPS)|Bullet-Proof Software game]] for Japanese home computers. Originally published under a wrong licence, the game led to [[Henk Rogers]]'s purchase of the ''Tetris'' licence on multiple platforms, which later led directly to further [[Nintendo]] releases. | ||
It is infamous for its control scheme, which mapped down to rotate, and A to hard [[drop]], the opposite of most later versions which have down for drop and A for rotate. | |||
On October 1st, [[2018 in Tetris|2018]] the game was re-released as part of the AtGames Legends Flashback. It has an updated copyright screen and remapped controls (up/B for rotate, down/A/C for hard drop). | |||
== Gameplay == | == Gameplay == |
Revision as of 17:35, 22 August 2019
Tetris | |
---|---|
Developer(s) | Bullet Proof Software |
Publisher(s) | Bullet Proof Software |
Platform(s) | Famicom |
Release | December 22, 1988 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Hard only |
Rotation system | Unique with random spawns |
Tetris for Famicom was a port of the Bullet-Proof Software game for Japanese home computers. Originally published under a wrong licence, the game led to Henk Rogers's purchase of the Tetris licence on multiple platforms, which later led directly to further Nintendo releases.
It is infamous for its control scheme, which mapped down to rotate, and A to hard drop, the opposite of most later versions which have down for drop and A for rotate.
On October 1st, 2018 the game was re-released as part of the AtGames Legends Flashback. It has an updated copyright screen and remapped controls (up/B for rotate, down/A/C for hard drop).
Gameplay
Gameplay is based on the computer version. The aim is to clear a series of stages. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. The player has three lives, allowing two top outs without ending the game.
After clearing stage 9 on a given round the game continues to level 0 on the next round. If round 5 stage 9 is cleared the game shows an ending screen then loops back to round 5 stage 0.
The speeds of each stage are as follows:
Stage | Frames per row |
---|---|
0 | 80 |
1 | 65 |
2 | 50 |
3 | 40 |
4 | 32 |
5 | 25 |
6 | 20 |
7 | 17 |
8 | 15 |
9 | 13 |
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